Player Matchup

Anhur
Anhur
Aliciajrez98
Anhur
Level 29
God Stats
8W - 9L
1,768 SR
Queue Stats
255W - 152L
1,762 Elo+
Solo
Izanami
Izanami
Mahküm
Izanami
Level 23
God Stats
13W - 7L
1,852 SR
Queue Stats
42W - 49L
1,559 Elo+
Solo
Sol
Sol
Ymirsnothere
Sol
Level 16
God Stats
1W - 2L
1,276 SR
Queue Stats
71W - 52L
1,646 Elo+
Solo
Neith
Neith
bezzinakurt
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,703 Elo+
Solo
Osiris
Osiris
leavemyjungle
Osiris
Level 28
God Stats
7W - 6L
1,662 SR
Queue Stats
156W - 156L
1,592 Elo+
Solo
Team Averages
Level 20
1,612 SR
1,652 Elo+

VS

Team Averages
Level 22
1,689 SR
1,640 Elo+
Ares
Ares
Aroyoal
Ares
Level 24
God Stats
7W - 5L
1,728 SR
Queue Stats
186W - 120L
1,701 Elo+
Solo
Merlin
Merlin
Dalex97
Merlin
Level 24
God Stats
7W - 9L
1,682 SR
Queue Stats
32W - 31L
1,580 Elo+
Solo
Chiron
Chiron
DynamiQq
Chiron
Level 26
God Stats
2W - 1L
1,780 SR
Queue Stats
30W - 23L
1,632 Elo+
Solo
Bakasura
Bakasura
ProjectileVomit
Bakasura
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,588 Elo+
Solo
Vulcan
Vulcan
SUNBATHING
Vulcan
Level 23
God Stats
7W - 3L
1,753 SR
Queue Stats
127W - 86L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,621
524
0
561
82
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Mahküm
Izanami
6
0 / 1 / 0
3,395
679
1,447
3,704
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 1 / 0
3,347
669
697
1,914
464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 3 / 0
3,302
660
503
2,479
565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 1
3,415
683
1,269
4,325
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aroyoal
Ares
5
1 / 0 / 0
3,613
723
1,618
2,680
874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
Dalex97
Merlin
7
0 / 0 / 1
4,020
804
972
1,350
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
DynamiQq
Chiron
6
0 / 0 / 1
3,494
699
661
1,618
277
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
7
4 / 1 / 1
4,406
881
1,915
3,063
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
SUNBATHING
Vulcan
7
1 / 0 / 3
3,925
785
2,773
2,338
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
6
6
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Ares
Aroyoal
Ares
1
0
0
1
W
Merlin
Dalex97
Merlin
0
0
1
0.5
W
Chiron
DynamiQq
Chiron
0
0
1
0.5
L
Izanami
Mahküm
Izanami
0
1
0
0
W
Bakasura
4
1
1
4.5
W
Vulcan
SUNBATHING
Vulcan
1
0
3
2.5
L
0
1
0
0
L
1
3
0
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,916
Damage
7,939
12,983
Taken
11,049
3,679
Mitigated
3,282
4,931
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
561
82
0
0
561
0
2,267
W
Ares
Aroyoal
Ares
1,618
323
0
1,392
2,680
874
0
53
2,627
10,806
0
W
Merlin
Dalex97
Merlin
972
0
0
587
1,350
346
0
387
963
18,951
0
W
Chiron
DynamiQq
Chiron
661
362
74
865
1,618
277
24
0
1,618
0
15,821
L
Izanami
Mahküm
Izanami
1,447
956
0
1,799
3,704
888
0
1,402
2,302
0
15,273
W
Bakasura
1,915
1,373
0
1,227
3,063
1,216
0
257
2,806
0
11,368
W
Vulcan
SUNBATHING
Vulcan
2,773
859
0
1,178
2,338
569
31
0
2,338
12,898
0
L
697
137
0
764
1,914
464
0
1,188
686
13,242
0
L
503
210
0
93
2,479
565
0
937
1,408
0
7,355
L
1,269
491
0
2,275
4,325
1,680
0
1,556
2,483
0
11,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,080
Gold Earned
19,458
116
Minions Killed
162
0
Camps Cleared
0
415,711
Distance Traveled
529,781
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,621
524
5
1
0
15,052
0
W
Ares
3,613
723
22
4
0
109,549
3
W
Merlin
4,020
804
42
8
0
86,427
2
W
Chiron
3,494
699
36
7
0
88,428
0
L
Izanami
3,395
679
35
7
0
80,842
1
W
Bakasura
4,406
881
39
8
0
124,245
3
W
Vulcan
3,925
785
23
5
0
121,132
0
L
Sol
3,347
669
25
5
0
95,428
1
L
Neith
3,302
660
19
4
0
113,169
0
L
Osiris
3,415
683
32
6
0
111,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role