Player Matchup

Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
B00 B00 DICE
Ares
Gold III
Level 108
God Stats
9W - 15L
1,478 SR
Queue Stats
108W - 109L
1,590 MMR
Solo
Sol
Sol
Gold IV
JFANN-
Sol
Gold IV
Level 160
God Stats
4W - 4L
1,871 SR
Queue Stats
28W - 22L
1,611 MMR
Party 2
Tyr
Tyr
Gold III
eduardoscx6
Tyr
Gold III
Level 144
God Stats
34W - 33L
1,586 SR
Queue Stats
210W - 201L
1,560 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,587 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,645 SR
1,565 MMR
Sun Wukong
Sun Wukong
Silver II
BootyClapperCarl
Sun Wukong
Silver II
Level 76
God Stats
4W - 0L
1,723 SR
Queue Stats
52W - 56L
1,540 MMR
Solo
Arachne
Arachne
Gold III
LeNouveau4
Arachne
Gold III
Level 147
God Stats
5W - 3L
1,488 SR
Queue Stats
443W - 438L
1,551 MMR
Solo
Hachiman
Hachiman
Gold I
RollingBlitzed
Hachiman
Gold I
Level 121
God Stats
4W - 1L
1,683 SR
Queue Stats
148W - 149L
1,545 MMR
Party 1
Ra
Ra
Platinum V
oSav23
Ra
Platinum V
Level 121
God Stats
7W - 9L
1,604 SR
Queue Stats
76W - 70L
1,633 MMR
Party 1
Ymir
Ymir
Gold I
zombiepilot420
Ymir
Gold I
Level 145
God Stats
14W - 8L
1,729 SR
Queue Stats
168W - 158L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
6
1 / 0 / 1
3,801
760
1,330
2,409
1,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
 
Izanami
1
0 / 1 / 0
2,685
537
79
691
116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 0 / 1
3,667
733
1,613
3,780
1,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sol
JFANN-
Sol
7
2 / 0 / 0
4,150
830
2,173
2,199
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 0
4,002
800
1,606
3,947
1,435
Bans
SetTiamatPersephoneAthenaCthulhu

VS

Bans
GilgameshCu ChulainnKing ArthurScyllaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BootyClapperCarl
Sun Wukong
6
0 / 0 / 0
3,487
697
2,089
3,485
1,289
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
LeNouveau4
Arachne
6
0 / 0 / 0
3,325
665
842
2,853
920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
6
1 / 1 / 0
3,798
760
1,628
2,897
670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
6
0 / 2 / 0
3,436
687
852
2,974
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 1
3,556
711
1,292
3,511
1,083
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
0
1
1.5
L
Izanami
 
Izanami
0
1
0
0
L
1
0
1
1.5
W
Sun Wukong
BootyClapperCarl
Sun Wukong
0
0
0
0
L
Sol
JFANN-
Sol
2
0
0
2
W
Arachne
LeNouveau4
Arachne
0
0
0
0
W
Hachiman
1
1
0
1
L
0
0
0
0
W
Ra
0
2
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,801
Damage
6,703
13,026
Taken
15,720
4,634
Mitigated
4,863
5,270
Healing
6,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
1,330
381
0
391
2,409
1,044
0
149
2,260
13,270
0
L
Izanami
 
Izanami
79
79
0
44
691
116
0
372
319
0
861
L
1,613
150
0
1,293
3,780
1,486
0
920
2,860
8,585
0
W
Sun Wukong
BootyClapperCarl
Sun Wukong
2,089
256
0
1,614
3,485
1,289
0
0
3,485
0
15,686
L
Sol
JFANN-
Sol
2,173
453
0
1,219
2,199
553
63
703
1,496
21,065
0
W
Arachne
LeNouveau4
Arachne
842
554
0
1,508
2,853
920
0
791
2,062
0
11,461
W
Hachiman
1,628
859
0
1,108
2,897
670
0
906
1,991
0
12,693
L
1,606
255
0
2,323
3,947
1,435
0
0
3,947
0
19,195
W
Ra
852
210
78
698
2,974
901
0
2,087
887
16,859
0
W
1,292
715
0
1,155
3,511
1,083
0
1,332
2,179
13,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,305
Gold Earned
17,602
145
Minions Killed
142
0
Camps Cleared
0
466,577
Distance Traveled
523,435
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
3,801
760
33
7
0
119,309
1
L
Izanami
2,685
537
2
0
0
24,313
0
L
Ares
3,667
733
15
3
0
115,054
2
W
Sun Wukong
3,487
697
28
6
0
105,114
1
L
Sol
4,150
830
42
8
0
102,939
0
W
Arachne
3,325
665
29
6
0
102,412
0
W
Hachiman
3,798
760
29
6
0
94,681
2
L
Tyr
4,002
800
53
11
0
104,962
2
W
Ra
3,436
687
32
6
0
106,206
1
W
Ymir
3,556
711
24
5
0
115,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role