Player Matchup

Tiamat
Tiamat
Firestar124
Tiamat
Level 29
God Stats
7W - 11L
1,480 SR
Queue Stats
82W - 88L
1,375 Elo+
Party 1
Chang'e
Chang'e
HazzaEv
Chang'e
Level 55
God Stats
4W - 3L
1,721 SR
Queue Stats
32W - 34L
1,476 Elo+
Solo
Discordia
Discordia
Killøck
Discordia
Level 155
God Stats
0W - 2L
1,244 SR
Queue Stats
72W - 71L
1,480 Elo+
Solo
Medusa
Medusa
chumchumpotato
Medusa
Level 109
God Stats
19W - 12L
1,662 SR
Queue Stats
139W - 104L
1,477 Elo+
Party 1
Osiris
Osiris
kanjiboyx
Osiris
Level 31
God Stats
2W - 1L
1,359 SR
Queue Stats
70W - 69L
1,596 Elo+
Solo
Team Averages
Level 76
1,493 SR
1,481 Elo+

VS

Team Averages
Level 102
1,443 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
IBerserker86I
Merlin
Level 147
God Stats
2W - 4L
1,303 SR
Queue Stats
268W - 277L
1,477 Elo+
Solo
Xbalanque
Xbalanque
Innkenn
Xbalanque
Level 39
God Stats
2W - 3L
1,456 SR
Queue Stats
83W - 80L
1,534 Elo+
Party 3
Athena
Athena
Lezhik
Athena
Level 29
God Stats
7W - 11L
1,515 SR
Queue Stats
79W - 84L
1,513 Elo+
Party 3
Neith
Neith
WarpWagon
Neith
Level 139
God Stats
21W - 22L
1,444 SR
Queue Stats
258W - 261L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 1 / 1
5,555
556
4,988
4,886
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
HazzaEv
Chang'e
8
0 / 2 / 0
4,392
439
1,286
3,315
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Discordia
Killøck
Discordia
8
0 / 4 / 0
4,508
451
1,849
4,475
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,787
479
2,887
5,067
1,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
kanjiboyx
Osiris
10
1 / 2 / 0
5,378
538
2,264
5,864
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 0 / 4
6,738
674
5,349
6,303
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 3
5,954
595
2,732
2,875
846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
Innkenn
Xbalanque
10
3 / 0 / 2
5,750
575
2,148
3,017
877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Lezhik
Athena
8
0 / 0 / 4
5,208
521
2,134
5,276
2,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
WarpWagon
Neith
9
0 / 2 / 2
5,305
531
1,966
5,861
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
4
10
L
Tiamat
1
1
1
1.5
L
Chang'e
HazzaEv
Chang'e
0
2
0
0
W
1
0
3
2.5
W
Xbalanque
Innkenn
Xbalanque
3
0
2
4
L
Discordia
Killøck
Discordia
0
4
0
0
W
Athena
Lezhik
Athena
0
0
4
2
W
Neith
WarpWagon
Neith
0
2
2
0.5
L
0
3
0
0
L
Osiris
kanjiboyx
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,274
Damage
14,329
23,607
Taken
23,332
10,301
Mitigated
8,855
7,350
Healing
6,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,349
1,538
0
1,130
6,303
2,935
0
482
5,725
0
30,953
L
Tiamat
4,988
393
0
2,172
4,886
2,763
0
91
4,795
26,515
0
L
Chang'e
HazzaEv
Chang'e
1,286
161
395
1,337
3,315
1,764
0
598
2,717
13,671
0
W
2,732
80
0
462
2,875
846
0
673
1,966
31,123
0
W
Xbalanque
Innkenn
Xbalanque
2,148
907
0
1,661
3,017
877
650
441
2,482
0
26,848
L
Discordia
Killøck
Discordia
1,849
83
0
1,111
4,475
1,087
0
1,526
2,623
18,845
0
W
Athena
Lezhik
Athena
2,134
849
0
1,946
5,276
2,067
62
1,644
3,444
12,615
0
W
Neith
WarpWagon
Neith
1,966
518
0
1,690
5,861
2,130
120
3,829
1,592
0
23,960
L
2,887
700
0
849
5,067
1,283
0
925
4,142
0
25,715
L
Osiris
kanjiboyx
Osiris
2,264
508
0
1,486
5,864
3,404
0
1,215
4,464
0
27,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
28,955
250
Minions Killed
267
0
Camps Cleared
0
842,255
Distance Traveled
918,267
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,738
674
61
6
0
211,592
3
L
Tiamat
5,555
556
60
6
0
164,731
1
L
Chang'e
4,392
439
23
2
0
142,416
2
W
Merlin
5,954
595
67
7
0
156,537
3
W
Xbalanque
5,750
575
59
6
0
168,676
0
L
Discordia
4,508
451
42
4
0
151,327
1
W
Athena
5,208
521
24
2
0
216,773
4
W
Neith
5,305
531
56
6
0
164,689
0
L
Medusa
4,787
479
57
6
0
173,183
2
L
Osiris
5,378
538
68
7
0
210,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role