Player Matchup

Serqet
Serqet
EsstarøssA
Serqet
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,255 Elo+
Party 1
Bellona
Bellona
PYRAMIDSVAPOR
Bellona
Level 25
God Stats
16W - 11L
1,521 SR
Queue Stats
636W - 652L
1,469 Elo+
Party 2
Ares
Ares
Wanoo
Ares
Level 29
God Stats
17W - 15L
1,627 SR
Queue Stats
107W - 136L
1,470 Elo+
Party 2
Sol
Sol
XThreeNuzzle
Sol
Level 29
God Stats
38W - 43L
1,520 SR
Queue Stats
256W - 306L
1,437 Elo+
Party 2
Neith
Neith
byMmaxDark
Neith
Level 20
God Stats
2W - 3L
1,349 SR
Queue Stats
15W - 18L
1,561 Elo+
Party 1
Team Averages
Level 24
1,503 SR
1,439 Elo+

VS

Team Averages
Level 23
1,490 SR
1,420 Elo+
Neith
Neith
GREASEYPETAH
Neith
Level 60
God Stats
12W - 21L
1,496 SR
Queue Stats
17W - 27L
1,235 Elo+
Party 3
Kukulkan
Kukulkan
SHoTTWoRK
Kukulkan
Level 27
God Stats
3W - 2L
1,603 SR
Queue Stats
45W - 49L
1,447 Elo+
Party 3
Mercury
Mercury
SnagDaddy
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,556 Elo+
Party 3
Bellona
Bellona
TakeTheseHands
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,440 Elo+
Party 3
Ares
Ares
toiditoidi
Ares
Level 5
God Stats
30W - 30L
1,350 SR
Queue Stats
239W - 239L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
6 / 0 / 6
8,658
577
6,511
7,042
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
14
2 / 1 / 1
7,917
528
7,368
10,350
7,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Wanoo
Ares
12
4 / 1 / 5
7,942
529
4,370
12,266
9,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 2
8,948
597
7,850
5,780
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
12
2 / 3 / 5
7,195
480
5,104
6,053
2,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,192
413
4,829
7,603
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Kukulkan
SHoTTWoRK
Kukulkan
11
0 / 6 / 0
6,850
457
5,434
8,081
2,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
SnagDaddy
Mercury
13
2 / 2 / 0
7,102
473
3,401
11,504
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 1
6,265
418
3,488
8,334
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 5 / 1
6,660
444
5,713
10,851
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
19
Kills
5
5
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
6
0
6
9
L
1
5
2
0.4
W
Bellona
2
1
1
2.5
L
Kukulkan
SHoTTWoRK
Kukulkan
0
6
0
0
L
Mercury
SnagDaddy
Mercury
2
2
0
1
L
0
1
1
0.5
W
Ares
Wanoo
Ares
4
1
5
6.5
W
5
0
2
6
W
Neith
2
3
5
1.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,203
Damage
22,865
41,491
Taken
46,373
23,960
Mitigated
20,430
15,813
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,511
1,820
0
4,759
7,042
2,701
0
369
6,673
0
56,629
L
4,829
1,395
282
1,951
7,603
2,197
379
1,017
6,408
0
33,611
W
Bellona
7,368
2,234
0
4,542
10,350
7,029
950
1,904
8,446
584
44,014
L
Kukulkan
SHoTTWoRK
Kukulkan
5,434
146
0
870
8,081
2,477
0
4,140
3,473
45,139
0
L
Mercury
SnagDaddy
Mercury
3,401
2,098
0
2,286
11,504
3,946
0
2,624
8,598
0
41,410
L
3,488
918
0
1,120
8,334
4,933
0
1,659
6,641
0
27,891
W
Ares
Wanoo
Ares
4,370
411
0
2,956
12,266
9,660
397
3,842
8,424
20,766
0
W
7,850
1,922
0
2,504
5,780
2,211
684
3,418
2,362
51,629
0
W
Neith
5,104
1,764
0
1,052
6,053
2,359
657
1,614
4,439
0
37,169
L
5,713
628
0
857
10,851
6,877
0
2,878
7,941
15,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,660
Gold Earned
33,069
402
Minions Killed
311
0
Camps Cleared
0
1,445,735
Distance Traveled
1,359,550
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,658
577
101
7
0
337,253
3
L
Neith
6,192
413
59
4
0
193,575
3
W
Bellona
7,917
528
89
6
0
309,113
2
L
Kukulkan
6,850
457
94
6
0
258,949
0
L
Mercury
7,102
473
82
5
0
325,903
0
L
Bellona
6,265
418
56
4
0
306,861
2
W
Ares
7,942
529
25
2
0
276,656
1
W
Sol
8,948
597
110
7
0
258,896
2
W
Neith
7,195
480
77
5
0
263,817
2
L
Ares
6,660
444
20
1
0
274,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role