Player Matchup

Medusa
Medusa
RitefulEmber
Medusa
Level 4
God Stats
7W - 8L
1,678 SR
Queue Stats
10W - 10L
1,694 Elo+
Party 2
Freya
Freya
newell1502
Freya
Level 106
God Stats
6W - 2L
1,553 SR
Queue Stats
121W - 81L
1,602 Elo+
Party 2
Erlang Shen
Erlang Shen
ninja shoe 2
Erlang Shen
Level 133
God Stats
3W - 2L
1,541 SR
Queue Stats
49W - 37L
1,543 Elo+
Party 2
Team Averages
Level 81
1,590 SR
1,613 Elo+

VS

Team Averages
Level 42
1,503 SR
1,359 Elo+
Merlin
Merlin
AkiRa_DarkLess
Merlin
Level 22
God Stats
1W - 6L
1,475 SR
Queue Stats
4W - 14L
1,173 Elo+
Party 1
Cthulhu
Cthulhu
DannyArdilla
Cthulhu
Level 59
God Stats
13W - 10L
1,482 SR
Queue Stats
67W - 83L
1,445 Elo+
Party 1
Tiamat
Tiamat
xXReapherXx1
Tiamat
Level 45
God Stats
13W - 23L
1,552 SR
Queue Stats
61W - 70L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 8 / 3
10,065
592
10,174
15,446
5,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
14
4 / 6 / 3
11,060
651
13,809
18,748
6,923
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
ninja shoe 2
Erlang Shen
12
2 / 7 / 3
10,146
597
7,879
22,296
24,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
12,827
755
11,936
8,817
3,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
DannyArdilla
Cthulhu
14
1 / 5 / 15
12,161
715
9,017
21,281
19,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
18
16 / 2 / 5
13,993
823
25,903
11,746
9,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
21
21
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Cthulhu
DannyArdilla
Cthulhu
1
5
15
1.7
L
Medusa
2
8
3
0.44
L
Freya
4
6
3
0.92
L
Erlang Shen
ninja shoe 2
Erlang Shen
2
7
3
0.5
W
Tiamat
16
2
5
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,862
Damage
46,856
56,490
Taken
41,844
36,894
Mitigated
33,177
14,910
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,936
918
1,151
1,406
8,817
3,457
317
1,891
6,746
36,425
0
W
Cthulhu
DannyArdilla
Cthulhu
9,017
208
2,042
5,783
21,281
19,783
835
8,902
12,041
25,731
0
L
Medusa
10,174
5,273
0
1,666
15,446
5,824
33
13,316
2,130
0
29,532
L
Freya
13,809
5,068
975
7,547
18,748
6,923
0
15,596
3,152
56,736
0
L
Erlang Shen
ninja shoe 2
Erlang Shen
7,879
2,299
0
4,722
22,296
24,147
0
18,008
4,288
83
26,868
W
Tiamat
25,903
1,478
0
3,862
11,746
9,937
992
3,131
8,367
68,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
38,981
156
Minions Killed
156
0
Camps Cleared
0
764,345
Distance Traveled
928,781
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,827
755
39
2
0
296,878
0
W
Cthulhu
12,161
715
34
2
0
317,737
0
L
Medusa
10,065
592
48
3
0
262,260
0
L
Freya
11,060
651
82
5
0
248,507
0
L
Erlang Shen
10,146
597
26
2
0
253,578
1
W
Tiamat
13,993
823
83
5
0
314,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role