Player Matchup

Yemoja
Yemoja
Browniez739
Yemoja
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
Kosmic714
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
Quicarus
Artio
Level 27
God Stats
5W - 8L
1,424 SR
Queue Stats
5W - 8L
1,109 Elo+
Solo
Thor
Thor
Trip2Solid
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,336 Elo+
Solo
Tiamat
Tiamat
Zephrym-
Tiamat
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 22L
1,236 Elo+
Solo
Team Averages
Level 14
1,485 SR
1,336 Elo+

VS

Team Averages
Level 9
1,420 SR
1,366 Elo+
Bellona
Bellona
Andymatador16
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Burnefyre69
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,125 Elo+
Solo
Tiamat
Tiamat
GABING
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
Jacoball
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
OffsetLingo
Sun Wukong
Level 11
God Stats
4W - 6L
1,099 SR
Queue Stats
96W - 77L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
6 / 4 / 10
10,752
512
8,521
13,485
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Kosmic714
Neith
15
7 / 4 / 0
10,524
501
8,368
11,207
4,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
Quicarus
Artio
7
1 / 1 / 1
7,487
357
1,282
3,404
1,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
18 / 4 / 8
12,219
582
18,962
15,553
7,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Zephrym-
Tiamat
18
16 / 1 / 10
12,362
589
19,092
13,471
7,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 13 / 0
8,094
385
5,472
15,816
10,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
8
0 / 15 / 2
6,818
325
716
16,151
4,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
GABING
Tiamat
12
1 / 13 / 2
7,802
372
3,509
16,031
5,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
0 / 13 / 2
7,662
365
2,474
22,461
17,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
OffsetLingo
Sun Wukong
18
9 / 2 / 2
12,000
571
18,767
19,603
17,765
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
48
Kills
12
14
Deaths
56
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
13
0
0.15
W
Yemoja
6
4
10
2.75
L
Yemoja
0
15
2
0.07
L
Tiamat
GABING
Tiamat
1
13
2
0.15
L
Ares
0
13
2
0.08
W
Neith
Kosmic714
Neith
7
4
0
1.75
L
Sun Wukong
OffsetLingo
Sun Wukong
9
2
2
5
W
Artio
Quicarus
Artio
1
1
1
1.5
W
18
4
8
5.5
W
Tiamat
Zephrym-
Tiamat
16
1
10
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,225
Damage
30,938
57,120
Taken
90,062
33,428
Mitigated
56,053
12,075
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
5,472
2,406
0
366
15,816
10,892
47
4,956
10,830
0
29,004
W
Yemoja
8,521
1,992
1,899
857
13,485
12,794
969
662
12,823
33,838
0
L
Yemoja
716
375
593
0
16,151
4,639
523
5,504
10,378
15,543
0
L
Tiamat
GABING
Tiamat
3,509
812
0
1,800
16,031
5,497
546
6,040
9,538
28,491
0
L
Ares
2,474
562
0
526
22,461
17,260
620
5,621
16,520
16,310
0
W
Neith
Kosmic714
Neith
8,368
4,617
0
1,869
11,207
4,128
5,967
332
10,875
0
54,160
L
Sun Wukong
OffsetLingo
Sun Wukong
18,767
3,340
0
4,906
19,603
17,765
418
5,385
13,901
0
82,873
W
Artio
Quicarus
Artio
1,282
115
201
1,068
3,404
1,425
0
0
3,404
6,224
0
W
18,962
6,554
0
0
15,553
7,122
3,420
3,350
12,189
0
52,653
W
Tiamat
Zephrym-
Tiamat
19,092
2,487
0
6,181
13,471
7,959
787
2,261
11,130
71,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,344
Gold Earned
42,376
335
Minions Killed
278
0
Camps Cleared
0
1,681,539
Distance Traveled
1,730,831
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,094
385
50
2
0
336,180
2
W
Yemoja
10,752
512
45
2
0
375,684
0
L
Yemoja
6,818
325
24
1
0
257,736
0
L
Tiamat
7,802
372
40
2
0
350,987
0
L
Ares
7,662
365
24
1
0
364,102
2
W
Neith
10,524
501
93
4
0
371,334
3
L
Sun Wukong
12,000
571
140
7
0
421,826
0
W
Artio
7,487
357
11
1
0
188,217
1
W
Thor
12,219
582
70
3
0
387,386
0
W
Tiamat
12,362
589
116
6
0
358,918
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role