Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
PjofsNL
Kukulkan
Level 29
God Stats
1W - 0L
1,211 SR
Queue Stats
4W - 2L
1,521 Elo+
Solo
Cthulhu
Cthulhu
TheObzfan
Cthulhu
Level 25
God Stats
5W - 3L
1,488 SR
Queue Stats
45W - 38L
1,464 Elo+
Solo
Nemesis
Nemesis
VladOOC97
Nemesis
Level 26
God Stats
4W - 5L
1,325 SR
Queue Stats
192W - 224L
1,535 Elo+
Solo
Artemis
Artemis
weirdpapi
Artemis
Level 23
God Stats
3W - 4L
1,380 SR
Queue Stats
193W - 172L
1,539 Elo+
Solo
Team Averages
Level 26
1,381 SR
1,512 Elo+

VS

Team Averages
Level 15
1,533 SR
1,507 Elo+
Tiamat
Tiamat
Aurbang
Tiamat
Level 18
God Stats
11W - 5L
1,716 SR
Queue Stats
27W - 18L
1,547 Elo+
Solo
Ymir
Ymir
Monkisback34
Ymir
Level 23
God Stats
7W - 6L
1,696 SR
Queue Stats
291W - 169L
1,790 Elo+
Solo
Cthulhu
Cthulhu
gfderty
Cthulhu
Level 17
God Stats
0W - 2L
1,341 SR
Queue Stats
0W - 4L
1,149 Elo+
Solo
Xbalanque
Xbalanque
xREYYANx
Xbalanque
Level 15
God Stats
5W - 7L
1,410 SR
Queue Stats
23W - 23L
1,462 Elo+
Solo
Ares
Ares
玛卡巴卡唔
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
4 / 6 / 5
12,693
552
9,402
17,645
14,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
PjofsNL
Kukulkan
18
9 / 5 / 5
12,030
523
23,428
16,250
8,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
TheObzfan
Cthulhu
17
1 / 4 / 13
11,664
507
11,873
15,774
14,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
VladOOC97
Nemesis
17
6 / 4 / 3
11,966
520
4,236
15,421
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
weirdpapi
Artemis
20
17 / 5 / 9
13,913
605
29,062
18,793
7,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aurbang
Tiamat
19
9 / 8 / 3
12,691
552
14,333
20,827
10,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
12 / 5 / 6
13,378
582
25,068
30,426
14,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
gfderty
Cthulhu
16
2 / 6 / 8
10,357
450
8,650
20,216
20,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
xREYYANx
Xbalanque
4
0 / 6 / 1
6,382
277
126
5,795
190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 12 / 10
9,970
433
7,280
24,213
23,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
52
37
Kills
24
24
Deaths
37
35
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
6
5
1.08
L
Tiamat
Aurbang
Tiamat
9
8
3
1.31
L
12
5
6
3
W
Kukulkan
PjofsNL
Kukulkan
9
5
5
2.3
W
Cthulhu
TheObzfan
Cthulhu
1
4
13
1.88
W
Nemesis
VladOOC97
Nemesis
6
4
3
1.88
L
Cthulhu
gfderty
Cthulhu
2
6
8
1
W
Artemis
weirdpapi
Artemis
17
5
9
4.3
L
Xbalanque
xREYYANx
Xbalanque
0
6
1
0.08
L
1
12
10
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,001
Damage
55,457
83,883
Taken
101,477
51,953
Mitigated
68,770
16,461
Healing
18,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,402
2,703
0
1,804
17,645
14,125
470
11,880
5,117
505
61,181
L
Tiamat
Aurbang
Tiamat
14,333
924
0
3,538
20,827
10,048
269
6,378
14,254
71,993
0
L
25,068
5,311
164
11,411
30,426
14,844
0
13,614
16,596
106,699
0
W
Kukulkan
PjofsNL
Kukulkan
23,428
2,187
0
376
16,250
8,614
1,305
12,370
3,463
72,157
0
W
Cthulhu
TheObzfan
Cthulhu
11,873
1,284
2,069
3,215
15,774
14,963
889
12,441
2,847
35,678
0
W
Nemesis
VladOOC97
Nemesis
4,236
1,006
0
1,912
15,421
6,822
1,038
7,936
7,323
0
52,929
L
Cthulhu
gfderty
Cthulhu
8,650
836
293
2,493
20,216
20,371
547
7,013
12,936
47,544
0
W
Artemis
weirdpapi
Artemis
29,062
20,364
0
7,085
18,793
7,429
4,133
8,774
9,802
0
113,333
L
Xbalanque
xREYYANx
Xbalanque
126
0
0
50
5,795
190
0
0
5,795
0
1,525
L
7,280
939
0
720
24,213
23,317
177
7,825
16,187
22,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,266
Gold Earned
52,778
493
Minions Killed
431
0
Camps Cleared
0
1,975,976
Distance Traveled
1,526,760
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,693
552
101
4
0
368,247
2
L
Tiamat
12,691
552
126
5
0
359,913
4
L
Ymir
13,378
582
181
8
0
417,824
5
W
Kukulkan
12,030
523
115
5
0
414,386
0
W
Cthulhu
11,664
507
59
3
0
388,403
5
W
Nemesis
11,966
520
79
3
0
442,236
4
L
Cthulhu
10,357
450
93
4
0
365,172
6
W
Artemis
13,913
605
139
6
0
362,704
1
L
Xbalanque
6,382
277
6
0
0
22,668
0
L
Ares
9,970
433
25
1
0
361,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role