Player Matchup

Tsukuyomi
Tsukuyomi
Luckup TwP
Tsukuyomi
Level 88
God Stats
2W - 4L
1,592 SR
Queue Stats
96W - 108L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gugarp
Morgan Le Fay
Level 118
God Stats
15W - 8L
1,827 SR
Queue Stats
147W - 165L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
xBalaKiller
Cthulhu
Level 129
God Stats
7W - 2L
1,686 SR
Queue Stats
79W - 64L
1,708 Elo+
Party 1
Team Averages
Level 112
1,702 SR
1,581 Elo+

VS

Team Averages
Level 140
1,565 SR
1,544 Elo+
Gilgamesh
Gilgamesh
Borys3
Gilgamesh
Level 153
God Stats
41W - 46L
1,552 SR
Queue Stats
181W - 252L
1,476 Elo+
Solo
Hel
Hel
TrinityMoan
Hel
Level 107
God Stats
2W - 4L
1,641 SR
Queue Stats
30W - 33L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zheein
Morgan Le Fay
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
302W - 242L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Luckup TwP
Tsukuyomi
17
7 / 5 / 13
12,980
721
16,207
14,286
6,569
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
gugarp
Morgan Le Fay
18
12 / 2 / 12
13,808
767
21,362
15,891
6,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xBalaKiller
Cthulhu
18
10 / 4 / 13
13,496
750
12,421
19,258
19,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Borys3
Gilgamesh
15
5 / 10 / 4
12,272
682
10,963
19,022
16,574
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 6
10,368
576
3,627
15,701
7,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Zheein
Morgan Le Fay
16
6 / 11 / 3
13,381
743
20,753
21,775
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
29
Kills
11
11
Deaths
29
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Borys3
Gilgamesh
5
10
4
0.7
W
Tsukuyomi
Luckup TwP
Tsukuyomi
7
5
13
2.7
L
0
8
6
0.38
L
Morgan Le Fay
Zheein
Morgan Le Fay
6
11
3
0.68
W
Morgan Le Fay
gugarp
Morgan Le Fay
12
2
12
9
W
Cthulhu
xBalaKiller
Cthulhu
10
4
13
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,990
Damage
35,343
49,435
Taken
56,498
33,268
Mitigated
31,551
6,671
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Borys3
Gilgamesh
10,963
1,468
490
1,771
19,022
16,574
0
11,153
7,869
0
30,783
W
Tsukuyomi
Luckup TwP
Tsukuyomi
16,207
3,898
0
284
14,286
6,569
864
7,299
6,987
0
58,079
L
3,627
170
1,918
4,023
15,701
7,436
0
11,135
4,566
35,661
0
L
Morgan Le Fay
Zheein
Morgan Le Fay
20,753
1,561
0
4,638
21,775
7,541
0
11,495
10,280
53,993
0
W
Morgan Le Fay
gugarp
Morgan Le Fay
21,362
2,304
0
3,227
15,891
6,718
245
8,619
7,272
53,104
0
W
Cthulhu
xBalaKiller
Cthulhu
12,421
684
528
2,632
19,258
19,981
387
8,462
10,796
44,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,284
Gold Earned
36,021
196
Minions Killed
147
0
Camps Cleared
0
982,335
Distance Traveled
767,504
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,272
682
41
2
0
264,507
0
W
Tsukuyomi
12,980
721
64
4
0
325,651
0
L
Hel
10,368
576
51
3
0
262,839
5
L
Morgan Le Fay
13,381
743
55
3
0
240,158
4
W
Morgan Le Fay
13,808
767
72
4
0
321,075
0
W
Cthulhu
13,496
750
60
3
0
335,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role