Player Matchup

Fenrir
Fenrir
Gorgu82
Fenrir
Level 29
God Stats
46W - 43L
1,510 SR
Queue Stats
74W - 78L
1,352 Elo+
Solo
Athena
Athena
KurtCobainsGun
Athena
Level 17
God Stats
3W - 1L
1,705 SR
Queue Stats
26W - 27L
1,484 Elo+
Party 1
Vulcan
Vulcan
Noahk94
Vulcan
Level 18
God Stats
5W - 5L
1,444 SR
Queue Stats
163W - 165L
1,144 Elo+
Solo
Jing Wei
Jing Wei
hithere1717
Jing Wei
Level 14
God Stats
2W - 3L
1,755 SR
Queue Stats
11W - 17L
1,268 Elo+
Party 1
Chaac
Chaac
potentialelf1
Chaac
Level 87
God Stats
3W - 12L
1,663 SR
Queue Stats
221W - 226L
1,615 Elo+
Party 1
Team Averages
Level 33
1,615 SR
1,373 Elo+

VS

Team Averages
Level 22
1,477 SR
1,336 Elo+
Neith
Neith
LimboWolf
Neith
Level 14
God Stats
6W - 11L
1,272 SR
Queue Stats
35W - 39L
1,216 Elo+
Party 2
Fafnir
Fafnir
Lordfredrik
Fafnir
Level 29
God Stats
5W - 4L
1,643 SR
Queue Stats
64W - 58L
1,415 Elo+
Solo
Bellona
Bellona
QuatschEnte
Bellona
Level 29
God Stats
39W - 29L
1,543 SR
Queue Stats
95W - 95L
1,456 Elo+
Solo
Anubis
Anubis
ThePaperBoy
Anubis
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,293 Elo+
Party 2
Ne Zha
Ne Zha
mikejux
Ne Zha
Level 26
God Stats
1W - 3L
1,426 SR
Queue Stats
116W - 157L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gorgu82
Fenrir
19
7 / 4 / 4
13,083
595
7,652
16,579
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 13
12,020
546
11,294
22,615
17,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Noahk94
Vulcan
20
7 / 2 / 6
13,134
597
13,667
10,362
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
hithere1717
Jing Wei
18
9 / 3 / 5
12,088
549
15,466
15,616
5,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 3 / 6
13,768
626
18,491
24,349
34,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LimboWolf
Neith
14
1 / 6 / 3
9,099
414
10,667
13,581
5,016
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
13
1 / 8 / 2
8,634
392
7,263
21,312
18,316
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
QuatschEnte
Bellona
15
2 / 7 / 4
9,321
424
13,075
19,120
15,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
18
8 / 7 / 2
12,030
547
17,172
18,885
9,712
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
mikejux
Ne Zha
11
1 / 7 / 2
8,065
367
3,062
13,733
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
35
Kills
13
13
Deaths
35
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Gorgu82
Fenrir
7
4
4
2.25
W
2
1
13
8.5
L
Neith
LimboWolf
Neith
1
6
3
0.42
L
Fafnir
1
8
2
0.25
W
Vulcan
Noahk94
Vulcan
7
2
6
5
L
Bellona
QuatschEnte
Bellona
2
7
4
0.57
L
Anubis
8
7
2
1.29
W
Jing Wei
hithere1717
Jing Wei
9
3
5
3.83
L
Ne Zha
mikejux
Ne Zha
1
7
2
0.29
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,570
Damage
51,239
89,521
Taken
86,631
67,860
Mitigated
52,379
28,687
Healing
25,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Gorgu82
Fenrir
7,652
1,465
234
6,843
16,579
6,648
856
3,620
12,959
0
91,956
W
11,294
4,217
0
4,760
22,615
17,115
132
9,169
13,446
43,344
0
L
Neith
LimboWolf
Neith
10,667
2,514
0
3,085
13,581
5,016
372
6,029
7,552
0
53,750
L
Fafnir
7,263
2,479
0
4,788
21,312
18,316
180
6,356
14,956
33,531
0
W
Vulcan
Noahk94
Vulcan
13,667
3,357
0
3,433
10,362
4,397
630
2,614
7,748
102,272
0
L
Bellona
QuatschEnte
Bellona
13,075
4,509
0
4,532
19,120
15,114
0
2,761
16,359
0
49,668
L
Anubis
17,172
1,473
0
9,168
18,885
9,712
99
7,663
11,222
68,393
0
W
Jing Wei
hithere1717
Jing Wei
15,466
12,394
0
3,982
15,616
5,338
7,993
7,813
7,803
0
53,189
L
Ne Zha
mikejux
Ne Zha
3,062
1,381
0
3,646
13,733
4,221
0
2,152
11,581
0
36,890
W
18,491
5,820
0
9,435
24,349
34,362
3,039
1,219
23,130
0
108,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,093
Gold Earned
47,149
610
Minions Killed
427
0
Camps Cleared
0
2,127,654
Distance Traveled
1,780,974
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,083
595
137
6
0
398,038
0
W
Athena
12,020
546
48
2
0
455,534
2
L
Neith
9,099
414
88
4
0
364,927
7
L
Fafnir
8,634
392
49
2
0
333,233
1
W
Vulcan
13,134
597
171
8
0
442,691
2
L
Bellona
9,321
424
95
4
0
405,889
8
L
Anubis
12,030
547
123
6
0
353,600
5
W
Jing Wei
12,088
549
75
3
0
388,538
0
L
Ne Zha
8,065
367
72
3
0
323,325
0
W
Chaac
13,768
626
179
8
0
442,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role