Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Lumbago_And_ADHD
Set
Level 5
God Stats
10W - 1L
1,754 SR
Queue Stats
27W - 11L
1,756 Elo+
Party 1
Sylvanus
Sylvanus
YouDidntGetBeads
Sylvanus
Level 21
God Stats
3W - 0L
1,754 SR
Queue Stats
27W - 15L
1,769 Elo+
Party 1
Merlin
Merlin
jachan9
Merlin
Level 28
God Stats
7W - 6L
1,604 SR
Queue Stats
659W - 576L
1,574 Elo+
Solo
Hercules
Hercules
unlikely-doodle4
Hercules
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,704 Elo+
Party 1
Team Averages
Level 25
1,622 SR
1,660 Elo+

VS

Team Averages
Level 17
1,568 SR
1,595 Elo+
Bacchus
Bacchus
Calivetro6160
Bacchus
Level 6
God Stats
2W - 1L
1,346 SR
Queue Stats
83W - 93L
1,654 Elo+
Solo
Nemesis
Nemesis
Imbruvx
Nemesis
Level 14
God Stats
16W - 15L
1,758 SR
Queue Stats
85W - 78L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
iaanzao
Gilgamesh
Level 27
God Stats
3W - 1L
1,687 SR
Queue Stats
27W - 25L
1,626 Elo+
Solo
Olorun
Olorun
jABo_oFFiciAl
Olorun
Level 14
God Stats
0W - 2L
1,263 SR
Queue Stats
35W - 36L
1,476 Elo+
Solo
Cernunnos
Cernunnos
tickly-wipe7
Cernunnos
Level 24
God Stats
1W - 1L
1,783 SR
Queue Stats
82W - 68L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 1 / 0
6,316
632
3,677
6,489
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 1
6,302
630
4,251
6,012
2,144
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 2 / 3
5,769
577
2,626
4,791
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
jachan9
Merlin
10
1 / 1 / 1
5,858
586
3,478
3,289
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 0 / 0
5,675
568
2,815
5,520
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
0 / 2 / 1
4,070
407
2,213
4,552
3,214
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Imbruvx
Nemesis
9
3 / 1 / 0
5,256
526
2,964
4,636
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
iaanzao
Gilgamesh
7
2 / 4 / 0
4,666
467
1,753
6,524
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

9
0 / 2 / 1
4,862
486
1,821
4,848
1,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
tickly-wipe7
Cernunnos
8
0 / 1 / 2
4,887
489
3,024
5,552
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
10
Kills
5
5
Deaths
10
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
0
4
L
Bacchus
0
2
1
0.25
L
Nemesis
Imbruvx
Nemesis
3
1
0
3
W
2
1
1
2.5
W
0
2
3
0.75
L
Gilgamesh
iaanzao
Gilgamesh
2
4
0
0.5
L
0
2
1
0.25
W
Merlin
jachan9
Merlin
1
1
1
1.5
L
Cernunnos
tickly-wipe7
Cernunnos
0
1
2
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,847
Damage
11,775
26,101
Taken
26,112
9,501
Mitigated
12,364
8,880
Healing
6,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,677
2,466
0
2,357
6,489
2,226
220
648
5,841
0
26,533
L
Bacchus
2,213
644
0
785
4,552
3,214
0
795
3,557
8,728
0
L
Nemesis
Imbruvx
Nemesis
2,964
1,166
0
814
4,636
1,661
0
446
3,698
0
26,427
W
4,251
2,164
0
2,371
6,012
2,144
676
351
5,661
0
39,043
W
2,626
876
263
1,578
4,791
2,077
0
800
3,991
21,244
5,450
L
Gilgamesh
iaanzao
Gilgamesh
1,753
303
0
1,149
6,524
4,728
0
0
6,204
0
17,689
L
1,821
842
0
1,348
4,848
1,424
0
2,792
1,627
22,560
0
W
Merlin
jachan9
Merlin
3,478
39
0
1,649
3,289
993
346
1,563
1,726
27,110
0
L
Cernunnos
tickly-wipe7
Cernunnos
3,024
1,034
0
2,126
5,552
1,337
0
1,361
4,081
0
23,289
W
2,815
1,340
0
662
5,520
2,061
0
672
4,848
0
15,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
23,741
303
Minions Killed
196
0
Camps Cleared
0
1,020,964
Distance Traveled
842,277
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,316
632
80
8
0
235,554
0
L
Bacchus
4,070
407
15
2
0
182,699
3
L
Nemesis
5,256
526
50
5
0
207,486
1
W
Set
6,302
630
82
8
0
195,068
0
W
Sylvanus
5,769
577
63
6
0
180,936
3
L
Gilgamesh
4,666
467
31
3
0
124,698
0
L
Olorun
4,862
486
51
5
0
165,711
2
W
Merlin
5,858
586
58
6
0
179,662
3
L
Cernunnos
4,887
489
49
5
0
161,683
1
W
Hercules
5,675
568
20
2
0
229,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role