Player Matchup

Amaterasu
Amaterasu
Baurusony
Amaterasu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Bratazar
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 122L
1,316 Elo+
Party 3
Tiamat
Tiamat
CaptainKanak
Tiamat
Level 16
God Stats
5W - 7L
1,387 SR
Queue Stats
18W - 21L
1,336 Elo+
Solo
Pele
Pele
QuiN90
Pele
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Khepri
Khepri
TryNeed
Khepri
Level 14
God Stats
1W - 3L
1,405 SR
Queue Stats
50W - 62L
1,349 Elo+
Party 3
Team Averages
Level 15
1,459 SR
1,400 Elo+

VS

Team Averages
Level 10
1,493 SR
1,384 Elo+
Yemoja
Yemoja
Crevis1990
Yemoja
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 15L
1,404 Elo+
Solo
Neith
Neith
SiriusDevil
Neith
Level 16
God Stats
3W - 6L
1,175 SR
Queue Stats
22W - 24L
1,357 Elo+
Party 1
Achilles
Achilles
StartHeart
Achilles
Level 16
God Stats
5W - 2L
1,622 SR
Queue Stats
22W - 24L
1,357 Elo+
Party 1
Hades
Hades
Wawse
Hades
Level 10
God Stats
5W - 2L
1,667 SR
Queue Stats
7W - 10L
1,300 Elo+
Solo
Arachne
Arachne
max59
Arachne
Level 1
God Stats
6W - 5L
1,500 SR
Queue Stats
136W - 115L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Baurusony
Amaterasu
7
0 / 4 / 0
4,667
359
1,375
5,491
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Bratazar
Jing Wei
9
1 / 5 / 1
5,277
406
3,303
6,881
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
9
3 / 2 / 0
5,771
444
4,940
5,917
3,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
QuiN90
Pele
8
0 / 4 / 2
5,269
405
4,890
8,975
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
TryNeed
Khepri
8
0 / 2 / 3
5,474
421
4,218
7,215
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crevis1990
Yemoja
10
3 / 1 / 4
6,746
519
5,802
7,772
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
3 / 2 / 4
6,410
493
5,324
5,820
1,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
StartHeart
Achilles
14
6 / 0 / 1
7,601
585
5,453
7,795
6,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hades
Wawse
Hades
11
2 / 0 / 6
6,748
519
5,493
4,439
2,056
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
max59
Arachne
11
3 / 1 / 2
6,752
519
3,380
8,492
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
17
17
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Baurusony
Amaterasu
0
4
0
0
L
Jing Wei
Bratazar
Jing Wei
1
5
1
0.3
L
Tiamat
3
2
0
1.5
W
Yemoja
Crevis1990
Yemoja
3
1
4
5
L
Pele
QuiN90
Pele
0
4
2
0.25
W
3
2
4
2.5
W
Achilles
StartHeart
Achilles
6
0
1
6.5
L
Khepri
TryNeed
Khepri
0
2
3
0.75
W
Hades
Wawse
Hades
2
0
6
5
W
Arachne
max59
Arachne
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,726
Damage
25,452
34,479
Taken
34,318
14,630
Mitigated
18,408
6,585
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Baurusony
Amaterasu
1,375
667
0
904
5,491
2,035
0
226
5,265
0
7,229
L
Jing Wei
Bratazar
Jing Wei
3,303
1,431
0
1,245
6,881
2,626
42
2,347
4,534
0
22,881
L
Tiamat
4,940
181
0
1,003
5,917
3,097
0
3,537
2,380
18,201
0
W
Yemoja
Crevis1990
Yemoja
5,802
1,146
1,609
3,380
7,772
5,693
393
3,250
4,522
21,332
0
L
Pele
QuiN90
Pele
4,890
1,429
0
851
8,975
2,330
0
1,580
7,395
0
28,658
W
5,324
2,708
0
709
5,820
1,811
31
2,972
2,848
0
26,029
W
Achilles
StartHeart
Achilles
5,453
1,518
0
1,955
7,795
6,186
540
0
7,795
5,192
24,808
L
Khepri
TryNeed
Khepri
4,218
645
0
2,582
7,215
4,542
0
4,034
3,181
13,156
0
W
Hades
Wawse
Hades
5,493
845
145
2,151
4,439
2,056
0
2,526
1,913
26,235
0
W
Arachne
max59
Arachne
3,380
2,459
0
1,524
8,492
2,662
0
410
8,082
0
40,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
34,257
167
Minions Killed
289
0
Camps Cleared
0
1,112,356
Distance Traveled
1,060,017
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,667
359
15
1
0
191,107
0
L
Jing Wei
5,277
406
47
4
0
208,724
2
L
Tiamat
5,771
444
38
3
0
232,416
5
W
Yemoja
6,746
519
38
3
0
178,564
0
L
Pele
5,269
405
53
4
0
242,485
1
W
Neith
6,410
493
60
5
0
217,110
0
W
Achilles
7,601
585
62
5
0
231,398
4
L
Khepri
5,474
421
14
1
0
237,624
2
W
Hades
6,748
519
59
5
0
206,572
1
W
Arachne
6,752
519
70
5
0
226,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role