Player Matchup

Sun Wukong
Sun Wukong
BbqBowlRasin
Sun Wukong
Level 4
God Stats
2W - 4L
1,557 SR
Queue Stats
11W - 27L
1,475 Elo+
Solo
Hachiman
Hachiman
Double-Doberman
Hachiman
Level 32
God Stats
4W - 8L
1,395 SR
Queue Stats
86W - 99L
1,408 Elo+
Party 1
Mercury
Mercury
Evelence
Mercury
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 35L
1,588 Elo+
Solo
Ares
Ares
ScottyStone20
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,261 Elo+
Solo
Tiamat
Tiamat
gurima_kibo
Tiamat
Level 27
God Stats
18W - 18L
1,474 SR
Queue Stats
71W - 83L
1,343 Elo+
Party 1
Team Averages
Level 17
1,485 SR
1,415 Elo+

VS

Team Averages
Level 18
1,466 SR
1,435 Elo+
Loki
Loki
BlueGalvin
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 222L
1,447 Elo+
Solo
Hera
Hera
Gigymi
Hera
Level 22
God Stats
50W - 31L
1,533 SR
Queue Stats
77W - 63L
1,405 Elo+
Solo
Chronos
Chronos
Greed-To-Go
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,461 Elo+
Solo
Horus
Horus
PretaxNote88092
Horus
Level 11
God Stats
2W - 2L
1,296 SR
Queue Stats
6W - 7L
1,451 Elo+
Solo
Nemesis
Nemesis
Toohbey
Nemesis
Level 4
God Stats
7W - 5L
1,500 SR
Queue Stats
191W - 250L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BbqBowlRasin
Sun Wukong
19
6 / 4 / 3
13,487
519
10,413
17,509
9,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
20
3 / 5 / 8
13,924
536
7,923
17,301
6,462
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Evelence
Mercury
20
26 / 0 / 5
20,147
775
31,021
21,222
12,172
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 5 / 13
13,846
533
8,876
27,784
33,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
20
16 / 3 / 14
16,116
620
28,795
19,877
12,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 14 / 1
9,682
372
13,293
25,647
9,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
Gigymi
Hera
20
7 / 5 / 0
13,603
523
20,535
11,712
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
Greed-To-Go
Chronos
19
6 / 7 / 4
12,249
471
24,822
29,918
19,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 12 / 3
8,878
341
1,865
18,786
8,613
Nemesis
Toohbey
Nemesis
14
1 / 18 / 1
9,442
363
5,810
26,201
13,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
26
55
Kills
17
17
Deaths
56
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BbqBowlRasin
Sun Wukong
6
4
3
1.88
L
2
14
1
0.18
W
Hachiman
3
5
8
1.4
W
Mercury
Evelence
Mercury
26
0
5
28.5
L
Hera
Gigymi
Hera
7
5
0
1.4
L
Chronos
Greed-To-Go
Chronos
6
7
4
1.14
L
1
12
3
0.21
W
4
5
13
2.1
L
Nemesis
Toohbey
Nemesis
1
18
1
0.08
W
Tiamat
16
3
14
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,028
Damage
66,325
103,693
Taken
112,264
73,786
Mitigated
55,733
21,351
Healing
24,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BbqBowlRasin
Sun Wukong
10,413
3,095
0
2,155
17,509
9,549
1,750
10,570
6,939
0
58,068
L
13,293
6,220
0
5,915
25,647
9,716
0
7,807
17,474
0
55,391
W
Hachiman
7,923
5,277
588
3,287
17,301
6,462
2,910
6,613
10,688
0
92,031
W
Mercury
Evelence
Mercury
31,021
23,747
0
4,147
21,222
12,172
1,933
5,721
15,501
0
228,762
L
Hera
Gigymi
Hera
20,535
4,592
231
2,996
11,712
4,668
129
2,677
8,955
105,971
0
L
Chronos
Greed-To-Go
Chronos
24,822
9,971
16
12,404
29,918
19,676
1,040
6,753
23,106
95,695
5,391
L
1,865
1,088
602
1,723
18,786
8,613
0
4,583
14,053
0
9,009
W
8,876
851
0
768
27,784
33,497
1,456
16,563
11,221
38,736
0
L
Nemesis
Toohbey
Nemesis
5,810
1,932
0
1,079
26,201
13,060
462
14,574
11,005
402
36,286
W
Tiamat
28,795
2,465
1,534
8,872
19,877
12,106
2,303
5,794
14,083
103,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,520
Gold Earned
53,854
675
Minions Killed
512
0
Camps Cleared
0
2,369,545
Distance Traveled
2,119,290
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,487
519
75
3
0
478,508
2
L
Loki
9,682
372
73
3
0
423,601
0
W
Hachiman
13,924
536
138
5
0
405,495
2
W
Mercury
20,147
775
239
9
0
590,704
2
L
Hera
13,603
523
219
8
0
416,756
4
L
Chronos
12,249
471
148
6
0
415,480
5
L
Horus
8,878
341
5
0
0
421,033
2
W
Ares
13,846
533
51
2
0
442,186
0
L
Nemesis
9,442
363
67
3
0
442,420
3
W
Tiamat
16,116
620
172
7
0
452,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role