Player Matchup

Guan Yu
Guan Yu
BSAH_TeKe
Guan Yu
Level 20
God Stats
9W - 7L
1,557 SR
Queue Stats
10W - 12L
1,334 Elo+
Solo
Tyr
Tyr
MoonbeamPowers
Tyr
Level 88
God Stats
7W - 7L
1,579 SR
Queue Stats
111W - 103L
1,430 Elo+
Party 1
Tiamat
Tiamat
TheRealestEb
Tiamat
Level 23
God Stats
17W - 13L
1,392 SR
Queue Stats
94W - 84L
1,363 Elo+
Party 1
Team Averages
Level 44
1,509 SR
1,376 Elo+

VS

Team Averages
Level 40
1,534 SR
1,392 Elo+
Nemesis
Nemesis
CapalotXDND
Nemesis
Level 28
God Stats
24W - 23L
1,479 SR
Queue Stats
53W - 54L
1,399 Elo+
Party 2
Pele
Pele
DonFrom63rd
Pele
Level 27
God Stats
13W - 5L
1,791 SR
Queue Stats
89W - 102L
1,437 Elo+
Party 2
Nu Wa
Nu Wa
MrKofalot
Nu Wa
Level 64
God Stats
15W - 29L
1,330 SR
Queue Stats
172W - 214L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BSAH_TeKe
Guan Yu
12
2 / 6 / 3
9,263
618
3,003
14,980
5,922
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
9 / 1 / 4
11,027
735
18,571
14,917
9,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
15
3 / 2 / 5
9,770
651
10,090
8,941
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CapalotXDND
Nemesis
12
0 / 5 / 6
9,379
625
6,163
14,293
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
6 / 5 / 3
11,140
743
9,745
14,193
5,774
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
MrKofalot
Nu Wa
15
3 / 4 / 5
11,084
739
15,800
8,706
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
9
9
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BSAH_TeKe
Guan Yu
2
6
3
0.58
W
Nemesis
CapalotXDND
Nemesis
0
5
6
0.6
W
6
5
3
1.5
L
9
1
4
11
W
Nu Wa
MrKofalot
Nu Wa
3
4
5
1.38
L
Tiamat
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,664
Damage
31,708
38,838
Taken
37,192
18,898
Mitigated
14,193
10,170
Healing
9,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BSAH_TeKe
Guan Yu
3,003
664
1,489
1,432
14,980
5,922
0
6,109
8,871
0
24,824
W
Nemesis
CapalotXDND
Nemesis
6,163
1,883
909
2,487
14,293
5,550
418
2,621
11,294
0
22,877
W
9,745
1,802
0
3,587
14,193
5,774
442
4,009
9,690
0
48,153
L
18,571
1,884
0
4,849
14,917
9,574
0
5,322
9,595
0
33,608
W
Nu Wa
MrKofalot
Nu Wa
15,800
3,829
917
1,221
8,706
2,869
1,606
2,346
6,118
49,957
0
L
Tiamat
10,090
175
0
2,400
8,941
3,402
0
4,369
4,572
48,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,060
Gold Earned
31,603
171
Minions Killed
167
0
Camps Cleared
0
834,133
Distance Traveled
787,634
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,263
618
52
3
0
266,566
0
W
Nemesis
9,379
625
26
2
0
261,821
0
W
Pele
11,140
743
64
4
0
303,291
1
L
Tyr
11,027
735
33
2
0
292,820
5
W
Nu Wa
11,084
739
77
5
0
222,522
2
L
Tiamat
9,770
651
86
6
0
274,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role