Player Matchup

Artemis
Artemis
QuieroMinick97
Artemis
Level 17
God Stats
1W - 0L
1,834 SR
Queue Stats
29W - 12L
1,635 Elo+
Solo
Hel
Hel
TURKISCHCHILLER
Hel
Level 93
God Stats
18W - 14L
1,447 SR
Queue Stats
25W - 32L
1,410 Elo+
Solo
Chaac
Chaac
marSel_xl
Chaac
Level 63
God Stats
89W - 90L
1,501 SR
Queue Stats
170W - 241L
1,420 Elo+
Solo
Team Averages
Level 58
1,594 SR
1,488 Elo+

VS

Team Averages
Level 95
1,523 SR
1,511 Elo+
Merlin
Merlin
PurpleCosmic27
Merlin
Level 121
God Stats
1W - 5L
1,320 SR
Queue Stats
113W - 137L
1,606 Elo+
Solo
Kuzenbo
Kuzenbo
Xx_420QuacKy
Kuzenbo
Level 159
God Stats
5W - 3L
1,748 SR
Queue Stats
573W - 653L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
common-fin
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 5
9,580
871
11,738
11,373
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 2 / 9
8,378
762
5,111
9,137
3,592
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
marSel_xl
Chaac
12
4 / 2 / 11
8,589
781
8,898
13,065
7,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
8,093
736
9,474
8,212
2,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
Xx_420QuacKy
Kuzenbo
12
4 / 2 / 2
8,834
803
7,385
11,500
9,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
common-fin
Tsukuyomi
9
0 / 8 / 5
7,188
653
3,507
11,718
4,819
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
7
7
Deaths
16
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
8
3
5
3.5
W
4
2
9
4.25
L
Kuzenbo
Xx_420QuacKy
Kuzenbo
4
2
2
2.5
L
Tsukuyomi
common-fin
Tsukuyomi
0
8
5
0.31
W
Chaac
marSel_xl
Chaac
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,747
Damage
20,366
33,575
Taken
31,430
15,636
Mitigated
17,310
19,361
Healing
2,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,474
318
0
361
8,212
2,783
0
1,335
6,607
42,786
0
W
11,738
6,046
0
2,490
11,373
4,516
627
7,406
3,967
0
40,356
W
5,111
139
6,995
4,944
9,137
3,592
260
3,754
5,383
19,915
0
L
Kuzenbo
Xx_420QuacKy
Kuzenbo
7,385
3,266
0
1,933
11,500
9,708
0
1,910
9,274
17,368
0
L
Tsukuyomi
common-fin
Tsukuyomi
3,507
839
0
101
11,718
4,819
0
1,910
9,508
0
10,731
W
Chaac
marSel_xl
Chaac
8,898
1,820
0
4,932
13,065
7,528
181
5,727
7,338
0
25,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,547
Gold Earned
24,115
141
Minions Killed
103
0
Camps Cleared
0
608,715
Distance Traveled
542,675
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,093
736
70
6
0
172,200
0
W
Artemis
9,580
871
53
5
0
171,862
2
W
Hel
8,378
762
49
4
0
216,530
1
L
Kuzenbo
8,834
803
22
2
0
205,043
1
L
Tsukuyomi
7,188
653
11
1
0
165,432
0
W
Chaac
8,589
781
39
4
0
220,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role