Player Matchup

Anhur
Anhur
Gold II
Danwahr
Anhur
Gold II
Level 154
God Stats
13W - 12L
1,674 SR
Queue Stats
155W - 160L
1,586 MMR
Solo
Chaac
Chaac
Gold V
DeimosK
Chaac
Gold V
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 208L
1,339 MMR
Solo
Awilix
Awilix
Gold V
TheLazyLagosta
Awilix
Gold V
Level 103
God Stats
4W - 7L
1,633 SR
Queue Stats
26W - 36L
1,482 MMR
Party 1
Chang'e
Chang'e
Gold V
bloodymist23
Chang'e
Gold V
Level 104
God Stats
0W - 1L
1,551 SR
Queue Stats
17W - 22L
1,469 MMR
Party 1
Geb
Geb
Silver I
stevn2015
Geb
Silver I
Level 158
God Stats
13W - 11L
1,556 SR
Queue Stats
324W - 330L
1,136 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,583 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,498 SR
1,392 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
T800
Scylla
Silver I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,562 MMR
Solo
Khepri
Khepri
Silver I
astralfaerie
Khepri
Silver I
Level 123
God Stats
20W - 17L
1,549 SR
Queue Stats
1,471W - 1,469L
1,258 MMR
Solo
Mercury
Mercury
Gold III
izNocheTOYSllz
Mercury
Gold III
Level 129
God Stats
3W - 3L
1,429 SR
Queue Stats
105W - 87L
1,528 MMR
Solo
Cernunnos
Cernunnos
Silver III
tomacito5
Cernunnos
Silver III
Level 34
God Stats
4W - 6L
1,513 SR
Queue Stats
41W - 56L
1,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Danwahr
Anhur
18
5 / 6 / 3
12,177
435
17,656
24,991
10,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
DeimosK
Chaac
18
1 / 5 / 2
12,152
434
16,260
29,249
26,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 7 / 2
12,781
456
17,231
25,629
11,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
bloodymist23
Chang'e
18
2 / 5 / 2
11,713
418
15,510
19,085
8,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 8 / 6
11,776
421
7,651
40,672
31,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetTiamatTsukuyomiGilgameshAthena

VS

Bans
PersephoneSobekYmirJanusApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
4 / 2 / 11
16,165
577
30,955
31,087
39,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
T800
Scylla
20
11 / 0 / 7
17,384
621
24,889
10,152
5,712
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
18
1 / 2 / 20
13,604
486
7,512
24,568
32,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 2 / 11
15,694
561
23,023
25,307
13,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
tomacito5
Cernunnos
19
6 / 6 / 13
14,105
504
29,944
21,433
8,961
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
12
Kills
31
31
Deaths
12
15
Assists
62
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
11
4.75
L
Anhur
Danwahr
Anhur
5
6
3
1.08
L
Chaac
DeimosK
Chaac
1
5
2
0.4
W
Scylla
T800
Scylla
11
0
7
14.5
L
4
7
2
0.71
W
Khepri
1
2
20
5.5
L
Chang'e
bloodymist23
Chang'e
2
5
2
0.6
W
9
2
11
7.25
L
0
8
6
0.38
W
Cernunnos
tomacito5
Cernunnos
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,308
Damage
116,323
139,626
Taken
112,547
87,681
Mitigated
100,346
46,972
Healing
29,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
30,955
2,460
0
13,056
31,087
39,057
154
3,577
27,409
0
128,055
L
Anhur
Danwahr
Anhur
17,656
9,704
0
6,569
24,991
10,099
1,116
3,678
21,313
0
79,274
L
Chaac
DeimosK
Chaac
16,260
946
0
12,235
29,249
26,535
446
4,758
24,491
616
92,469
W
Scylla
T800
Scylla
24,889
1,692
0
2,909
10,152
5,712
3,206
2,610
7,452
161,139
0
L
17,231
6,503
0
6,498
25,629
11,726
0
6,814
18,815
0
114,674
W
Khepri
7,512
996
0
5,245
24,568
32,823
334
4,689
19,655
35,630
0
L
Chang'e
bloodymist23
Chang'e
15,510
950
4,921
6,533
19,085
8,176
0
5,943
13,123
80,051
0
W
23,023
10,042
0
2,367
25,307
13,793
4,327
7,031
17,912
0
148,066
L
7,651
361
2,048
8,168
40,672
31,145
0
11,208
29,464
30,590
0
W
Cernunnos
tomacito5
Cernunnos
29,944
19,788
0
5,900
21,433
8,961
2,417
5,581
15,618
0
123,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,599
Gold Earned
76,952
670
Minions Killed
826
0
Camps Cleared
0
2,705,987
Distance Traveled
2,902,827
34
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
16,165
577
219
8
0
553,469
7
L
Anhur
12,177
435
123
4
0
511,082
9
L
Chaac
12,152
434
188
7
0
550,436
1
W
Scylla
17,384
621
285
10
0
578,082
13
L
Awilix
12,781
456
170
6
0
556,413
6
W
Khepri
13,604
486
21
1
0
555,053
9
L
Chang'e
11,713
418
164
6
0
529,448
3
W
Mercury
15,694
561
158
6
0
728,112
3
L
Geb
11,776
421
25
1
0
558,608
15
W
Cernunnos
14,105
504
143
5
0
488,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role