Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
CosmicWarlock55
Anhur
Level 147
God Stats
0W - 1L
1,528 SR
Queue Stats
156W - 165L
1,471 Elo+
Party 2
Sobek
Sobek
MoistSoftTaco
Sobek
Level 29
God Stats
6W - 13L
1,389 SR
Queue Stats
66W - 100L
1,420 Elo+
Party 2
Discordia
Discordia
TwentiethFob0
Discordia
Level 34
God Stats
4W - 6L
1,457 SR
Queue Stats
74W - 92L
1,404 Elo+
Party 2
Amaterasu
Amaterasu
Vericiel
Amaterasu
Level 146
God Stats
1W - 11L
1,096 SR
Queue Stats
256W - 264L
1,481 Elo+
Party 3
Team Averages
Level 97
1,394 SR
1,455 Elo+

VS

Team Averages
Level 104
1,559 SR
1,591 Elo+
Kali
Kali
AllHailDark
Kali
Level 128
God Stats
37W - 25L
1,692 SR
Queue Stats
187W - 174L
1,646 Elo+
Party 1
Athena
Athena
ChooseyChaff
Athena
Level 122
God Stats
14W - 9L
1,656 SR
Queue Stats
179W - 174L
1,607 Elo+
Party 1
Ra
Ra
EtoVII
Ra
Level 148
God Stats
1W - 1L
1,192 SR
Queue Stats
337W - 308L
1,606 Elo+
Party 1
Odin
Odin
GoroSakamoto
Odin
Level 116
God Stats
4W - 2L
1,754 SR
Queue Stats
89W - 83L
1,510 Elo+
Solo
Medusa
Medusa
forgeVll
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
0 / 5 / 0
6,020
463
3,720
9,660
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 3 / 0
7,170
552
9,070
9,004
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
5,421
417
1,640
11,304
5,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
TwentiethFob0
Discordia
10
0 / 4 / 1
6,013
463
4,657
6,965
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Vericiel
Amaterasu
14
2 / 0 / 0
8,281
637
8,622
11,602
6,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,621
586
5,486
10,866
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
3 / 3 / 10
6,643
511
4,964
10,038
4,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
14
7 / 0 / 2
8,344
642
9,500
7,529
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 2 / 0
7,076
544
5,652
9,000
6,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
forgeVll
Medusa
12
4 / 2 / 4
7,793
599
6,880
8,016
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
7
Kills
18
18
Deaths
7
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
0
0
W
4
0
4
6
W
Athena
3
3
10
2.67
L
5
3
0
1.67
W
Ra
7
0
2
8
W
0
2
0
0
L
0
6
0
0
L
Discordia
TwentiethFob0
Discordia
0
4
1
0.13
L
Amaterasu
Vericiel
Amaterasu
2
0
0
2
W
Medusa
forgeVll
Medusa
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,709
Damage
32,482
48,535
Taken
45,449
20,029
Mitigated
21,232
14,310
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,720
577
0
2,933
9,660
2,864
0
2,768
6,760
0
33,173
W
5,486
3,363
0
3,528
10,866
4,694
0
481
10,351
0
56,700
W
Athena
4,964
1,847
418
1,487
10,038
4,529
194
2,456
7,412
15,459
0
L
9,070
4,349
0
1,171
9,004
2,633
0
2,749
6,187
0
33,038
W
Ra
9,500
1,233
912
2,783
7,529
2,943
589
2,496
4,692
57,629
0
W
5,652
706
0
2,872
9,000
6,791
0
182
8,818
5,601
35,412
L
1,640
304
0
1,893
11,304
5,659
0
3,702
7,376
12,611
0
L
Discordia
TwentiethFob0
Discordia
4,657
514
0
1,656
6,965
2,275
0
3,758
3,013
33,869
0
L
Amaterasu
Vericiel
Amaterasu
8,622
4,912
0
6,657
11,602
6,598
618
2,057
8,861
0
56,028
W
Medusa
forgeVll
Medusa
6,880
3,992
0
3,379
8,016
2,275
514
137
7,879
0
49,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
37,477
317
Minions Killed
431
0
Camps Cleared
0
1,224,127
Distance Traveled
1,306,790
19
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,020
463
67
5
0
241,593
3
W
Kali
7,621
586
99
8
0
294,913
1
W
Athena
6,643
511
22
2
0
296,898
0
L
Anhur
7,170
552
52
4
0
232,730
7
W
Ra
8,344
642
122
9
0
251,159
0
W
Odin
7,076
544
92
7
0
227,105
0
L
Sobek
5,421
417
17
1
0
264,735
0
L
Discordia
6,013
463
64
5
0
214,350
3
L
Amaterasu
8,281
637
117
9
0
270,719
6
W
Medusa
7,793
599
96
7
0
236,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role