Player Matchup

Janus
Janus
Gold II
Panddito
Janus
Gold II
Level 60
God Stats
0W - 1L
1,510 SR
Queue Stats
149W - 144L
1,453 MMR
Party 1
Apollo
Apollo
Platinum II
PermaBanKEKW
Apollo
Platinum II
Level 43
God Stats
1W - 2L
1,350 SR
Queue Stats
66W - 55L
1,855 MMR
Solo
Nemesis
Nemesis
Silver III
UncleMike44
Nemesis
Silver III
Level 43
God Stats
25W - 16L
1,756 SR
Queue Stats
90W - 87L
993 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
Yeastmann
Baron Samedi
Platinum II
Level 154
God Stats
0W - 1L
1,475 SR
Queue Stats
345W - 336L
1,774 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
ratkinin
Kumbhakarna
Gold II
Level 35
God Stats
28W - 36L
1,629 SR
Queue Stats
271W - 272L
1,766 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 67
1,544 SR
1,568 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,557 SR
1,484 MMR
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
CardiacArrrest
Bacchus
Gold III
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
201W - 212L
1,395 MMR
Solo
Raijin
Raijin
Platinum II
NoMoneeyy
Raijin
Platinum II
Level 156
God Stats
16W - 14L
1,745 SR
Queue Stats
223W - 203L
1,941 MMR
Solo
Ullr
Ullr
Silver I
ieatpussC
Ullr
Silver I
Level 59
God Stats
53W - 58L
1,535 SR
Queue Stats
144W - 151L
1,231 MMR
Solo
Susano
Susano
Bronze III
setnah
Susano
Bronze III
Level 34
God Stats
3W - 2L
1,505 SR
Queue Stats
26W - 35L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Panddito
Janus
15
1 / 9 / 4
9,018
451
7,682
15,522
5,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
16
8 / 8 / 2
10,446
522
16,644
20,525
7,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
UncleMike44
Nemesis
15
2 / 6 / 4
9,604
480
4,107
16,068
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Yeastmann
Baron Samedi
15
1 / 6 / 3
9,201
460
7,620
13,975
14,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
ratkinin
Kumbhakarna
13
2 / 4 / 3
8,564
428
5,298
19,961
15,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetAthenaTiamatAnhurGilgamesh

VS

Bans
ScyllaSobekLokiGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
7 / 2 / 6
12,591
630
8,800
24,836
22,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 3 / 20
12,015
601
12,108
21,669
22,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
NoMoneeyy
Raijin
20
9 / 3 / 11
12,901
645
23,326
14,452
6,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
19
6 / 3 / 7
12,292
615
13,892
13,581
5,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Susano
setnah
Susano
16
9 / 6 / 7
11,411
571
8,859
13,463
6,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
14
Kills
33
33
Deaths
17
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
6
5
W
2
3
20
4
W
Raijin
NoMoneeyy
Raijin
9
3
11
4.83
L
Janus
Panddito
Janus
1
9
4
0.33
L
Apollo
8
8
2
1.13
L
Nemesis
UncleMike44
Nemesis
2
6
4
0.67
L
Baron Samedi
Yeastmann
Baron Samedi
1
6
3
0.42
W
Ullr
6
3
7
3.17
L
Kumbhakarna
ratkinin
Kumbhakarna
2
4
3
0.88
W
Susano
setnah
Susano
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,351
Damage
66,985
86,051
Taken
88,001
50,076
Mitigated
63,935
17,802
Healing
34,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,800
1,965
0
13,514
24,836
22,859
1,124
6,735
18,051
0
61,077
W
12,108
1,198
0
5,576
21,669
22,598
1,108
4,290
17,258
30,138
0
W
Raijin
NoMoneeyy
Raijin
23,326
2,187
139
7,015
14,452
6,730
1,930
4,192
10,118
111,673
0
L
Janus
Panddito
Janus
7,682
271
0
3,337
15,522
5,669
0
6,246
9,008
68,431
0
L
Apollo
16,644
12,273
0
5,701
20,525
7,864
395
8,149
12,232
0
61,205
L
Nemesis
UncleMike44
Nemesis
4,107
1,157
0
1,738
16,068
6,886
0
4,328
11,564
0
69,526
L
Baron Samedi
Yeastmann
Baron Samedi
7,620
483
570
3,477
13,975
14,502
0
3,976
9,451
57,637
0
W
Ullr
13,892
7,124
0
5,684
13,581
5,271
4,214
4,285
9,226
0
91,216
L
Kumbhakarna
ratkinin
Kumbhakarna
5,298
648
0
2,979
19,961
15,155
0
11,765
7,738
22,892
0
W
Susano
setnah
Susano
8,859
1,738
0
2,941
13,463
6,477
0
3,189
10,200
0
48,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,833
Gold Earned
61,210
483
Minions Killed
548
0
Camps Cleared
0
1,840,501
Distance Traveled
1,904,168
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,591
630
129
6
0
411,471
1
W
Bacchus
12,015
601
31
2
0
378,909
8
W
Raijin
12,901
645
170
9
0
358,338
8
L
Janus
9,018
451
145
7
0
366,270
6
L
Apollo
10,446
522
102
5
0
309,206
1
L
Nemesis
9,604
480
104
5
0
426,432
5
L
Baron Samedi
9,201
460
105
5
0
358,630
1
W
Ullr
12,292
615
142
7
0
363,931
6
L
Kumbhakarna
8,564
428
27
1
0
379,963
7
W
Susano
11,411
571
76
4
0
391,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role