Player Matchup

Gilgamesh
Gilgamesh
AzCoco-
Gilgamesh
Level 147
God Stats
4W - 0L
1,973 SR
Queue Stats
10W - 2L
1,690 Elo+
Party 3
Ymir
Ymir
Kilο
Ymir
Level 139
God Stats
2W - 1L
1,541 SR
Queue Stats
10W - 3L
1,729 Elo+
Party 3
Sol
Sol
LinkisHusbando
Sol
Level 117
God Stats
3W - 0L
1,329 SR
Queue Stats
10W - 12L
1,495 Elo+
Party 3
Skadi
Skadi
Rοgue
Skadi
Level 17
God Stats
6W - 0L
1,984 SR
Queue Stats
104W - 72L
1,626 Elo+
Party 3
Khepri
Khepri
ΕxtraChrisP
Khepri
Level 22
God Stats
4W - 1L
1,500 SR
Queue Stats
121W - 102L
1,631 Elo+
Party 3
Team Averages
Level 88
1,665 SR
1,634 Elo+

VS

Team Averages
Level 77
1,505 SR
1,530 Elo+
Sol
Sol
CallMeBigfoot69
Sol
Level 63
God Stats
5W - 10L
1,459 SR
Queue Stats
75W - 87L
1,429 Elo+
Party 1
Neith
Neith
DukePays
Neith
Level 62
God Stats
75W - 75L
1,565 SR
Queue Stats
114W - 116L
1,483 Elo+
Party 1
Apollo
Apollo
FolleyMalone
Apollo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,753 Elo+
Party 2
Vamana
Vamana
LordHeadahss
Vamana
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,484 Elo+
Party 2
Discordia
Discordia
Zyloto
Discordia
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AzCoco-
Gilgamesh
17
8 / 1 / 3
13,567
969
5,957
7,875
5,887
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
Kilο
Ymir
19
5 / 2 / 13
12,098
864
13,094
13,866
13,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
6 / 2 / 13
12,209
872
22,147
14,871
7,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
Rοgue
Skadi
20
14 / 2 / 14
14,266
1,019
18,175
11,102
5,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
17
4 / 2 / 20
12,448
889
8,835
15,749
16,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 2
11,014
787
20,485
14,907
5,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
DukePays
Neith
16
1 / 6 / 5
10,039
717
5,691
13,480
4,965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
16
3 / 10 / 5
11,115
794
9,307
17,217
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
14
1 / 8 / 4
8,945
639
6,044
22,307
13,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
Zyloto
Discordia
16
1 / 8 / 2
9,355
668
8,612
10,534
3,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
37
Kills
9
9
Deaths
37
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AzCoco-
Gilgamesh
8
1
3
9.5
L
3
5
2
0.8
L
Neith
DukePays
Neith
1
6
5
0.58
L
Apollo
3
10
5
0.55
W
Ymir
Kilο
Ymir
5
2
13
5.75
W
6
2
13
6.25
L
Vamana
1
8
4
0.38
W
Skadi
Rοgue
Skadi
14
2
14
10.5
L
Discordia
Zyloto
Discordia
1
8
2
0.25
W
Khepri
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,208
Damage
50,139
63,463
Taken
78,445
49,397
Mitigated
33,869
8,198
Healing
12,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AzCoco-
Gilgamesh
5,957
1,362
0
1,294
7,875
5,887
0
2,455
5,420
0
12,535
L
20,485
4,460
0
4,879
14,907
5,314
1,864
6,345
8,269
53,047
0
L
Neith
DukePays
Neith
5,691
2,380
0
1,326
13,480
4,965
1,679
9,174
4,015
0
21,475
L
Apollo
9,307
4,761
0
795
17,217
6,248
55
10,125
6,667
0
20,288
W
Ymir
Kilο
Ymir
13,094
3,534
0
1,011
13,866
13,875
40
6,928
6,938
44,383
0
W
22,147
3,872
0
4,513
14,871
7,592
1,685
6,031
8,840
63,308
0
L
Vamana
6,044
3,169
0
4,183
22,307
13,651
490
12,282
9,805
0
23,618
W
Skadi
Rοgue
Skadi
18,175
7,359
0
336
11,102
5,099
3,388
5,342
5,760
0
43,933
L
Discordia
Zyloto
Discordia
8,612
207
677
970
10,534
3,691
168
4,728
5,613
29,717
0
W
Khepri
8,835
854
0
1,044
15,749
16,944
331
8,812
6,820
23,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,588
Gold Earned
50,468
303
Minions Killed
258
12
Camps Cleared
4
1,250,589
Distance Traveled
1,082,216
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,567
969
17
1
1
185,464
0
L
Sol
11,014
787
80
6
3
226,355
0
L
Neith
10,039
717
49
4
0
203,616
0
L
Apollo
11,115
794
41
3
1
209,843
0
W
Ymir
12,098
864
89
6
3
245,244
0
W
Sol
12,209
872
101
7
6
262,097
0
L
Vamana
8,945
639
44
3
0
218,248
1
W
Skadi
14,266
1,019
75
5
2
278,089
0
L
Discordia
9,355
668
44
3
0
224,154
4
W
Khepri
12,448
889
21
2
0
279,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role