Player Matchup

Achilles
Achilles
DoctorCuckery
Achilles
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
416W - 428L
1,475 Elo+
Solo
Tiamat
Tiamat
JORDANBRAYAN35
Tiamat
Level 138
God Stats
7W - 7L
1,501 SR
Queue Stats
429W - 378L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Mitsukyrex
Cthulhu
Level 15
God Stats
1W - 2L
1,320 SR
Queue Stats
139W - 157L
1,338 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WEZKER-MERCER
Tsukuyomi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 90L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
lorenzo_brr
Danzaburou
Level 15
God Stats
2W - 9L
1,310 SR
Queue Stats
640W - 624L
1,338 Elo+
Party 2
Team Averages
Level 68
1,426 SR
1,412 Elo+

VS

Team Averages
Level 57
1,595 SR
1,478 Elo+
Ares
Ares
AdamantKaizer
Ares
Level 60
God Stats
19W - 17L
1,602 SR
Queue Stats
268W - 263L
1,553 Elo+
Party 1
Izanami
Izanami
AusIsDaBoss
Izanami
Level 28
God Stats
12W - 7L
1,602 SR
Queue Stats
99W - 114L
1,332 Elo+
Party 3
Kukulkan
Kukulkan
BebeJ_Fire8
Kukulkan
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
394W - 448L
1,440 Elo+
Solo
Tiamat
Tiamat
CrimsonVeil51
Tiamat
Level 119
God Stats
47W - 33L
1,648 SR
Queue Stats
474W - 442L
1,563 Elo+
Party 3
Zeus
Zeus
Nonimonster
Zeus
Level 44
God Stats
8W - 8L
1,623 SR
Queue Stats
223W - 223L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DoctorCuckery
Achilles
17
8 / 2 / 2
9,951
524
10,930
18,271
22,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 6 / 1
8,856
466
4,786
10,076
5,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Mitsukyrex
Cthulhu
11
2 / 3 / 4
8,029
423
4,931
16,325
13,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
WEZKER-MERCER
Tsukuyomi
13
3 / 9 / 4
8,000
421
6,671
14,479
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
lorenzo_brr
Danzaburou
11
2 / 6 / 2
7,307
385
4,359
12,332
3,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
9,537
502
8,756
14,247
14,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
AusIsDaBoss
Izanami
12
0 / 4 / 1
7,591
400
1,032
10,843
3,431
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
BebeJ_Fire8
Kukulkan
15
7 / 4 / 5
9,389
494
12,618
8,060
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 1 / 5
11,413
601
21,067
8,388
7,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 8 / 1
9,423
496
10,768
13,915
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
18
Kills
25
26
Deaths
19
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
W
Izanami
AusIsDaBoss
Izanami
0
4
1
0.13
W
Kukulkan
BebeJ_Fire8
Kukulkan
7
4
5
2.38
W
11
1
5
13.5
L
Achilles
DoctorCuckery
Achilles
8
2
2
4.5
L
3
6
1
0.58
L
Cthulhu
Mitsukyrex
Cthulhu
2
3
4
1.33
W
1
8
1
0.19
L
Tsukuyomi
WEZKER-MERCER
Tsukuyomi
3
9
4
0.56
L
Danzaburou
lorenzo_brr
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,677
Damage
54,241
71,483
Taken
55,453
51,582
Mitigated
32,699
14,230
Healing
13,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,756
698
0
864
14,247
14,182
558
3,922
10,147
24,592
0
W
Izanami
AusIsDaBoss
Izanami
1,032
679
0
4,437
10,843
3,431
286
933
9,734
0
51,396
W
Kukulkan
BebeJ_Fire8
Kukulkan
12,618
1,285
0
1,140
8,060
3,661
765
1,098
6,962
49,308
0
W
21,067
1,194
0
2,834
8,388
7,152
860
2,749
5,370
75,260
0
L
Achilles
DoctorCuckery
Achilles
10,930
2,805
0
5,095
18,271
22,911
520
13,450
4,683
0
48,303
L
4,786
262
0
1,879
10,076
5,980
460
8,188
1,472
39,547
0
L
Cthulhu
Mitsukyrex
Cthulhu
4,931
380
437
2,461
16,325
13,521
0
11,685
4,118
26,946
0
W
10,768
4,512
0
3,835
13,915
4,273
832
507
12,608
57,099
0
L
Tsukuyomi
WEZKER-MERCER
Tsukuyomi
6,671
2,287
0
1,627
14,479
5,199
18
9,134
4,879
0
42,688
L
Danzaburou
lorenzo_brr
Danzaburou
4,359
2,376
723
2,008
12,332
3,971
90
8,738
3,122
0
25,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,143
Gold Earned
47,353
341
Minions Killed
441
0
Camps Cleared
0
1,663,750
Distance Traveled
1,751,424
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,537
502
24
1
0
408,129
2
W
Izanami
7,591
400
91
5
0
357,266
0
W
Kukulkan
9,389
494
74
4
0
337,243
0
W
Tiamat
11,413
601
144
8
0
375,484
1
L
Achilles
9,951
524
91
5
0
348,335
0
L
Tiamat
8,856
466
85
4
0
350,520
6
L
Cthulhu
8,029
423
54
3
0
318,587
4
W
Zeus
9,423
496
108
6
0
273,302
0
L
Tsukuyomi
8,000
421
72
4
0
341,259
1
L
Danzaburou
7,307
385
39
2
0
305,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role