Player Matchup

Jing Wei
Jing Wei
Alzabar
Jing Wei
Level 156
God Stats
1W - 5L
1,280 SR
Queue Stats
505W - 501L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
Gnobreaker
Sun Wukong
Level 109
God Stats
2W - 8L
1,186 SR
Queue Stats
714W - 726L
1,583 Elo+
Solo
Yemoja
Yemoja
MsKe1shasW1g
Yemoja
Level 108
God Stats
4W - 3L
1,520 SR
Queue Stats
172W - 141L
1,539 Elo+
Solo
Fenrir
Fenrir
batzoo10000
Fenrir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 156L
1,506 Elo+
Solo
Artio
Artio
hypno disco
Artio
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,434 Elo+
Solo
Team Averages
Level 125
1,397 SR
1,521 Elo+

VS

Team Averages
Level 136
1,444 SR
1,554 Elo+
Fafnir
Fafnir
Healbotgamer
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 60L
1,495 Elo+
Solo
Hou Yi
Hou Yi
Lexyvander8
Hou Yi
Level 160
God Stats
1W - 0L
1,646 SR
Queue Stats
64W - 57L
1,616 Elo+
Party 1
Chronos
Chronos
PlayerMutantSS
Chronos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,336 Elo+
Party 1
Terra
Terra
garbuno
Terra
Level 159
God Stats
1W - 0L
1,285 SR
Queue Stats
51W - 44L
1,708 Elo+
Party 1
Chiron
Chiron
metaloasis
Chiron
Level 144
God Stats
2W - 1L
1,286 SR
Queue Stats
39W - 38L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alzabar
Jing Wei
14
1 / 5 / 2
7,187
719
7,008
10,907
3,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Gnobreaker
Sun Wukong
13
2 / 7 / 2
7,275
728
10,278
14,252
11,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Yemoja
14
2 / 4 / 2
7,795
780
12,121
10,128
7,168
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
1 / 4 / 3
7,720
772
7,871
12,035
9,358
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

6
0 / 1 / 0
5,533
553
144
2,064
1,417
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 0 / 9
7,967
797
3,869
13,505
11,399
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hou Yi
15
7 / 2 / 9
9,333
933
13,358
10,710
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
2 / 2 / 12
8,555
856
5,316
8,128
4,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Terra
garbuno
Terra
15
2 / 1 / 17
9,335
934
6,294
11,576
12,482
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
metaloasis
Chiron
17
9 / 1 / 10
9,688
969
15,408
9,696
4,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
6
Kills
21
21
Deaths
6
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alzabar
Jing Wei
1
5
2
0.4
L
Sun Wukong
Gnobreaker
Sun Wukong
2
7
2
0.43
W
Fafnir
1
0
9
5.5
W
Hou Yi
7
2
9
5.75
L
Yemoja
2
4
2
0.75
W
2
2
12
4
L
Fenrir
1
4
3
0.63
W
Terra
garbuno
Terra
2
1
17
10.5
L
0
1
0
0
W
Chiron
metaloasis
Chiron
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,422
Damage
44,245
49,386
Taken
53,615
32,463
Mitigated
38,382
13,587
Healing
27,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alzabar
Jing Wei
7,008
4,061
1,279
1,575
10,907
3,479
0
3,786
7,121
0
17,082
L
Sun Wukong
Gnobreaker
Sun Wukong
10,278
1,404
347
1,907
14,252
11,041
0
4,270
9,982
146
21,182
W
Fafnir
3,869
998
879
7,200
13,505
11,399
156
2,145
11,360
5,484
0
W
Hou Yi
13,358
6,062
2,261
2,331
10,710
5,498
2,449
2,408
8,302
0
22,899
L
Yemoja
12,121
1,612
4,644
2,142
10,128
7,168
0
2,928
7,200
19,383
0
W
5,316
1,552
696
1,162
8,128
4,080
1,369
2,354
5,774
15,813
0
L
Fenrir
7,871
1,251
615
773
12,035
9,358
0
3,537
8,498
0
15,212
W
Terra
garbuno
Terra
6,294
472
3,397
2,823
11,576
12,482
140
2,686
8,890
11,419
0
L
144
94
162
143
2,064
1,417
0
958
1,106
312
0
W
Chiron
metaloasis
Chiron
15,408
6,836
3,757
3,217
9,696
4,923
1,741
2,818
6,878
0
31,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,510
Gold Earned
44,878
71
Minions Killed
101
0
Camps Cleared
0
661,165
Distance Traveled
844,183
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,187
719
19
2
0
178,828
1
L
Sun Wukong
7,275
728
18
2
0
127,266
0
W
Fafnir
7,967
797
5
1
0
114,403
1
W
Hou Yi
9,333
933
29
3
0
166,728
3
L
Yemoja
7,795
780
22
2
0
145,388
0
W
Chronos
8,555
856
28
3
0
185,754
1
L
Fenrir
7,720
772
11
1
0
187,031
4
W
Terra
9,335
934
8
1
0
196,209
1
L
Artio
5,533
553
1
0
0
22,652
0
W
Chiron
9,688
969
31
3
0
181,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role