Player Matchup

Danzaburou
Danzaburou
Dr SWOLE Squad
Danzaburou
Level 25
God Stats
17W - 21L
1,659 SR
Queue Stats
139W - 164L
1,422 Elo+
Party 1
Ymir
Ymir
GVObigCHILL
Ymir
Level 83
God Stats
6W - 3L
1,589 SR
Queue Stats
110W - 110L
1,407 Elo+
Party 1
Mulan
Mulan
Negrinho2303
Mulan
Level 28
God Stats
12W - 17L
1,495 SR
Queue Stats
34W - 41L
1,449 Elo+
Party 2
Serqet
Serqet
icesword15
Serqet
Level 79
God Stats
15W - 13L
1,570 SR
Queue Stats
69W - 76L
1,484 Elo+
Party 2
Janus
Janus
silentcristal53
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,428 Elo+
Party 2
Team Averages
Level 46
1,563 SR
1,438 Elo+

VS

Team Averages
Level 43
1,555 SR
1,472 Elo+
Neith
Neith
Destructores42
Neith
Level 62
God Stats
5W - 1L
1,500 SR
Queue Stats
34W - 23L
1,730 Elo+
Solo
Kuzenbo
Kuzenbo
Mamba Negra1634
Kuzenbo
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,235 Elo+
Party 3
Amaterasu
Amaterasu
PenguinProdigy
Amaterasu
Level 43
God Stats
5W - 7L
1,686 SR
Queue Stats
176W - 181L
1,423 Elo+
Party 4
Camazotz
Camazotz
ThUnDerGoDd
Camazotz
Level 29
God Stats
24W - 11L
1,521 SR
Queue Stats
187W - 196L
1,426 Elo+
Party 4
Raijin
Raijin
lobonix
Raijin
Level 62
God Stats
30W - 28L
1,571 SR
Queue Stats
312W - 284L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr SWOLE Squad
Danzaburou
8
0 / 3 / 1
5,083
508
3,371
5,859
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 4 / 0
4,925
493
2,341
7,280
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 6 / 0
5,474
547
4,928
7,915
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
icesword15
Serqet
9
1 / 2 / 0
5,299
530
2,509
6,497
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 6 / 0
4,737
474
1,707
5,869
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,126
613
5,285
6,117
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
5 / 1 / 3
6,013
601
3,215
4,939
2,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
PenguinProdigy
Amaterasu
11
4 / 2 / 1
6,655
666
3,578
5,585
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
ThUnDerGoDd
Camazotz
11
4 / 0 / 5
6,384
638
4,291
6,039
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
lobonix
Raijin
12
7 / 1 / 2
7,069
707
6,748
5,089
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
5
Kills
21
21
Deaths
5
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
Danzaburou
Dr SWOLE Squad
Danzaburou
0
3
1
0.17
L
1
4
0
0.25
W
5
1
3
6.5
L
2
6
0
0.33
W
Amaterasu
PenguinProdigy
Amaterasu
4
2
1
2.25
W
Camazotz
ThUnDerGoDd
Camazotz
4
0
5
6.5
L
Serqet
icesword15
Serqet
1
2
0
0.5
W
Raijin
lobonix
Raijin
7
1
2
8
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
23,117
33,420
Taken
27,769
12,850
Mitigated
10,480
7,364
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,285
1,878
0
2,535
6,117
1,537
0
827
5,106
0
34,394
L
Danzaburou
Dr SWOLE Squad
Danzaburou
3,371
1,347
0
1,689
5,859
1,750
0
1,036
4,823
0
26,587
L
2,341
271
0
1,728
7,280
3,625
0
1,888
5,392
14,219
0
W
3,215
1,522
0
672
4,939
2,955
165
1,275
3,564
9,630
0
L
4,928
1,162
0
1,060
7,915
3,748
0
992
6,923
0
20,202
W
Amaterasu
PenguinProdigy
Amaterasu
3,578
1,654
0
2,631
5,585
2,679
817
0
5,288
0
24,690
W
Camazotz
ThUnDerGoDd
Camazotz
4,291
2,565
0
2,596
6,039
1,761
0
785
5,220
0
31,678
L
Serqet
icesword15
Serqet
2,509
473
0
2,362
6,497
2,060
0
1,996
4,501
0
23,124
W
Raijin
lobonix
Raijin
6,748
939
0
1,482
5,089
1,548
274
899
3,809
40,145
0
L
1,707
111
0
525
5,869
1,667
0
4,051
1,818
14,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,518
Gold Earned
32,247
203
Minions Killed
259
0
Camps Cleared
0
949,665
Distance Traveled
1,046,766
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,126
613
61
6
0
200,153
2
L
Danzaburou
5,083
508
42
4
0
179,822
0
L
Ymir
4,925
493
25
3
0
192,281
0
W
Kuzenbo
6,013
601
18
2
0
201,386
1
L
Mulan
5,474
547
46
5
0
170,405
0
W
Amaterasu
6,655
666
46
5
0
208,509
5
W
Camazotz
6,384
638
63
6
0
228,798
2
L
Serqet
5,299
530
58
6
0
228,255
3
W
Raijin
7,069
707
71
7
0
207,920
0
L
Janus
4,737
474
32
3
0
178,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role