Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Aikor
Bacchus
Level 25
God Stats
41W - 12L
1,782 SR
Queue Stats
207W - 37L
1,799 Elo+
Party 1
Fenrir
Fenrir
lmmortalem
Fenrir
Level 127
God Stats
7W - 1L
1,788 SR
Queue Stats
394W - 144L
1,947 Elo+
Party 1
Team Averages
Level 85
1,690 SR
1,749 Elo+

VS

Team Averages
Level 19
1,508 SR
1,500 Elo+
Morgan Le Fay
Morgan Le Fay
Infernal Lux383
Morgan Le Fay
Level 15
God Stats
1W - 1L
1,663 SR
Queue Stats
21W - 15L
1,608 Elo+
Party 2
Achilles
Achilles
NickStrange009
Achilles
Level 21
God Stats
29W - 32L
1,451 SR
Queue Stats
156W - 121L
1,500 Elo+
Party 2
Medusa
Medusa
jcap246
Medusa
Level 22
God Stats
5W - 10L
1,410 SR
Queue Stats
69W - 99L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
4 / 0 / 13
11,690
731
15,776
14,998
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Aikor
Bacchus
14
2 / 1 / 12
11,288
706
7,528
12,645
14,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
lmmortalem
Fenrir
16
12 / 2 / 4
13,439
840
14,846
25,146
28,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Infernal Lux383
Morgan Le Fay
12
1 / 4 / 2
9,229
577
14,819
14,290
6,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
13
1 / 6 / 2
9,725
608
10,203
15,481
8,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
jcap246
Medusa
12
1 / 8 / 2
9,290
581
9,006
15,065
5,644
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
3
3
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
13
10.5
W
Bacchus
Aikor
Bacchus
2
1
12
8
L
Morgan Le Fay
Infernal Lux383
Morgan Le Fay
1
4
2
0.5
L
Achilles
1
6
2
0.33
L
Medusa
jcap246
Medusa
1
8
2
0.25
W
Fenrir
lmmortalem
Fenrir
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,150
Damage
34,028
52,789
Taken
44,836
58,485
Mitigated
20,175
11,530
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
15,776
3,100
0
3,259
14,998
15,144
629
4,637
10,361
56,305
0
W
Bacchus
Aikor
Bacchus
7,528
319
0
1,989
12,645
14,891
755
2,720
9,925
21,297
0
L
Morgan Le Fay
Infernal Lux383
Morgan Le Fay
14,819
1,640
0
4,653
14,290
6,315
0
7,609
6,681
42,109
0
L
Achilles
10,203
3,366
0
2,518
15,481
8,216
0
9,546
5,935
0
28,426
L
Medusa
jcap246
Medusa
9,006
3,717
0
3,142
15,065
5,644
0
6,258
8,615
0
36,084
W
Fenrir
lmmortalem
Fenrir
14,846
3,785
0
6,282
25,146
28,450
685
7,462
17,684
109
44,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,417
Gold Earned
28,244
159
Minions Killed
160
0
Camps Cleared
0
951,471
Distance Traveled
776,332
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,690
731
86
5
0
311,194
0
W
Bacchus
11,288
706
29
2
0
335,101
0
L
Morgan Le Fay
9,229
577
63
4
0
246,178
1
L
Achilles
9,725
608
31
2
0
282,363
1
L
Medusa
9,290
581
66
4
0
247,791
1
W
Fenrir
13,439
840
44
3
0
305,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role