Player Matchup

King Arthur
King Arthur
Courageii
King Arthur
Level 107
God Stats
2W - 0L
1,683 SR
Queue Stats
16W - 12L
1,581 Elo+
Party 1
Yemoja
Yemoja
KoonZ69
Yemoja
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 5L
1,403 Elo+
Party 1
Ganesha
Ganesha
RebornSinner
Ganesha
Level 65
God Stats
2W - 0L
1,747 SR
Queue Stats
165W - 146L
1,468 Elo+
Solo
Thor
Thor
SnickerZFTW
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,330 Elo+
Party 1
Sol
Sol
Spoiko
Sol
Level 121
God Stats
1W - 0L
1,201 SR
Queue Stats
17W - 17L
1,551 Elo+
Party 1
Team Averages
Level 75
1,526 SR
1,467 Elo+

VS

Team Averages
Level 70
1,520 SR
1,458 Elo+
Hercules
Hercules
MoneymauroX
Hercules
Level 82
God Stats
7W - 13L
1,494 SR
Queue Stats
23W - 31L
1,405 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Pynxus
Kumbhakarna
Level 61
God Stats
6W - 3L
1,608 SR
Queue Stats
53W - 56L
1,510 Elo+
Solo
Scylla
Scylla
Taco4u23alpha
Scylla
Level 155
God Stats
29W - 23L
1,621 SR
Queue Stats
1,606W - 1,625L
1,503 Elo+
Solo
Pele
Pele
Zeroser
Pele
Level 23
God Stats
0W - 2L
1,343 SR
Queue Stats
23W - 28L
1,420 Elo+
Party 2
Izanami
Izanami
noxmars
Izanami
Level 31
God Stats
17W - 15L
1,537 SR
Queue Stats
215W - 236L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Courageii
King Arthur
20
7 / 4 / 22
14,772
1,055
29,172
24,121
29,791
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
KoonZ69
Yemoja
20
2 / 1 / 21
14,693
1,050
10,215
9,775
12,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
RebornSinner
Ganesha
20
0 / 2 / 22
14,072
1,005
11,702
15,002
17,454
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
17 / 2 / 15
16,320
1,166
27,102
16,974
11,482
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sol
Spoiko
Sol
20
12 / 6 / 16
15,556
1,111
30,355
20,728
8,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

116

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MoneymauroX
Hercules
20
3 / 4 / 10
13,339
953
13,788
25,543
33,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Pynxus
Kumbhakarna
19
2 / 6 / 10
12,967
926
12,935
25,030
30,045
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
1 / 10 / 10
12,943
925
19,315
23,186
6,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
Zeroser
Pele
19
7 / 13 / 5
14,436
1,031
15,101
25,838
9,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
noxmars
Izanami
19
2 / 5 / 12
13,444
960
18,470
18,802
7,313
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
62
38
Kills
15
15
Deaths
38
96
Assists
47
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Courageii
King Arthur
7
4
22
4.5
W
Yemoja
KoonZ69
Yemoja
2
1
21
12.5
L
Hercules
MoneymauroX
Hercules
3
4
10
2
L
Kumbhakarna
Pynxus
Kumbhakarna
2
6
10
1.17
W
Ganesha
RebornSinner
Ganesha
0
2
22
5.5
W
17
2
15
12.25
W
Sol
Spoiko
Sol
12
6
16
3.33
L
1
10
10
0.6
L
Pele
Zeroser
Pele
7
13
5
0.73
L
Izanami
noxmars
Izanami
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,546
Damage
79,609
86,600
Taken
118,399
79,690
Mitigated
86,468
28,455
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Courageii
King Arthur
29,172
5,061
2,144
3,418
24,121
29,791
0
7,716
16,405
0
51,761
W
Yemoja
KoonZ69
Yemoja
10,215
1,733
7,908
2,688
9,775
12,327
0
4,381
5,394
24,782
0
L
Hercules
MoneymauroX
Hercules
13,788
4,031
0
7,249
25,543
33,010
0
11,754
13,244
0
44,019
L
Kumbhakarna
Pynxus
Kumbhakarna
12,935
1,348
0
0
25,030
30,045
0
12,609
12,059
30,372
0
W
Ganesha
RebornSinner
Ganesha
11,702
806
1,176
2,688
15,002
17,454
0
5,482
9,520
29,765
0
W
27,102
4,316
0
0
16,974
11,482
0
8,311
8,663
0
42,712
W
Sol
Spoiko
Sol
30,355
11,537
685
7,748
20,728
8,636
0
6,360
14,368
63,896
0
L
19,315
911
171
332
23,186
6,509
0
5,431
17,605
50,496
0
L
Pele
Zeroser
Pele
15,101
3,755
0
1,032
25,838
9,591
0
13,116
12,572
0
28,822
L
Izanami
noxmars
Izanami
18,470
13,371
685
1,217
18,802
7,313
0
9,362
9,149
0
42,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,413
Gold Earned
67,129
240
Minions Killed
271
8
Camps Cleared
5
1,177,150
Distance Traveled
1,376,517
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,772
1,055
38
3
1
260,232
0
W
Yemoja
14,693
1,050
64
5
0
221,519
0
L
Hercules
13,339
953
71
5
0
295,663
0
L
Kumbhakarna
12,967
926
32
2
0
286,053
0
W
Ganesha
14,072
1,005
0
0
0
222,424
0
W
Thor
16,320
1,166
46
3
1
259,688
1
W
Sol
15,556
1,111
92
7
6
213,287
0
L
Scylla
12,943
925
77
6
0
293,610
1
L
Pele
14,436
1,031
34
2
2
223,908
0
L
Izanami
13,444
960
57
4
3
277,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role