Player Matchup

Fafnir
Fafnir
GodFatherKami
Fafnir
Level 116
God Stats
7W - 11L
1,439 SR
Queue Stats
550W - 517L
1,550 Elo+
Party 2
Erlang Shen
Erlang Shen
GodSonCrazy
Erlang Shen
Level 104
God Stats
5W - 3L
1,586 SR
Queue Stats
285W - 270L
1,574 Elo+
Party 2
Fenrir
Fenrir
RoyalRyhu
Fenrir
Level 66
God Stats
5W - 12L
1,482 SR
Queue Stats
87W - 95L
1,477 Elo+
Party 1
Sol
Sol
barbiequilaa
Sol
Level 115
God Stats
116W - 104L
1,585 SR
Queue Stats
1,280W - 1,300L
1,502 Elo+
Solo
Anubis
Anubis
l RemixPanda l
Anubis
Level 130
God Stats
0W - 1L
1,777 SR
Queue Stats
428W - 373L
1,513 Elo+
Party 1
Team Averages
Level 106
1,574 SR
1,523 Elo+

VS

Team Averages
Level 104
1,641 SR
1,504 Elo+
Thor
Thor
ALPH4WOLF115
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,649 Elo+
Party 3
Zhong Kui
Zhong Kui
BlAcK_UcHiHa_G
Zhong Kui
Level 69
God Stats
5W - 2L
1,660 SR
Queue Stats
107W - 79L
1,549 Elo+
Solo
Ah Puch
Ah Puch
DarkonSA
Ah Puch
Level 160
God Stats
27W - 26L
1,500 SR
Queue Stats
1,134W - 1,165L
1,197 Elo+
Solo
Ganesha
Ganesha
dankhelp
Ganesha
Level 123
God Stats
19W - 7L
1,834 SR
Queue Stats
715W - 720L
1,466 Elo+
Solo
Apollo
Apollo
xPH0EN1Xx
Apollo
Level 138
God Stats
18W - 8L
1,711 SR
Queue Stats
150W - 100L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
11,792
513
7,190
21,793
22,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
GodSonCrazy
Erlang Shen
20
3 / 4 / 7
12,811
557
15,146
15,678
11,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
RoyalRyhu
Fenrir
19
7 / 4 / 5
12,242
532
11,684
18,605
8,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 10 / 2
11,125
484
10,035
20,603
6,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
3 / 3 / 7
11,655
507
10,906
14,684
8,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 10
13,232
575
12,850
18,782
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
BlAcK_UcHiHa_G
Zhong Kui
19
5 / 5 / 7
12,423
540
12,309
15,734
14,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
DarkonSA
Ah Puch
16
4 / 3 / 1
10,897
474
10,406
11,039
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
dankhelp
Ganesha
18
0 / 3 / 15
12,557
546
6,146
17,232
18,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
xPH0EN1Xx
Apollo
20
12 / 1 / 6
14,392
626
27,166
23,160
8,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
65
19
Kills
26
26
Deaths
19
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
7
10
1.43
W
Zhong Kui
BlAcK_UcHiHa_G
Zhong Kui
5
5
7
1.7
W
Ah Puch
DarkonSA
Ah Puch
4
3
1
1.5
L
3
5
8
1.4
L
Erlang Shen
GodSonCrazy
Erlang Shen
3
4
7
1.63
L
Fenrir
RoyalRyhu
Fenrir
7
4
5
2.38
L
3
10
2
0.4
W
Ganesha
dankhelp
Ganesha
0
3
15
2.5
L
3
3
7
2.17
W
Apollo
xPH0EN1Xx
Apollo
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,961
Damage
68,877
91,363
Taken
85,947
57,850
Mitigated
52,334
25,779
Healing
27,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,850
4,592
0
3,863
18,782
7,751
174
4,246
14,514
0
96,313
W
Zhong Kui
BlAcK_UcHiHa_G
Zhong Kui
12,309
1,320
0
4,608
15,734
14,794
632
3,007
12,530
63,794
0
W
Ah Puch
DarkonSA
Ah Puch
10,406
1,811
0
3,048
11,039
3,700
369
742
10,297
59,122
0
L
7,190
1,580
0
4,593
21,793
22,860
0
6,565
15,228
15,877
0
L
Erlang Shen
GodSonCrazy
Erlang Shen
15,146
7,770
0
3,677
15,678
11,751
704
5,821
9,857
0
89,544
L
Fenrir
RoyalRyhu
Fenrir
11,684
3,370
0
3,202
18,605
8,146
0
7,368
11,237
0
82,169
L
10,035
3,427
0
6,799
20,603
6,586
1,180
5,082
15,521
81,248
0
W
Ganesha
dankhelp
Ganesha
6,146
820
0
500
17,232
18,049
282
6,758
10,173
46,828
0
L
10,906
0
0
7,508
14,684
8,507
130
4,223
10,461
86,791
0
W
Apollo
xPH0EN1Xx
Apollo
27,166
20,171
0
15,736
23,160
8,040
2,524
11,603
10,302
0
138,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,625
Gold Earned
63,501
616
Minions Killed
643
0
Camps Cleared
0
2,157,722
Distance Traveled
2,057,529
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,232
575
151
7
0
418,171
0
W
Zhong Kui
12,423
540
138
6
0
351,518
8
W
Ah Puch
10,897
474
117
5
0
403,476
4
L
Fafnir
11,792
513
17
1
0
430,956
8
L
Erlang Shen
12,811
557
179
8
0
429,525
2
L
Fenrir
12,242
532
125
5
0
481,255
9
L
Sol
11,125
484
131
6
0
397,587
3
W
Ganesha
12,557
546
34
1
0
428,636
4
L
Anubis
11,655
507
164
7
0
418,399
7
W
Apollo
14,392
626
203
9
0
455,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role