Player Matchup

Amaterasu
Amaterasu
JPabloPena
Amaterasu
Level 128
God Stats
2W - 0L
1,789 SR
Queue Stats
8W - 11L
1,504 Elo+
Party 2
Hera
Hera
JuanFe_Uribe
Hera
Level 114
God Stats
1W - 2L
1,296 SR
Queue Stats
3W - 5L
1,536 Elo+
Party 2
Medusa
Medusa
Tyson_555
Medusa
Level 98
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 7L
1,280 Elo+
Party 2
Awilix
Awilix
XxfelipeperezxX
Awilix
Level 159
God Stats
1W - 1L
1,318 SR
Queue Stats
263W - 273L
1,541 Elo+
Party 2
Ymir
Ymir
xALEJO390x
Ymir
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 11L
1,579 Elo+
Party 2
Team Averages
Level 122
1,522 SR
1,488 Elo+

VS

Team Averages
Level 91
1,478 SR
1,374 Elo+
Ymir
Ymir
DTA_Daddy13
Ymir
Level 119
God Stats
23W - 35L
1,400 SR
Queue Stats
907W - 1,039L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
GodKiller2160
Gilgamesh
Level 67
God Stats
19W - 24L
1,413 SR
Queue Stats
173W - 221L
1,295 Elo+
Solo
Zeus
Zeus
Lxavi2508
Zeus
Level 103
God Stats
18W - 23L
1,493 SR
Queue Stats
565W - 641L
1,358 Elo+
Party 1
Bakasura
Bakasura
VexingKitten891
Bakasura
Level 60
God Stats
5W - 4L
1,712 SR
Queue Stats
73W - 82L
1,498 Elo+
Solo
Danzaburou
Danzaburou
jeduardo_a12
Danzaburou
Level 105
God Stats
30W - 46L
1,371 SR
Queue Stats
300W - 402L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JPabloPena
Amaterasu
13
4 / 3 / 1
7,833
603
2,904
7,553
4,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 2 / 5
8,012
616
6,468
4,831
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Tyson_555
Medusa
12
4 / 1 / 7
7,011
539
7,809
9,581
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 1 / 2
7,950
612
4,153
6,764
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 0 / 7
7,597
584
4,002
9,128
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,793
446
4,354
7,750
5,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
GodKiller2160
Gilgamesh
13
4 / 5 / 1
7,387
568
6,753
9,396
4,013
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
10
0 / 6 / 2
6,011
462
4,047
6,566
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
12
1 / 5 / 3
7,193
553
4,454
9,704
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
jeduardo_a12
Danzaburou
9
1 / 5 / 0
5,940
457
3,484
7,357
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
25
Kills
7
7
Deaths
25
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Gilgamesh
GodKiller2160
Gilgamesh
4
5
1
0.9
W
Amaterasu
JPabloPena
Amaterasu
4
3
1
1.5
W
4
2
5
3.25
L
Zeus
0
6
2
0.17
W
Medusa
Tyson_555
Medusa
4
1
7
7.5
L
Bakasura
1
5
3
0.5
W
7
1
2
8
L
Danzaburou
jeduardo_a12
Danzaburou
1
5
0
0.2
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,336
Damage
23,092
37,857
Taken
40,773
16,386
Mitigated
17,512
13,773
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,354
543
0
1,362
7,750
5,250
0
2,033
5,717
15,529
0
L
Gilgamesh
GodKiller2160
Gilgamesh
6,753
2,049
0
1,990
9,396
4,013
891
2,117
7,197
0
38,893
W
Amaterasu
JPabloPena
Amaterasu
2,904
2,050
0
2,624
7,553
4,413
2,234
140
7,375
0
37,021
W
6,468
1,816
0
710
4,831
1,642
534
1,277
3,352
49,004
0
L
Zeus
4,047
447
0
999
6,566
1,760
0
1,825
4,659
24,686
0
W
Medusa
Tyson_555
Medusa
7,809
3,330
0
4,232
9,581
3,092
246
2,409
7,124
0
36,753
L
Bakasura
4,454
3,425
0
1,996
9,704
3,810
0
3,672
5,868
0
38,548
W
4,153
1,269
0
3,228
6,764
2,338
0
1,794
4,803
0
41,092
L
Danzaburou
jeduardo_a12
Danzaburou
3,484
1,298
0
890
7,357
2,679
62
495
6,862
0
25,888
W
4,002
330
294
2,685
9,128
4,901
247
2,312
6,566
21,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,403
Gold Earned
32,324
377
Minions Killed
259
0
Camps Cleared
0
1,224,407
Distance Traveled
1,002,373
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,793
446
14
1
0
163,510
0
L
Gilgamesh
7,387
568
71
5
0
231,747
4
W
Amaterasu
7,833
603
80
6
0
212,318
4
W
Hera
8,012
616
109
8
0
244,705
1
L
Zeus
6,011
462
58
4
0
190,384
2
W
Medusa
7,011
539
57
4
0
243,913
0
L
Bakasura
7,193
553
85
7
0
232,003
5
W
Awilix
7,950
612
93
7
0
286,130
0
L
Danzaburou
5,940
457
31
2
0
184,729
1
W
Ymir
7,597
584
38
3
0
237,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role