Player Matchup

Fenrir
Fenrir
Illithune
Fenrir
Level 45
God Stats
8W - 3L
1,551 SR
Queue Stats
217W - 213L
1,415 Elo+
Solo
Hercules
Hercules
Sinihopea
Hercules
Level 121
God Stats
12W - 13L
1,601 SR
Queue Stats
223W - 250L
1,546 Elo+
Solo
Scylla
Scylla
Soced
Scylla
Level 155
God Stats
0W - 1L
1,468 SR
Queue Stats
66W - 105L
1,367 Elo+
Solo
Team Averages
Level 107
1,540 SR
1,443 Elo+

VS

Team Averages
Level 52
1,616 SR
1,438 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Raifusaikuru
Neith
Level 59
God Stats
3W - 0L
1,848 SR
Queue Stats
7W - 11L
1,439 Elo+
Solo
Hera
Hera
Wintêr
Hera
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Illithune
Fenrir
12
6 / 6 / 2
9,455
675
7,943
10,750
5,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Sinihopea
Hercules
13
4 / 4 / 7
9,363
669
8,391
16,698
9,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
Soced
Scylla
13
3 / 4 / 7
9,262
662
7,939
7,973
2,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 5 / 7
9,415
673
4,191
16,458
15,475
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
7 / 1 / 5
10,747
768
13,634
9,627
3,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Wintêr
Hera
13
5 / 7 / 6
10,386
742
10,677
9,237
3,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
13
Kills
14
14
Deaths
13
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
5
7
1.1
L
Fenrir
Illithune
Fenrir
6
6
2
1.17
W
7
1
5
9.5
L
Hercules
Sinihopea
Hercules
4
4
7
1.88
L
Scylla
Soced
Scylla
3
4
7
1.63
W
Hera
Wintêr
Hera
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,273
Damage
28,502
35,421
Taken
35,322
17,639
Mitigated
22,192
5,488
Healing
4,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,191
590
0
750
16,458
15,475
174
3,082
13,106
14,337
0
L
Fenrir
Illithune
Fenrir
7,943
1,004
0
823
10,750
5,695
0
5,737
4,749
0
17,540
W
13,634
6,470
0
2,014
9,627
3,598
1,659
2,990
6,487
0
48,217
L
Hercules
Sinihopea
Hercules
8,391
2,125
0
3,434
16,698
9,374
0
6,145
10,347
0
43,211
L
Scylla
Soced
Scylla
7,939
726
0
1,231
7,973
2,570
190
2,532
5,309
39,726
0
W
Hera
Wintêr
Hera
10,677
3,154
236
1,037
9,237
3,119
322
2,162
7,012
38,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,080
Gold Earned
30,548
150
Minions Killed
121
0
Camps Cleared
0
743,542
Distance Traveled
699,038
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,415
673
9
1
0
254,347
6
L
Fenrir
9,455
675
13
1
0
250,136
4
W
Neith
10,747
768
61
4
0
249,852
1
L
Hercules
9,363
669
64
5
0
267,407
2
L
Scylla
9,262
662
73
5
0
225,999
4
W
Hera
10,386
742
51
4
0
194,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role