Player Matchup

Anhur
Anhur
Albanos1432
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
N1N0S
Nemesis
Level 3
God Stats
1W - 1L
1,256 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Scryptex
Anubis
Level 3
God Stats
1W - 1L
1,173 SR
Queue Stats
1W - 2L
1,124 Elo+
Party 1
Zeus
Zeus
g-dimitropoulos
Zeus
Level 6
God Stats
0W - 1L
1,256 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
tolis4life
Cthulhu
Level 6
God Stats
0W - 1L
1,066 SR
Queue Stats
1W - 2L
1,380 Elo+
Party 1
Team Averages
Level 4
1,250 SR
1,401 Elo+

VS

Team Averages
Level 19
1,423 SR
1,332 Elo+
Fenrir
Fenrir
BezSlov
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,438 Elo+
Solo
Chaac
Chaac
DarckGhost666
Chaac
Level 5
God Stats
4W - 5L
1,276 SR
Queue Stats
32W - 27L
1,152 Elo+
Solo
Merlin
Merlin
WaTMaN7
Merlin
Level 28
God Stats
2W - 1L
1,243 SR
Queue Stats
178W - 192L
1,352 Elo+
Solo
Heimdallr
Heimdallr
anisamargel
Heimdallr
Level 17
God Stats
54W - 40L
1,595 SR
Queue Stats
286W - 282L
1,396 Elo+
Solo
Nemesis
Nemesis
梦狐狸哟
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 13 / 1
8,211
411
7,410
14,114
3,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
N1N0S
Nemesis
11
4 / 13 / 6
8,429
421
4,244
17,888
7,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Scryptex
Anubis
14
6 / 8 / 1
9,850
493
10,843
17,005
7,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 15 / 1
7,171
359
3,422
12,461
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
tolis4life
Cthulhu
12
1 / 6 / 9
8,694
435
7,500
18,220
17,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BezSlov
Fenrir
14
11 / 6 / 10
10,785
539
8,671
16,714
6,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
4 / 6 / 16
9,782
489
8,539
14,978
8,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
WaTMaN7
Merlin
15
8 / 2 / 19
10,672
534
16,643
9,582
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
anisamargel
Heimdallr
18
22 / 2 / 7
12,918
646
21,841
11,434
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
梦狐狸哟
Nemesis
16
10 / 4 / 9
11,000
550
9,501
11,592
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
116
17
Kills
55
55
Deaths
20
18
Assists
61
Player
Kills
Deaths
Assists
KDA
L
4
13
1
0.35
W
Fenrir
BezSlov
Fenrir
11
6
10
2.67
W
4
6
16
2
L
Nemesis
N1N0S
Nemesis
4
13
6
0.54
L
Anubis
Scryptex
Anubis
6
8
1
0.81
W
Merlin
WaTMaN7
Merlin
8
2
19
8.75
W
Heimdallr
anisamargel
Heimdallr
22
2
7
12.75
L
2
15
1
0.17
L
Cthulhu
tolis4life
Cthulhu
1
6
9
0.92
W
Nemesis
梦狐狸哟
Nemesis
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,419
Damage
65,195
79,688
Taken
64,300
38,938
Mitigated
26,282
8,371
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,410
4,451
0
831
14,114
3,573
0
1,658
12,248
0
18,450
W
Fenrir
BezSlov
Fenrir
8,671
4,227
0
5,882
16,714
6,048
450
2,461
14,041
0
48,978
W
8,539
1,860
0
4,324
14,978
8,277
703
4,751
10,061
0
34,254
L
Nemesis
N1N0S
Nemesis
4,244
1,459
0
1,838
17,888
7,256
0
3,442
14,168
0
23,463
L
Anubis
Scryptex
Anubis
10,843
1,542
0
4,207
17,005
7,316
638
3,091
13,230
41,493
0
W
Merlin
WaTMaN7
Merlin
16,643
356
276
1,896
9,582
2,710
319
4,167
5,223
50,451
0
W
Heimdallr
anisamargel
Heimdallr
21,841
12,898
0
3,544
11,434
4,181
8,391
4,011
7,111
0
91,478
L
3,422
705
0
148
12,461
2,829
286
2,816
9,443
13,059
0
L
Cthulhu
tolis4life
Cthulhu
7,500
573
259
1,088
18,220
17,964
346
4,584
13,242
26,601
0
W
Nemesis
梦狐狸哟
Nemesis
9,501
4,288
0
1,586
11,592
5,066
1,291
5,113
6,099
0
50,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,355
Gold Earned
55,157
209
Minions Killed
422
0
Camps Cleared
0
1,584,032
Distance Traveled
1,760,505
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,211
411
27
1
0
312,684
1
W
Fenrir
10,785
539
78
4
0
316,166
7
W
Chaac
9,782
489
47
2
0
346,184
1
L
Nemesis
8,429
421
37
2
0
375,640
3
L
Anubis
9,850
493
70
4
0
301,102
2
W
Merlin
10,672
534
72
4
0
365,412
3
W
Heimdallr
12,918
646
148
7
0
321,329
1
L
Zeus
7,171
359
23
1
0
240,441
0
L
Cthulhu
8,694
435
52
3
0
354,165
0
W
Nemesis
11,000
550
77
4
0
411,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role