Player Matchup

Hera
Hera
Bronze III
AK_ZeRo99
Hera
Bronze III
Level 30
God Stats
0W - 2L
1,483 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
FLorida-_-Soulja
Ah Muzen Cab
Gold III
Level 121
God Stats
63W - 60L
1,599 SR
Queue Stats
171W - 183L
1,429 MMR
Party 2
Cerberus
Cerberus
Silver III
LOIYAL-THEGREAT
Cerberus
Silver III
Level 144
God Stats
7W - 12L
1,564 SR
Queue Stats
109W - 140L
1,220 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,548 SR
1,350 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,540 SR
1,273 MMR
Odin
Odin
Silver I
Affro Ninjaz
Odin
Silver I
Level 87
God Stats
46W - 40L
1,510 SR
Queue Stats
116W - 115L
1,150 MMR
Party 1
Neith
Neith
Silver I
Mr_toke_alot-420
Neith
Silver I
Level 131
God Stats
13W - 21L
1,380 SR
Queue Stats
252W - 287L
1,167 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
VR Choppa
Baron Samedi
Gold I
Level 106
God Stats
15W - 11L
1,730 SR
Queue Stats
194W - 189L
1,502 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
0 / 6 / 3
9,729
608
4,543
12,316
4,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
FLorida-_-Soulja
Ah Muzen Cab
13
3 / 8 / 0
10,648
666
8,468
15,841
6,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
12
1 / 7 / 0
8,935
558
6,344
24,041
19,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AthenaCthulhuGilgameshCu ChulainnChaac

VS

Bans
AphroditeBacchusAresGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 11
12,050
753
13,934
10,068
6,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 2 / 9
11,599
725
9,927
11,990
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
VR Choppa
Baron Samedi
16
7 / 1 / 13
11,722
733
20,562
10,116
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
4
Kills
21
21
Deaths
4
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hera
0
6
3
0.25
W
8
1
11
13.5
L
Ah Muzen Cab
FLorida-_-Soulja
Ah Muzen Cab
3
8
0
0.38
L
Cerberus
1
7
0
0.14
W
6
2
9
5.25
W
Baron Samedi
VR Choppa
Baron Samedi
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,355
Damage
44,423
52,198
Taken
32,174
30,833
Mitigated
15,121
12,819
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
4,543
1,080
474
1,779
12,316
4,270
0
3,470
8,846
36,363
0
W
13,934
1,579
0
2,271
10,068
6,594
558
2,927
7,141
0
36,075
L
Ah Muzen Cab
FLorida-_-Soulja
Ah Muzen Cab
8,468
2,844
0
4,179
15,841
6,614
0
7,256
8,585
0
34,848
L
Cerberus
6,344
43
0
6,387
24,041
19,949
0
9,864
14,177
28,885
0
W
9,927
5,955
0
2,940
11,990
4,080
2,040
4,806
7,184
0
58,930
W
Baron Samedi
VR Choppa
Baron Samedi
20,562
774
3,307
5,495
10,116
4,447
459
3,246
6,870
60,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
35,371
178
Minions Killed
220
0
Camps Cleared
0
705,542
Distance Traveled
848,997
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,729
608
55
3
0
210,645
3
W
Odin
12,050
753
50
3
0
319,535
0
L
Ah Muzen Cab
10,648
666
66
4
0
246,872
0
L
Cerberus
8,935
558
57
4
0
248,025
4
W
Neith
11,599
725
80
5
0
261,372
2
W
Baron Samedi
11,722
733
90
6
0
268,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role