Player Matchup

Chaac
Chaac
Flagaboy
Chaac
Level 67
God Stats
8W - 0L
1,912 SR
Queue Stats
324W - 352L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
Nic8U4Lunch
Baron Samedi
Level 59
God Stats
11W - 10L
1,365 SR
Queue Stats
196W - 256L
1,350 Elo+
Party 1
Tsukuyomi
Tsukuyomi
The F Bomb 1
Tsukuyomi
Level 48
God Stats
40W - 55L
1,458 SR
Queue Stats
221W - 271L
1,331 Elo+
Party 1
Apollo
Apollo
slayer_of_puss44
Apollo
Level 29
God Stats
7W - 9L
1,238 SR
Queue Stats
174W - 204L
1,363 Elo+
Party 1
Sobek
Sobek
xxNERDKILLER69xx
Sobek
Level 27
God Stats
2W - 4L
1,389 SR
Queue Stats
87W - 90L
1,459 Elo+
Party 1
Team Averages
Level 46
1,472 SR
1,396 Elo+

VS

Team Averages
Level 54
1,521 SR
1,539 Elo+
Set
Set
 
Set
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
OnIoNrOnIMeAtFaP
Thanatos
Level 27
God Stats
1W - 3L
1,496 SR
Queue Stats
26W - 21L
1,602 Elo+
Party 3
Terra
Terra
TTVmichaelbl4ze
Terra
Level 47
God Stats
0W - 3L
1,289 SR
Queue Stats
236W - 229L
1,481 Elo+
Party 2
Vulcan
Vulcan
XHulu_N_Do_YouX
Vulcan
Level 116
God Stats
6W - 10L
1,656 SR
Queue Stats
287W - 274L
1,468 Elo+
Party 3
Neith
Neith
xPlainxGoodx
Neith
Level 37
God Stats
7W - 6L
1,663 SR
Queue Stats
12W - 7L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Flagaboy
Chaac
14
7 / 1 / 0
8,368
644
9,518
11,239
8,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
Nic8U4Lunch
Baron Samedi
14
6 / 1 / 4
8,183
629
6,710
8,198
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
The F Bomb 1
Tsukuyomi
11
3 / 5 / 3
7,131
549
5,461
8,934
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 6 / 4
6,253
481
6,203
10,297
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 4
7,549
581
6,618
11,927
8,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
3 / 5 / 2
6,072
467
5,694
9,823
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
5 / 5 / 3
7,621
586
7,167
11,116
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 4
6,771
521
4,942
12,546
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 2
6,847
527
7,251
5,848
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 2
7,515
578
5,966
8,304
3,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
20
Kills
14
14
Deaths
20
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
5
2
0.8
W
Chaac
Flagaboy
Chaac
7
1
0
7
W
Baron Samedi
Nic8U4Lunch
Baron Samedi
6
1
4
8
L
5
5
3
1.3
L
1
3
4
1
W
Tsukuyomi
The F Bomb 1
Tsukuyomi
3
5
3
0.9
L
3
3
2
1.33
W
1
6
4
0.5
L
2
4
2
0.75
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,510
Damage
31,020
50,595
Taken
47,637
25,388
Mitigated
21,925
17,662
Healing
19,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,694
1,806
0
2,050
9,823
3,926
0
2,925
6,758
0
28,425
W
Chaac
Flagaboy
Chaac
9,518
1,090
0
6,125
11,239
8,772
1,135
1,310
9,929
0
51,284
W
Baron Samedi
Nic8U4Lunch
Baron Samedi
6,710
289
559
3,919
8,198
3,070
1,372
3,911
4,287
41,903
0
L
7,167
2,434
0
9,440
11,116
3,789
74
3,508
7,436
0
38,195
L
4,942
1,104
287
4,357
12,546
8,562
0
3,161
9,267
21,294
0
W
Tsukuyomi
The F Bomb 1
Tsukuyomi
5,461
1,749
0
501
8,934
2,552
128
1,820
7,114
0
33,924
L
7,251
947
0
155
5,848
2,070
66
2,759
2,835
31,694
0
W
6,203
3,855
0
1,560
10,297
2,958
0
1,663
8,634
0
27,875
L
5,966
2,268
0
2,959
8,304
3,578
1,050
291
8,013
0
45,809
W
6,618
842
0
4,998
11,927
8,036
144
3,489
8,438
22,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
34,826
327
Minions Killed
289
0
Camps Cleared
0
1,288,660
Distance Traveled
1,282,755
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,072
467
42
3
0
257,428
4
W
Chaac
8,368
644
105
8
0
274,415
0
W
Baron Samedi
8,183
629
74
6
0
244,623
2
L
Thanatos
7,621
586
66
5
0
281,315
0
L
Terra
6,771
521
33
3
0
258,805
3
W
Tsukuyomi
7,131
549
66
5
0
263,423
0
L
Vulcan
6,847
527
53
4
0
254,359
0
W
Apollo
6,253
481
47
4
0
231,159
0
L
Neith
7,515
578
95
7
0
230,848
5
W
Sobek
7,549
581
35
3
0
275,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role