Player Matchup

Yemoja
Yemoja
Pupelyte
Yemoja
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SKYamei
Baron Samedi
Level 26
God Stats
5W - 7L
1,492 SR
Queue Stats
60W - 84L
1,271 Elo+
Solo
Nemesis
Nemesis
TheFinancedTuba
Nemesis
Level 27
God Stats
1W - 3L
1,292 SR
Queue Stats
45W - 49L
1,345 Elo+
Solo
Rama
Rama
crazyXXXjaeger
Rama
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,123 Elo+
Solo
Cthulhu
Cthulhu
oaschcobar
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,457 SR
1,348 Elo+

VS

Team Averages
Level 9
1,469 SR
1,285 Elo+
Ares
Ares
BUGEXA
Ares
Level 6
God Stats
2W - 3L
1,190 SR
Queue Stats
4W - 5L
1,274 Elo+
Party 1
Amaterasu
Amaterasu
MONASPA13
Amaterasu
Level 14
God Stats
1W - 1L
1,535 SR
Queue Stats
9W - 8L
1,429 Elo+
Party 1
Zeus
Zeus
nakaliku
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,215 Elo+
Party 1
Chernobog
Chernobog
sisaur1
Chernobog
Level 9
God Stats
1W - 0L
1,608 SR
Queue Stats
3W - 3L
1,315 Elo+
Party 1
Mercury
Mercury
unbreakable123
Mercury
Level 14
God Stats
1W - 1L
1,512 SR
Queue Stats
3W - 6L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Pupelyte
Yemoja
13
2 / 5 / 3
8,551
450
6,350
12,327
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
SKYamei
Baron Samedi
15
11 / 6 / 1
10,043
529
10,097
13,563
6,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 9 / 7
9,075
478
10,060
18,986
9,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 12 / 4
7,927
417
5,270
13,543
5,859
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
oaschcobar
Cthulhu
5
1 / 2 / 1
5,976
315
882
3,788
2,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BUGEXA
Ares
15
9 / 5 / 7
10,370
546
9,098
12,443
11,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
MONASPA13
Amaterasu
15
4 / 1 / 7
9,912
522
6,214
11,135
6,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
14
4 / 10 / 4
9,282
489
7,835
11,436
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
sisaur1
Chernobog
16
12 / 3 / 11
10,640
560
16,155
10,477
4,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 4 / 6
10,032
528
6,804
11,881
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
22
Kills
34
34
Deaths
23
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ares
BUGEXA
Ares
9
5
7
2.5
W
Amaterasu
MONASPA13
Amaterasu
4
1
7
7.5
L
Yemoja
Pupelyte
Yemoja
2
5
3
0.7
L
Baron Samedi
SKYamei
Baron Samedi
11
6
1
1.92
L
6
9
7
1.06
L
2
12
4
0.33
W
Zeus
4
10
4
0.6
L
Cthulhu
oaschcobar
Cthulhu
1
2
1
0.75
W
Chernobog
sisaur1
Chernobog
12
3
11
5.83
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,659
Damage
46,106
62,207
Taken
57,372
33,985
Mitigated
29,876
10,328
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
BUGEXA
Ares
9,098
726
0
684
12,443
11,574
947
1,927
10,485
35,691
0
W
Amaterasu
MONASPA13
Amaterasu
6,214
1,667
0
1,633
11,135
6,222
1,667
3,294
7,663
314
40,737
L
Yemoja
Pupelyte
Yemoja
6,350
1,616
1,115
675
12,327
10,011
313
3,966
8,305
26,353
0
L
Baron Samedi
SKYamei
Baron Samedi
10,097
1,048
1,343
3,185
13,563
6,231
0
2,402
11,007
47,133
0
L
10,060
5,132
0
3,805
18,986
9,849
0
4,350
14,566
0
43,849
L
5,270
4,225
0
0
13,543
5,859
631
5,750
7,717
0
21,298
W
Zeus
7,835
1,924
0
1,009
11,436
3,436
814
4,376
6,635
38,943
0
L
Cthulhu
oaschcobar
Cthulhu
882
86
0
205
3,788
2,035
0
379
3,378
6,178
0
W
Chernobog
sisaur1
Chernobog
16,155
11,275
0
0
10,477
4,463
1,060
3,082
7,325
0
55,448
W
6,804
2,963
0
3,032
11,881
4,181
2,239
3,912
7,759
0
56,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,572
Gold Earned
50,236
224
Minions Killed
409
0
Camps Cleared
0
1,202,461
Distance Traveled
1,734,128
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,370
546
60
3
0
345,114
1
W
Amaterasu
9,912
522
85
4
0
373,745
0
L
Yemoja
8,551
450
25
1
0
281,688
4
L
Baron Samedi
10,043
529
78
4
0
270,292
1
L
Nemesis
9,075
478
70
4
0
311,160
0
L
Rama
7,927
417
42
2
0
213,387
1
W
Zeus
9,282
489
81
4
0
229,288
5
L
Cthulhu
5,976
315
9
0
0
125,934
1
W
Chernobog
10,640
560
85
4
0
378,433
3
W
Mercury
10,032
528
98
5
0
407,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role