Player Matchup

Fafnir
Fafnir
DatHonkay
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,322 Elo+
Party 3
Chronos
Chronos
Eddie Hay
Chronos
Level 28
God Stats
9W - 11L
1,591 SR
Queue Stats
67W - 72L
1,398 Elo+
Party 3
Gilgamesh
Gilgamesh
Sekken7777
Gilgamesh
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
15W - 13L
1,355 Elo+
Party 3
Tiamat
Tiamat
Suddzzy
Tiamat
Level 25
God Stats
1W - 4L
1,704 SR
Queue Stats
40W - 39L
1,380 Elo+
Party 3
Nemesis
Nemesis
isak2034
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,296 Elo+
Solo
Team Averages
Level 22
1,559 SR
1,350 Elo+

VS

Team Averages
Level 25
1,434 SR
1,343 Elo+
Zeus
Zeus
Bigboyjones679
Zeus
Level 27
God Stats
15W - 19L
1,618 SR
Queue Stats
66W - 85L
1,366 Elo+
Party 1
Artio
Artio
Blizzard9426
Artio
Level 26
God Stats
2W - 3L
1,274 SR
Queue Stats
40W - 53L
1,371 Elo+
Party 1
Izanami
Izanami
MachetteMayhem
Izanami
Level 37
God Stats
7W - 5L
1,495 SR
Queue Stats
149W - 164L
1,375 Elo+
Party 1
Cerberus
Cerberus
Ryukook8152
Cerberus
Level 28
God Stats
14W - 11L
1,484 SR
Queue Stats
65W - 69L
1,471 Elo+
Party 2
Bellona
Bellona
candle1602
Bellona
Level 6
God Stats
1W - 1L
1,299 SR
Queue Stats
4W - 10L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DatHonkay
Fafnir
11
2 / 4 / 3
8,319
489
5,735
13,958
12,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Eddie Hay
Chronos
12
3 / 8 / 3
8,450
497
5,426
12,263
3,161
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Sekken7777
Gilgamesh
14
4 / 1 / 0
8,107
477
6,258
9,735
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Suddzzy
Tiamat
13
0 / 7 / 0
7,561
445
4,053
12,786
10,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
isak2034
Nemesis
11
1 / 7 / 0
6,987
411
4,164
11,857
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
8,721
513
7,016
8,362
2,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 2 / 6
9,830
578
9,828
14,600
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 2 / 3
10,463
615
12,399
10,480
3,801
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Ryukook8152
Cerberus
15
7 / 1 / 5
9,496
559
6,858
11,159
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
candle1602
Bellona
13
0 / 3 / 2
7,764
457
2,117
9,073
6,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
10
Kills
27
27
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
8
2
6
5.5
L
Fafnir
DatHonkay
Fafnir
2
4
3
0.88
L
Chronos
Eddie Hay
Chronos
3
8
3
0.56
W
8
2
3
4.75
W
Cerberus
Ryukook8152
Cerberus
7
1
5
9.5
L
Gilgamesh
Sekken7777
Gilgamesh
4
1
0
4
L
Tiamat
Suddzzy
Tiamat
0
7
0
0
W
Bellona
candle1602
Bellona
0
3
2
0.33
L
Nemesis
isak2034
Nemesis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
38,218
60,599
Taken
53,674
36,829
Mitigated
29,840
14,781
Healing
18,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,016
1,700
0
2,911
8,362
2,308
260
567
7,777
49,140
0
W
9,828
1,842
24
5,725
14,600
12,915
1,546
6,006
8,576
45,913
0
L
Fafnir
DatHonkay
Fafnir
5,735
1,293
882
4,120
13,958
12,995
23
5,888
8,070
16,631
0
L
Chronos
Eddie Hay
Chronos
5,426
2,040
503
1,642
12,263
3,161
519
8,895
3,368
25,525
0
W
12,399
9,292
0
4,067
10,480
3,801
1,898
4,320
5,970
0
64,340
W
Cerberus
Ryukook8152
Cerberus
6,858
835
0
5,765
11,159
4,567
756
2,953
8,128
61,509
0
L
Gilgamesh
Sekken7777
Gilgamesh
6,258
1,249
231
2,389
9,735
5,700
604
1,939
7,796
0
37,494
L
Tiamat
Suddzzy
Tiamat
4,053
514
0
2,388
12,786
10,778
980
3,246
9,540
39,575
0
W
Bellona
candle1602
Bellona
2,117
696
0
417
9,073
6,249
132
1,064
8,009
0
28,766
L
Nemesis
isak2034
Nemesis
4,164
2,015
0
2,626
11,857
4,195
0
3,734
8,123
0
35,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
46,274
254
Minions Killed
477
0
Camps Cleared
0
1,436,678
Distance Traveled
1,610,599
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,721
513
80
5
0
335,385
0
W
Artio
9,830
578
75
4
0
320,072
2
L
Fafnir
8,319
489
23
1
0
280,381
2
L
Chronos
8,450
497
34
2
0
270,063
0
W
Izanami
10,463
615
122
7
0
304,850
2
W
Cerberus
9,496
559
142
8
0
305,611
0
L
Gilgamesh
8,107
477
71
4
0
339,318
3
L
Tiamat
7,561
445
68
4
0
247,427
0
W
Bellona
7,764
457
58
3
0
344,681
0
L
Nemesis
6,987
411
58
3
0
299,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role