Player Matchup

Anhur
Anhur
Diamond I
Im Kaxi
Anhur
Diamond I
Level 156
God Stats
16W - 1L
1,805 SR
Queue Stats
37W - 3L
2,626 MMR
Party 1
Athena
Athena
Masters
ShArK fAcE97
Athena
Masters
Level 148
God Stats
7W - 3L
1,946 SR
Queue Stats
305W - 211L
2,146 MMR
Party 1
Sol
Sol
Masters
TwoFαcedGod
Sol
Masters
Level 129
God Stats
9W - 4L
1,826 SR
Queue Stats
190W - 159L
2,587 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 144
1,859 SR
2,453 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,683 SR
2,235 MMR
Skadi
Skadi
Diamond V
Sm0kyreaper420
Skadi
Diamond V
Level 149
God Stats
32W - 18L
1,767 SR
Queue Stats
87W - 88L
2,310 MMR
Party 2
Xing Tian
Xing Tian
Platinum I
Toto I24l
Xing Tian
Platinum I
Level 156
God Stats
9W - 12L
1,595 SR
Queue Stats
412W - 454L
2,043 MMR
Party 2
Scylla
Scylla
Diamond III
Twiblr
Scylla
Diamond III
Level 158
God Stats
8W - 8L
1,686 SR
Queue Stats
57W - 46L
2,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Im Kaxi
Anhur
20
4 / 3 / 3
15,641
602
19,467
20,012
8,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
16
0 / 5 / 6
15,136
582
6,349
30,607
45,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 2 / 3
15,200
585
21,568
11,532
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
FenrirAphroditeTiamatCabrakanGilgamesh

VS

Bans
Guan YuAchillesMedusaChaacCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 4
15,035
578
16,148
18,468
6,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Toto I24l
Xing Tian
17
0 / 4 / 8
14,671
564
8,224
28,437
35,022
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Twiblr
Scylla
20
8 / 0 / 2
17,356
668
24,170
16,747
6,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
8
Kills
10
10
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
Im Kaxi
Anhur
4
3
3
1.83
W
Athena
0
5
6
0.6
L
2
4
4
1
L
Xing Tian
Toto I24l
Xing Tian
0
4
8
1
L
Scylla
Twiblr
Scylla
8
0
2
9
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,384
Damage
48,542
62,151
Taken
63,652
58,995
Mitigated
48,096
11,671
Healing
18,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Im Kaxi
Anhur
19,467
13,895
0
5,055
20,012
8,578
1,277
9,472
10,540
0
130,128
W
Athena
6,349
2,119
0
2,472
30,607
45,344
0
16,054
14,553
18,070
0
L
16,148
7,389
0
3,541
18,468
6,745
2,302
9,840
8,326
0
82,612
L
Xing Tian
Toto I24l
Xing Tian
8,224
533
0
3,536
28,437
35,022
558
6,889
21,200
45,733
0
L
Scylla
Twiblr
Scylla
24,170
2,572
278
10,713
16,747
6,329
1,678
10,418
5,846
181,306
0
W
21,568
4,353
0
4,144
11,532
5,073
2,511
6,923
4,609
100,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,977
Gold Earned
47,062
288
Minions Killed
334
0
Camps Cleared
0
1,460,183
Distance Traveled
1,475,006
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,641
602
143
6
0
478,315
4
W
Athena
15,136
582
16
1
0
473,217
4
L
Skadi
15,035
578
85
3
0
481,179
1
L
Xing Tian
14,671
564
37
1
0
474,104
7
L
Scylla
17,356
668
212
8
0
519,723
7
W
Sol
15,200
585
129
5
0
508,651
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role