Player Matchup

Bakasura
Bakasura
CraaaazyDave
Bakasura
Level 18
God Stats
1W - 3L
1,779 SR
Queue Stats
4W - 6L
1,574 Elo+
Party 3
Agni
Agni
Ookyspooks
Agni
Level 28
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 2L
1,574 Elo+
Party 3
Yemoja
Yemoja
Taozi_baozi
Yemoja
Level 129
God Stats
0W - 1L
1,833 SR
Queue Stats
2W - 7L
1,213 Elo+
Party 3
Camazotz
Camazotz
ThatGuyUKnow1995
Camazotz
Level 148
God Stats
0W - 1L
1,225 SR
Queue Stats
7W - 12L
1,397 Elo+
Party 3
Skadi
Skadi
rarity667
Skadi
Level 46
God Stats
0W - 1L
1,782 SR
Queue Stats
4W - 5L
1,651 Elo+
Party 3
Team Averages
Level 74
1,675 SR
1,482 Elo+

VS

Team Averages
Level 65
1,513 SR
1,478 Elo+
Sylvanus
Sylvanus
Doogolous
Sylvanus
Level 32
God Stats
32W - 30L
1,445 SR
Queue Stats
102W - 105L
1,440 Elo+
Party 2
Medusa
Medusa
Ratingou
Medusa
Level 17
God Stats
14W - 14L
1,541 SR
Queue Stats
20W - 26L
1,401 Elo+
Party 1
Zeus
Zeus
RomeUltimo10
Zeus
Level 117
God Stats
2W - 1L
1,764 SR
Queue Stats
46W - 50L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
ScandarAkbar1
Sun Wukong
Level 83
God Stats
27W - 15L
1,547 SR
Queue Stats
306W - 273L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
xmitchymonster4
Hun Batz
Level 77
God Stats
1W - 1L
1,265 SR
Queue Stats
500W - 480L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CraaaazyDave
Bakasura
18
5 / 6 / 4
11,427
519
15,320
21,738
13,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 11 / 1
9,042
411
6,664
16,177
6,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
14
3 / 5 / 4
9,928
451
8,087
15,898
13,961
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 10 / 5
10,375
472
13,226
22,700
9,475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
rarity667
Skadi
15
2 / 5 / 2
9,637
438
12,017
13,602
4,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Doogolous
Sylvanus
15
1 / 3 / 15
10,280
467
6,674
18,492
17,237
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Ratingou
Medusa
17
4 / 4 / 12
10,954
498
7,123
11,642
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
15 / 3 / 7
13,113
596
27,248
17,716
7,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
ScandarAkbar1
Sun Wukong
20
7 / 1 / 3
13,058
594
15,325
15,705
14,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
19
9 / 3 / 4
11,965
544
13,555
21,079
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
14
Kills
36
37
Deaths
14
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bakasura
CraaaazyDave
Bakasura
5
6
4
1.17
W
Sylvanus
Doogolous
Sylvanus
1
3
15
2.83
L
2
11
1
0.23
W
Medusa
Ratingou
Medusa
4
4
12
2.5
W
15
3
7
6.17
W
Sun Wukong
ScandarAkbar1
Sun Wukong
7
1
3
8.5
L
Yemoja
3
5
4
1
L
2
10
5
0.45
L
Skadi
rarity667
Skadi
2
5
2
0.6
W
Hun Batz
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,314
Damage
69,925
90,115
Taken
84,634
47,221
Mitigated
50,967
17,287
Healing
30,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
CraaaazyDave
Bakasura
15,320
10,275
0
5,825
21,738
13,021
0
6,933
14,805
0
78,952
W
Sylvanus
Doogolous
Sylvanus
6,674
2,557
3,211
5,453
18,492
17,237
542
3,205
14,827
23,531
0
L
6,664
465
0
1,116
16,177
6,064
180
7,806
8,371
48,773
0
W
Medusa
Ratingou
Medusa
7,123
3,609
0
0
11,642
3,762
210
1,593
9,658
0
47,941
W
27,248
1,702
694
7,009
17,716
7,293
1,647
2,371
14,855
112,833
0
W
Sun Wukong
ScandarAkbar1
Sun Wukong
15,325
3,072
0
6,814
15,705
14,162
764
1,765
13,300
0
88,753
L
Yemoja
8,087
1,400
2,221
1,771
15,898
13,961
359
7,612
8,286
23,518
0
L
13,226
3,746
0
4,647
22,700
9,475
0
6,593
16,107
0
47,217
L
Skadi
rarity667
Skadi
12,017
5,286
0
1,707
13,602
4,700
2,139
4,978
8,624
0
56,743
W
Hun Batz
13,555
5,550
0
7,052
21,079
8,513
0
5,817
14,990
0
87,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,409
Gold Earned
59,370
429
Minions Killed
585
0
Camps Cleared
0
1,904,931
Distance Traveled
1,963,575
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,427
519
150
7
0
391,922
2
W
Sylvanus
10,280
467
31
1
0
396,005
1
L
Agni
9,042
411
89
4
0
377,986
2
W
Medusa
10,954
498
86
4
0
375,784
0
W
Zeus
13,113
596
150
7
0
352,886
2
W
Sun Wukong
13,058
594
174
8
0
423,166
3
L
Yemoja
9,928
451
30
1
0
370,436
6
L
Camazotz
10,375
472
71
3
0
392,910
3
L
Skadi
9,637
438
89
4
0
371,677
5
W
Hun Batz
11,965
544
144
7
0
415,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role