Player Matchup

Agni
Agni
Silver III
SrSmoked
Agni
Silver III
Level 125
God Stats
0W - 2L
1,480 SR
Queue Stats
2W - 9L
1,498 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,480 SR
1,498 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,500 SR
1,500 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
5 / 3 / 0
11,229
864
11,912
16,486
6,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AnubisBakasuraAh Muzen CabChronosHe Bo

VS

Bans
FreyaSetKaliPeleSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
3 / 5 / 0
10,824
833
13,207
18,848
11,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
5
Kills
3
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
5
0
0.6
L
Agni
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,912
Damage
13,207
16,486
Taken
18,848
6,431
Mitigated
11,853
8,298
Healing
5,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,207
6,996
0
5,094
18,848
11,853
1,514
11,961
6,887
294
82,747
L
Agni
11,912
713
0
8,298
16,486
6,431
491
330
16,156
78,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,229
Gold Earned
10,824
137
Minions Killed
125
0
Camps Cleared
0
264,220
Distance Traveled
214,217
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,824
833
125
10
0
214,217
4
L
Agni
11,229
864
137
11
0
264,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role