Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
IlMetapodlI
Apollo
Gold IV
Level 160
God Stats
12W - 13L
1,378 SR
Queue Stats
665W - 665L
1,418 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
RegularCheckups
Kumbhakarna
Gold III
Level 125
God Stats
32W - 29L
1,555 SR
Queue Stats
92W - 87L
1,495 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
YoungWarrior674
Nu Wa
Gold IV
Level 145
God Stats
17W - 15L
1,668 SR
Queue Stats
242W - 237L
1,428 MMR
Solo
Set
Set
Gold II
x RayIV x
Set
Gold II
Level 127
God Stats
17W - 17L
1,554 SR
Queue Stats
93W - 87L
1,500 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,531 SR
1,468 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,584 SR
1,445 MMR
Cerberus
Cerberus
Silver I
EpicShinobiX
Cerberus
Silver I
Level 107
God Stats
7W - 7L
1,568 SR
Queue Stats
92W - 104L
1,172 MMR
Party 2
Merlin
Merlin
Gold II
Jflo95
Merlin
Gold II
Level 160
God Stats
6W - 4L
1,582 SR
Queue Stats
143W - 141L
1,603 MMR
Party 2
Jing Wei
Jing Wei
Silver III
MrKryks
Jing Wei
Silver III
Level 62
God Stats
1W - 1L
1,735 SR
Queue Stats
53W - 46L
1,448 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
XxTurtlePops
Cu Chulainn
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,500 MMR
Solo
Pele
Pele
Bronze III
cir_dec1
Pele
Bronze III
Level 49
God Stats
0W - 1L
1,533 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
4 / 0 / 1
5,851
585
4,018
6,443
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
12
6 / 0 / 0
6,907
691
5,911
5,834
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
RegularCheckups
Kumbhakarna
8
0 / 1 / 6
5,242
524
3,780
6,019
2,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 0 / 5
5,704
570
7,074
3,496
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 2
6,084
608
4,461
6,835
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
King ArthurThothGilgameshPersephoneTiamat

VS

Bans
AthenaJanusAnhurDanzaburouTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EpicShinobiX
Cerberus
8
1 / 3 / 1
5,367
537
4,275
9,153
4,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
Jflo95
Merlin
9
0 / 2 / 1
5,002
500
2,986
5,000
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Jing Wei
MrKryks
Jing Wei
9
0 / 4 / 0
5,151
515
3,068
7,369
1,501
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
XxTurtlePops
Cu Chulainn
6
0 / 3 / 0
4,371
437
2,320
8,101
4,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
7
1 / 3 / 0
4,486
449
2,193
6,689
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
1
4.5
L
Cerberus
EpicShinobiX
Cerberus
1
3
1
0.5
W
Apollo
6
0
0
6
L
Merlin
Jflo95
Merlin
0
2
1
0.25
L
Jing Wei
MrKryks
Jing Wei
0
4
0
0
W
Kumbhakarna
RegularCheckups
Kumbhakarna
0
1
6
3
L
Cu Chulainn
XxTurtlePops
Cu Chulainn
0
3
0
0
W
3
0
5
5.5
L
Pele
1
3
0
0.33
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,244
Damage
14,842
28,627
Taken
36,312
13,189
Mitigated
13,507
13,060
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,018
1,271
0
2,398
6,443
5,904
426
1,412
4,701
0
24,659
L
Cerberus
EpicShinobiX
Cerberus
4,275
618
333
2,825
9,153
4,247
0
2,213
6,818
18,197
0
W
Apollo
5,911
3,859
0
3,383
5,834
1,532
0
987
4,847
0
39,861
L
Merlin
Jflo95
Merlin
2,986
170
88
1,584
5,000
1,287
0
1,726
3,164
33,273
0
L
Jing Wei
MrKryks
Jing Wei
3,068
2,452
0
842
7,369
1,501
0
1,012
6,269
0
26,886
W
Kumbhakarna
RegularCheckups
Kumbhakarna
3,780
724
0
3,098
6,019
2,257
0
2,217
3,772
13,305
0
L
Cu Chulainn
XxTurtlePops
Cu Chulainn
2,320
580
0
438
8,101
4,305
0
1,617
6,116
0
13,516
W
7,074
1,604
0
500
3,496
1,008
113
1,234
2,232
28,183
0
L
Pele
2,193
285
134
2,330
6,689
2,167
0
3,778
2,701
0
14,387
W
4,461
2,113
0
3,681
6,835
2,488
0
1,411
5,424
0
36,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,788
Gold Earned
24,377
270
Minions Killed
206
0
Camps Cleared
0
1,017,253
Distance Traveled
951,464
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,851
585
38
4
0
219,677
2
L
Cerberus
5,367
537
33
3
0
181,732
3
W
Apollo
6,907
691
72
7
0
206,351
4
L
Merlin
5,002
500
67
7
0
174,022
4
L
Jing Wei
5,151
515
59
6
0
202,543
4
W
Kumbhakarna
5,242
524
23
2
0
194,053
3
L
Cu Chulainn
4,371
437
29
3
0
204,473
0
W
Nu Wa
5,704
570
52
5
0
190,906
2
L
Pele
4,486
449
18
2
0
188,694
2
W
Set
6,084
608
85
9
0
206,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role