Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CosbysMixDrink
Danzaburou
Level 89
God Stats
8W - 4L
1,802 SR
Queue Stats
133W - 104L
1,534 Elo+
Party 3
Sylvanus
Sylvanus
LikwidRabbette
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 147L
1,571 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Sandy4Ever
Cu Chulainn
Level 126
God Stats
37W - 26L
1,640 SR
Queue Stats
363W - 303L
1,535 Elo+
Party 1
Hades
Hades
wolfito000
Hades
Level 109
God Stats
4W - 1L
1,639 SR
Queue Stats
423W - 392L
1,488 Elo+
Party 1
Team Averages
Level 102
1,616 SR
1,526 Elo+

VS

Team Averages
Level 115
1,612 SR
1,544 Elo+
Medusa
Medusa
 
Medusa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cabrakan NX
Janus
Level 149
God Stats
3W - 6L
1,690 SR
Queue Stats
155W - 135L
1,519 Elo+
Solo
Hel
Hel
DanCanterville
Hel
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 63L
1,605 Elo+
Party 2
King Arthur
King Arthur
OCEZ18
King Arthur
Level 98
God Stats
32W - 24L
1,592 SR
Queue Stats
158W - 133L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
ReadyEddyy
Tsukuyomi
Level 121
God Stats
0W - 1L
1,777 SR
Queue Stats
63W - 48L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
7 / 2 / 6
9,729
572
8,780
15,782
7,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
CosbysMixDrink
Danzaburou
14
2 / 6 / 13
9,759
574
10,967
12,287
4,500
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
12
4 / 5 / 7
8,484
499
6,288
12,874
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
Sandy4Ever
Cu Chulainn
19
14 / 0 / 6
11,863
698
18,653
15,527
12,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
17
6 / 1 / 6
10,612
624
10,961
10,400
6,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
9 / 9 / 3
9,004
530
12,939
17,031
6,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 5
8,801
518
9,919
11,767
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 7
7,217
425
2,017
9,476
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
OCEZ18
King Arthur
13
0 / 7 / 3
7,851
462
9,297
15,003
10,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
ReadyEddyy
Tsukuyomi
13
4 / 9 / 3
8,331
490
7,848
16,407
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
33
Kills
14
14
Deaths
33
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
6
5
L
Medusa
 
Medusa
9
9
3
1.17
L
1
4
5
0.88
W
Danzaburou
CosbysMixDrink
Danzaburou
2
6
13
1.42
L
0
4
7
0.88
W
Sylvanus
4
5
7
1.5
L
King Arthur
OCEZ18
King Arthur
0
7
3
0.21
L
Tsukuyomi
ReadyEddyy
Tsukuyomi
4
9
3
0.61
W
Cu Chulainn
Sandy4Ever
Cu Chulainn
14
0
6
17
W
Hades
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,649
Damage
42,020
66,870
Taken
69,684
41,765
Mitigated
34,162
23,132
Healing
18,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,780
2,743
0
383
15,782
7,953
0
3,970
11,546
0
63,018
L
Medusa
 
Medusa
12,939
6,478
0
1,930
17,031
6,278
1,102
5,094
11,937
0
43,407
L
9,919
409
0
2,108
11,767
4,310
0
2,475
9,292
59,873
0
W
Danzaburou
CosbysMixDrink
Danzaburou
10,967
4,922
0
3,470
12,287
4,500
1,511
1,924
10,261
0
51,133
L
2,017
343
5,078
4,367
9,476
7,583
324
3,199
6,277
17,672
0
W
Sylvanus
6,288
2,863
1,196
3,965
12,874
10,596
209
2,380
10,420
19,885
6,355
L
King Arthur
OCEZ18
King Arthur
9,297
376
0
2,202
15,003
10,080
0
3,158
11,845
0
46,115
L
Tsukuyomi
ReadyEddyy
Tsukuyomi
7,848
2,173
0
3,174
16,407
5,911
0
2,690
13,717
0
41,086
W
Cu Chulainn
Sandy4Ever
Cu Chulainn
18,653
4,151
0
8,469
15,527
12,437
1,023
2,166
13,243
0
84,917
W
Hades
10,961
1,332
475
5,174
10,400
6,279
1,617
862
9,464
63,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,447
Gold Earned
41,204
503
Minions Killed
412
0
Camps Cleared
0
1,604,074
Distance Traveled
1,529,259
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,729
572
85
5
0
372,875
9
L
Medusa
9,004
530
73
4
0
291,924
2
L
Janus
8,801
518
124
7
0
326,229
6
W
Danzaburou
9,759
574
89
5
0
300,075
0
L
Hel
7,217
425
41
2
0
305,707
2
W
Sylvanus
8,484
499
30
2
0
289,337
6
L
King Arthur
7,851
462
103
6
0
290,932
2
L
Tsukuyomi
8,331
490
71
4
0
314,467
4
W
Cu Chulainn
11,863
698
161
9
0
333,699
0
W
Hades
10,612
624
138
8
0
308,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role