Player Matchup

Geb
Geb
Platinum III
Iriarte black32
Geb
Platinum III
Level 159
God Stats
37W - 22L
1,678 SR
Queue Stats
318W - 318L
1,516 MMR
Solo
Chaac
Chaac
Silver III
Snickys
Chaac
Silver III
Level 59
God Stats
29W - 38L
1,567 SR
Queue Stats
131W - 128L
1,471 MMR
Solo
Skadi
Skadi
Gold III
randalf2018
Skadi
Gold III
Level 129
God Stats
35W - 29L
1,583 SR
Queue Stats
708W - 720L
1,524 MMR
Solo
Nu Wa
Nu Wa
Gold I
strife_17
Nu Wa
Gold I
Level 155
God Stats
43W - 30L
1,634 SR
Queue Stats
770W - 781L
1,521 MMR
Solo
Bastet
Bastet
Gold III
thyraelmight
Bastet
Gold III
Level 135
God Stats
11W - 9L
1,640 SR
Queue Stats
137W - 148L
1,489 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,621 SR
1,504 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,619 SR
1,495 MMR
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
Chitown420_
Achilles
Bronze III
Level 69
God Stats
0W - 1L
1,598 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Doc_Derpenstein
Awilix
Gold IV
Level 146
God Stats
7W - 9L
1,561 SR
Queue Stats
221W - 223L
1,383 MMR
Party 1
Fenrir
Fenrir
Gold IV
Visable MM
Fenrir
Gold IV
Level 148
God Stats
6W - 9L
1,841 SR
Queue Stats
305W - 311L
1,549 MMR
Solo
Sol
Sol
Silver II
alanzizimo
Sol
Silver II
Level 119
God Stats
0W - 2L
1,595 SR
Queue Stats
16W - 25L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 14
9,408
523
5,860
9,595
6,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Snickys
Chaac
15
2 / 2 / 8
9,253
514
8,955
14,715
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 2 / 4
10,413
579
9,524
10,821
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
strife_17
Nu Wa
18
6 / 0 / 7
11,275
626
14,260
7,133
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
17
7 / 2 / 3
10,073
560
9,704
13,477
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetGilgameshAthenaCthulhuTiamat

VS

Bans
King ArthurBakasuraCabrakanSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
0 / 3 / 2
8,055
448
4,680
11,103
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Chitown420_
Achilles
13
0 / 3 / 2
8,277
460
8,952
16,992
6,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
4 / 5 / 0
8,707
484
7,005
13,897
4,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Visable MM
Fenrir
12
1 / 6 / 3
7,649
425
5,106
12,432
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 4 / 1
8,887
494
4,770
11,662
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
21
Kills
6
6
Deaths
21
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
2
0.33
L
Achilles
Chitown420_
Achilles
0
3
2
0.33
L
4
5
0
0.8
W
0
0
14
7
W
Chaac
Snickys
Chaac
2
2
8
3
L
Fenrir
Visable MM
Fenrir
1
6
3
0.42
L
1
4
1
0.38
W
6
2
4
4
W
Nu Wa
strife_17
Nu Wa
6
0
7
9.5
W
Bastet
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,303
Damage
30,513
55,741
Taken
66,086
29,821
Mitigated
26,626
17,300
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,680
474
0
1,687
11,103
3,381
0
3,669
7,328
56,083
0
L
Achilles
Chitown420_
Achilles
8,952
2,794
0
6,478
16,992
6,166
630
5,485
11,003
0
57,868
L
7,005
3,466
0
3,080
13,897
4,368
0
4,503
9,253
0
45,460
W
5,860
273
0
760
9,595
6,804
70
1,823
7,732
20,951
0
W
Chaac
Snickys
Chaac
8,955
924
642
5,633
14,715
10,355
1,216
1,786
12,807
219
51,302
L
Fenrir
Visable MM
Fenrir
5,106
1,043
0
1,936
12,432
8,330
0
4,813
7,461
0
25,799
L
4,770
1,480
210
4,050
11,662
4,381
0
1,387
10,191
52,394
4,020
W
9,524
4,585
0
2,180
10,821
4,619
878
2,980
7,799
0
70,876
W
Nu Wa
strife_17
Nu Wa
14,260
6,201
145
2,164
7,133
2,593
1,278
774
6,241
91,624
0
W
Bastet
9,704
3,957
0
5,776
13,477
5,450
1,361
1,714
11,657
0
58,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,422
Gold Earned
41,575
500
Minions Killed
443
0
Camps Cleared
0
1,838,663
Distance Traveled
1,696,378
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,055
448
113
6
0
315,028
2
L
Achilles
8,277
460
98
5
0
361,389
2
L
Awilix
8,707
484
83
5
0
351,924
1
W
Geb
9,408
523
23
1
0
388,815
9
W
Chaac
9,253
514
93
5
0
357,852
3
L
Fenrir
7,649
425
35
2
0
352,084
8
L
Sol
8,887
494
114
6
0
315,953
3
W
Skadi
10,413
579
118
7
0
342,977
4
W
Nu Wa
11,275
626
170
9
0
361,636
3
W
Bastet
10,073
560
96
5
0
387,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role