Player Matchup

Merlin
Merlin
Alterbridge305
Merlin
Level 157
God Stats
78W - 56L
1,660 SR
Queue Stats
606W - 575L
1,520 Elo+
Party 2
Sobek
Sobek
Coziercrazyking
Sobek
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 8L
1,261 Elo+
Party 1
Cthulhu
Cthulhu
RobertTJ
Cthulhu
Level 111
God Stats
11W - 5L
1,921 SR
Queue Stats
365W - 341L
1,529 Elo+
Party 2
Pele
Pele
ZDestroyer
Pele
Level 114
God Stats
15W - 11L
1,555 SR
Queue Stats
227W - 212L
1,525 Elo+
Solo
Ullr
Ullr
iiGl1zzy
Ullr
Level 141
God Stats
23W - 23L
1,555 SR
Queue Stats
251W - 266L
1,501 Elo+
Party 1
Team Averages
Level 121
1,638 SR
1,468 Elo+

VS

Team Averages
Level 102
1,582 SR
1,509 Elo+
Janus
Janus
Pavarripa
Janus
Level 107
God Stats
21W - 32L
1,509 SR
Queue Stats
937W - 901L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sky Zetaaa
Morgan Le Fay
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
445W - 390L
1,569 Elo+
Solo
Heimdallr
Heimdallr
TyESGN
Heimdallr
Level 123
God Stats
7W - 4L
1,683 SR
Queue Stats
201W - 170L
1,426 Elo+
Solo
Hun Batz
Hun Batz
Very_Scary_Jerry
Hun Batz
Level 107
God Stats
4W - 4L
1,647 SR
Queue Stats
423W - 423L
1,541 Elo+
Solo
Cthulhu
Cthulhu
commando_frog123
Cthulhu
Level 86
God Stats
24W - 22L
1,570 SR
Queue Stats
233W - 231L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 9
10,635
532
12,703
9,908
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 6
10,666
533
3,887
14,470
11,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
RobertTJ
Cthulhu
17
3 / 3 / 6
10,431
522
11,560
15,920
11,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 2 / 6
11,646
582
9,647
16,185
6,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
18
3 / 1 / 8
10,666
533
4,355
10,287
4,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Pavarripa
Janus
15
1 / 5 / 0
9,573
479
7,246
10,140
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Sky Zetaaa
Morgan Le Fay
15
3 / 2 / 1
10,027
501
6,964
10,430
7,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TyESGN
Heimdallr
17
1 / 4 / 2
10,279
514
5,771
11,095
4,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 4 / 0
10,361
518
8,642
15,335
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 1 / 4
8,668
433
11,147
15,732
12,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
16
Kills
9
9
Deaths
16
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
2
2
6
2.5
L
Janus
Pavarripa
Janus
1
5
0
0.2
W
Cthulhu
RobertTJ
Cthulhu
3
3
6
2
L
Morgan Le Fay
Sky Zetaaa
Morgan Le Fay
3
2
1
1.75
L
Heimdallr
TyESGN
Heimdallr
1
4
2
0.5
L
3
4
0
0.75
W
5
2
6
4
L
1
1
4
3
W
Ullr
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,152
Damage
39,770
66,770
Taken
62,732
37,047
Mitigated
33,922
23,469
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,703
513
330
3,903
9,908
3,564
0
6,318
3,316
67,354
0
W
3,887
21
0
2,131
14,470
11,645
129
4,746
9,408
28,466
0
L
Janus
Pavarripa
Janus
7,246
380
0
671
10,140
3,328
39
4,988
4,900
65,367
0
W
Cthulhu
RobertTJ
Cthulhu
11,560
447
352
4,552
15,920
11,298
0
6,539
8,617
56,514
0
L
Morgan Le Fay
Sky Zetaaa
Morgan Le Fay
6,964
699
0
1,210
10,430
7,265
0
4,380
5,812
32,041
0
L
Heimdallr
TyESGN
Heimdallr
5,771
1,675
0
1,176
11,095
4,563
2,413
3,947
7,020
0
88,418
L
8,642
2,615
0
4,867
15,335
6,052
160
4,559
10,416
0
86,929
W
9,647
1,666
0
9,729
16,185
6,320
769
4,293
11,640
0
93,702
L
11,147
911
274
6,629
15,732
12,714
0
8,437
6,434
44,190
0
W
Ullr
4,355
1,355
0
2,472
10,287
4,220
704
1,831
8,432
0
87,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,044
Gold Earned
48,908
629
Minions Killed
570
0
Camps Cleared
0
2,025,615
Distance Traveled
1,964,995
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,635
532
144
7
0
392,670
3
W
Sobek
10,666
533
59
3
0
400,722
4
L
Janus
9,573
479
137
7
0
390,426
4
W
Cthulhu
10,431
522
107
5
0
405,280
1
L
Morgan Le Fay
10,027
501
50
3
0
396,695
12
L
Heimdallr
10,279
514
168
8
0
377,357
5
L
Hun Batz
10,361
518
159
8
0
399,521
9
W
Pele
11,646
582
168
8
0
424,631
4
L
Cthulhu
8,668
433
56
3
0
400,996
3
W
Ullr
10,666
533
151
8
0
402,312
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role