Player Matchup

Cthulhu
Cthulhu
DramaticIrony
Cthulhu
Level 5
God Stats
1W - 1L
1,706 SR
Queue Stats
5W - 5L
1,658 Elo+
Solo
Neith
Neith
Jelboine
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Set
Set
reoneo30
Set
Level 20
God Stats
4W - 7L
1,430 SR
Queue Stats
103W - 125L
1,516 Elo+
Solo
Ymir
Ymir
sersan03
Ymir
Level 10
God Stats
0W - 2L
1,223 SR
Queue Stats
2W - 5L
1,164 Elo+
Solo
Ra
Ra
蛋炒饭糊了0
Ra
Level 7
God Stats
4W - 6L
1,794 SR
Queue Stats
66W - 83L
1,517 Elo+
Solo
Team Averages
Level 9
1,530 SR
1,471 Elo+

VS

Team Averages
Level 18
1,359 SR
1,460 Elo+
Cthulhu
Cthulhu
DraG0nDive
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GorillaX69
Arachne
Level 28
God Stats
24W - 33L
1,434 SR
Queue Stats
144W - 180L
1,420 Elo+
Party 1
Tyr
Tyr
LioN99101
Tyr
Level 19
God Stats
9W - 7L
1,160 SR
Queue Stats
97W - 111L
1,364 Elo+
Party 1
Sol
Sol
Talal201
Sol
Level 26
God Stats
37W - 33L
1,348 SR
Queue Stats
252W - 282L
1,397 Elo+
Party 1
Hachiman
Hachiman
sweettdreams
Hachiman
Level 16
God Stats
1W - 1L
1,351 SR
Queue Stats
23W - 17L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
2 / 6 / 2
8,918
469
9,841
13,753
10,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Jelboine
Neith
8
0 / 9 / 2
6,317
332
3,339
11,584
2,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 11 / 1
9,222
485
14,214
19,222
7,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
14
1 / 7 / 0
8,263
435
1,827
15,104
14,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 1 / 0
9,622
506
8,245
8,092
3,198
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DraG0nDive
Cthulhu
15
6 / 1 / 10
9,925
522
10,264
13,612
12,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
GorillaX69
Arachne
17
7 / 4 / 2
10,676
562
7,935
13,489
4,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 4 / 5
10,602
558
8,098
15,094
10,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 4 / 7
10,937
576
11,597
12,668
4,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
sweettdreams
Hachiman
20
12 / 0 / 3
12,689
668
15,072
9,718
3,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
13
Kills
34
34
Deaths
13
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DraG0nDive
Cthulhu
6
1
10
11
L
Cthulhu
2
6
2
0.5
W
Arachne
GorillaX69
Arachne
7
4
2
2
L
Neith
Jelboine
Neith
0
9
2
0.11
W
5
4
5
1.88
W
4
4
7
1.88
L
6
11
1
0.59
L
Ymir
1
7
0
0.14
W
Hachiman
sweettdreams
Hachiman
12
0
3
13.5
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,466
Damage
52,966
67,755
Taken
64,581
38,870
Mitigated
34,872
9,028
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DraG0nDive
Cthulhu
10,264
998
0
3,832
13,612
12,282
529
4,052
9,560
42,916
0
L
Cthulhu
9,841
1,304
0
1,638
13,753
10,576
0
3,281
10,357
42,873
0
W
Arachne
GorillaX69
Arachne
7,935
5,441
0
2,464
13,489
4,605
56
4,665
8,824
0
67,623
L
Neith
Jelboine
Neith
3,339
2,114
0
1,111
11,584
2,881
0
5,187
6,141
0
18,336
W
8,098
2,098
0
6,954
15,094
10,303
381
5,933
9,161
0
52,884
W
11,597
3,906
0
3,464
12,668
4,017
2,732
3,291
9,377
58,962
0
L
14,214
7,696
0
1,925
19,222
7,602
0
6,136
12,814
0
52,765
L
Ymir
1,827
256
0
786
15,104
14,613
96
2,924
11,975
26,301
0
W
Hachiman
sweettdreams
Hachiman
15,072
10,388
0
4,874
9,718
3,665
5,079
1,972
7,746
0
116,111
L
8,245
169
675
2,893
8,092
3,198
0
3,425
4,607
63,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,342
Gold Earned
54,829
380
Minions Killed
561
0
Camps Cleared
0
1,637,221
Distance Traveled
1,921,604
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,925
522
59
3
0
400,013
2
L
Cthulhu
8,918
469
89
5
0
317,454
3
W
Arachne
10,676
562
104
5
0
410,542
0
L
Neith
6,317
332
34
2
0
327,502
0
W
Tyr
10,602
558
91
5
0
389,252
9
W
Sol
10,937
576
111
6
0
361,474
0
L
Set
9,222
485
86
5
0
318,252
0
L
Ymir
8,263
435
45
2
0
256,620
0
W
Hachiman
12,689
668
196
10
0
360,323
8
L
Ra
9,622
506
126
7
0
417,393
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role