Player Matchup

Morgan Le Fay
Morgan Le Fay
BcTimes
Morgan Le Fay
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,420 Elo+
Solo
Ra
Ra
FaZe_pokemon19
Ra
Level 26
God Stats
12W - 8L
1,500 SR
Queue Stats
37W - 23L
1,500 Elo+
Solo
Ymir
Ymir
LW-qq
Ymir
Level 21
God Stats
13W - 11L
1,601 SR
Queue Stats
88W - 95L
1,429 Elo+
Party 1
Loki
Loki
OldSkool_I_AUT
Loki
Level 30
God Stats
8W - 13L
1,469 SR
Queue Stats
94W - 94L
1,478 Elo+
Solo
Jing Wei
Jing Wei
Shamwil_7
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 157L
1,360 Elo+
Party 1
Team Averages
Level 26
1,514 SR
1,437 Elo+

VS

Team Averages
Level 19
1,574 SR
1,423 Elo+
Danzaburou
Danzaburou
Flamurinsky
Danzaburou
Level 7
God Stats
35W - 20L
2,017 SR
Queue Stats
343W - 269L
1,757 Elo+
Solo
Tsukuyomi
Tsukuyomi
VoopSenn
Tsukuyomi
Level 29
God Stats
40W - 25L
1,680 SR
Queue Stats
353W - 413L
1,530 Elo+
Solo
Set
Set
XxOniwxlfxX
Set
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 23L
1,150 Elo+
Solo
Janus
Janus
alvaroo90x
Janus
Level 29
God Stats
1W - 2L
1,118 SR
Queue Stats
80W - 104L
1,312 Elo+
Solo
Hel
Hel
xIAntoniaIx
Hel
Level 20
God Stats
4W - 4L
1,554 SR
Queue Stats
126W - 134L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BcTimes
Morgan Le Fay
16
0 / 6 / 0
9,763
424
5,521
14,668
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 9 / 4
9,563
416
6,276
13,441
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
LW-qq
Ymir
16
6 / 6 / 7
10,810
470
11,869
18,635
17,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
7 / 5 / 5
11,802
513
9,253
17,574
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
Shamwil_7
Jing Wei
15
3 / 9 / 5
9,895
430
6,114
16,539
6,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flamurinsky
Danzaburou
20
16 / 1 / 5
14,273
621
28,678
21,795
11,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
VoopSenn
Tsukuyomi
19
6 / 4 / 6
12,659
550
11,233
16,062
6,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 4 / 4
11,123
484
3,385
11,592
4,202
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
19
8 / 3 / 4
12,987
565
18,341
12,221
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 6 / 6
10,360
450
2,209
9,929
4,042
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
17
Kills
35
35
Deaths
18
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BcTimes
Morgan Le Fay
0
6
0
0
L
1
9
4
0.33
W
Danzaburou
Flamurinsky
Danzaburou
16
1
5
18.5
L
Ymir
LW-qq
Ymir
6
6
7
1.58
L
7
5
5
1.9
L
Jing Wei
Shamwil_7
Jing Wei
3
9
5
0.61
W
Tsukuyomi
VoopSenn
Tsukuyomi
6
4
6
2.25
W
2
4
4
1
W
Janus
8
3
4
3.33
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,033
Damage
63,846
80,857
Taken
71,599
42,276
Mitigated
30,557
16,777
Healing
21,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BcTimes
Morgan Le Fay
5,521
931
0
3,225
14,668
5,837
638
2,623
11,856
42,173
0
L
6,276
1,062
1,382
2,583
13,441
5,884
96
6,125
6,907
52,437
0
W
Danzaburou
Flamurinsky
Danzaburou
28,678
15,169
0
7,538
21,795
11,257
5,099
6,175
15,556
0
127,110
L
Ymir
LW-qq
Ymir
11,869
2,339
1,320
2,497
18,635
17,066
0
3,731
14,748
31,005
0
L
9,253
927
0
4,025
17,574
6,895
0
2,992
14,483
0
80,876
L
Jing Wei
Shamwil_7
Jing Wei
6,114
3,922
0
1,745
16,539
6,594
146
4,088
12,313
0
28,391
W
Tsukuyomi
VoopSenn
Tsukuyomi
11,233
3,262
0
6,810
16,062
6,737
903
4,299
11,739
0
89,809
W
3,385
1,672
0
92
11,592
4,202
1,866
3,620
7,812
0
50,261
W
Janus
18,341
947
0
3,352
12,221
4,319
420
4,699
7,392
90,943
0
W
2,209
1,021
1,996
1,913
9,929
4,042
1,370
4,413
5,434
17,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,833
Gold Earned
61,402
426
Minions Killed
562
0
Camps Cleared
0
2,081,125
Distance Traveled
2,035,072
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,763
424
90
4
0
357,188
3
L
Ra
9,563
416
118
5
0
379,300
2
W
Danzaburou
14,273
621
137
6
0
422,238
0
L
Ymir
10,810
470
43
2
0
438,967
0
L
Loki
11,802
513
124
5
0
480,668
2
L
Jing Wei
9,895
430
51
2
0
425,002
0
W
Tsukuyomi
12,659
550
146
6
0
445,124
2
W
Set
11,123
484
91
4
0
393,609
0
W
Janus
12,987
565
150
7
0
438,826
2
W
Hel
10,360
450
38
2
0
335,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role