Player Matchup

Ymir
Ymir
J4BRO
Ymir
Level 3
God Stats
3W - 2L
1,538 SR
Queue Stats
6W - 5L
1,355 Elo+
Party 1
Hou Yi
Hou Yi
Pointless360
Hou Yi
Level 18
God Stats
43W - 39L
1,553 SR
Queue Stats
121W - 114L
1,603 Elo+
Solo
Da Ji
Da Ji
Rozz717
Da Ji
Level 61
God Stats
0W - 2L
1,239 SR
Queue Stats
40W - 39L
1,450 Elo+
Party 1
King Arthur
King Arthur
YaBoyBenno
King Arthur
Level 12
God Stats
2W - 3L
1,366 SR
Queue Stats
10W - 13L
1,387 Elo+
Party 1
Olorun
Olorun
zombieplayer204
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,676 Elo+
Party 1
Team Averages
Level 19
1,439 SR
1,494 Elo+

VS

Team Averages
Level 23
1,486 SR
1,416 Elo+
Chaac
Chaac
 
Chaac
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Gilbert90210
Hel
Level 23
God Stats
2W - 8L
1,350 SR
Queue Stats
106W - 103L
1,542 Elo+
Solo
The Morrigan
The Morrigan
MORRIGANbestgod
The Morrigan
Level 26
God Stats
23W - 26L
1,525 SR
Queue Stats
242W - 243L
1,551 Elo+
Solo
Medusa
Medusa
SnowflakeSenpai
Medusa
Level 27
God Stats
1W - 0L
1,554 SR
Queue Stats
18W - 22L
1,358 Elo+
Solo
Tyr
Tyr
TheYheah
Tyr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 49L
1,130 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J4BRO
Ymir
13
0 / 7 / 0
8,241
412
5,126
13,367
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
16
4 / 5 / 2
10,132
507
11,854
15,916
5,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Rozz717
Da Ji
16
4 / 8 / 1
10,293
515
8,820
18,124
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
YaBoyBenno
King Arthur
13
1 / 4 / 2
8,727
436
3,621
18,717
11,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 11 / 1
8,173
409
2,848
14,589
4,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
6 / 1 / 9
11,121
556
12,951
18,608
22,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
12 / 0 / 9
12,444
622
9,734
8,649
8,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
MORRIGANbestgod
The Morrigan
18
11 / 4 / 9
11,813
591
23,295
14,024
7,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
6 / 4 / 10
10,378
519
11,448
16,117
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

2
0 / 0 / 0
5,648
282
0
0
0
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
72
9
Kills
35
35
Deaths
9
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
9
10.5
W
12
0
9
16.5
L
Ymir
J4BRO
Ymir
0
7
0
0
W
The Morrigan
MORRIGANbestgod
The Morrigan
11
4
9
3.88
L
Hou Yi
4
5
2
1
L
Da Ji
Rozz717
Da Ji
4
8
1
0.56
W
6
4
10
2.75
W
0
0
0
0
L
King Arthur
YaBoyBenno
King Arthur
1
4
2
0.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,269
Damage
57,428
80,713
Taken
57,398
37,353
Mitigated
48,249
12,455
Healing
29,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,951
3,980
0
6,091
18,608
22,911
1,518
2,686
15,922
0
74,790
W
9,734
386
10,444
6,085
8,649
8,898
1,130
1,205
7,444
39,596
0
L
Ymir
J4BRO
Ymir
5,126
504
0
646
13,367
8,813
170
5,478
7,751
29,883
0
W
The Morrigan
MORRIGANbestgod
The Morrigan
23,295
3,828
0
1,585
14,024
7,594
1,988
2,563
11,461
84,085
3,499
L
Hou Yi
11,854
5,430
0
4,333
15,916
5,386
666
4,400
11,422
0
76,266
L
Da Ji
Rozz717
Da Ji
8,820
1,739
0
611
18,124
6,698
732
7,863
9,873
0
73,569
W
11,448
6,217
687
4,698
16,117
8,846
1,030
1,520
14,597
0
64,948
W
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
YaBoyBenno
King Arthur
3,621
142
0
4,763
18,717
11,468
162
6,850
11,703
0
32,480
L
2,848
1,704
0
2,102
14,589
4,988
1,061
5,457
8,877
41,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,566
Gold Earned
51,404
444
Minions Killed
442
0
Camps Cleared
0
1,681,941
Distance Traveled
1,574,079
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,121
556
138
7
0
460,833
1
W
Hel
12,444
622
75
4
0
376,587
0
L
Ymir
8,241
412
56
3
0
368,899
2
W
The Morrigan
11,813
591
126
6
0
374,003
4
L
Hou Yi
10,132
507
124
6
0
320,862
4
L
Da Ji
10,293
515
123
6
0
367,877
0
W
Medusa
10,378
519
103
5
0
362,656
7
W
Tyr
5,648
282
0
0
0
0
0
L
King Arthur
8,727
436
56
3
0
340,567
0
L
Olorun
8,173
409
85
4
0
283,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role