Player Matchup

Cthulhu
Cthulhu
AnonymousOTGON
Cthulhu
Level 8
God Stats
5W - 3L
1,581 SR
Queue Stats
75W - 76L
1,307 Elo+
Solo
Yemoja
Yemoja
Cartersboy45
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,051 Elo+
Solo
Hercules
Hercules
MAKEITLOUD3523
Hercules
Level 13
God Stats
1W - 1L
1,235 SR
Queue Stats
36W - 30L
1,469 Elo+
Solo
Merlin
Merlin
Nix_Caelum013
Merlin
Level 12
God Stats
17W - 10L
1,479 SR
Queue Stats
41W - 27L
1,465 Elo+
Solo
Anhur
Anhur
XxSehtxX
Anhur
Level 6
God Stats
10W - 12L
1,380 SR
Queue Stats
11W - 13L
1,382 Elo+
Solo
Team Averages
Level 9
1,435 SR
1,335 Elo+

VS

Team Averages
Level 12
1,495 SR
1,436 Elo+
Olorun
Olorun
GrimHimself666
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,405 Elo+
Solo
Apollo
Apollo
Kennymac773
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
SQEAKYREACTS
Kukulkan
Level 3
God Stats
3W - 2L
1,754 SR
Queue Stats
8W - 6L
1,619 Elo+
Party 1
Loki
Loki
Tier1God
Loki
Level 19
God Stats
12W - 19L
1,426 SR
Queue Stats
140W - 140L
1,479 Elo+
Solo
Mulan
Mulan
story906polite
Mulan
Level 7
God Stats
13W - 12L
1,297 SR
Queue Stats
40W - 39L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 12
13,755
1,058
20,406
12,392
6,394
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
18
1 / 10 / 12
12,054
927
7,778
18,246
20,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hercules
20
11 / 2 / 12
14,559
1,120
15,276
14,518
11,899
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 2 / 13
14,717
1,132
37,231
7,247
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
XxSehtxX
Anhur
20
5 / 2 / 19
13,253
1,019
13,068
11,437
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

135

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 10
13,115
1,009
12,630
14,284
6,775
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
18
2 / 12 / 8
11,716
901
6,561
24,856
10,170
Kukulkan
SQEAKYREACTS
Kukulkan
18
1 / 13 / 9
12,292
946
13,522
19,463
9,319
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
20
8 / 1 / 5
14,963
1,151
14,385
12,125
5,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 5 / 9
12,251
942
8,972
29,609
23,074
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
59
35
Kills
18
18
Deaths
35
68
Assists
41
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
W
Yemoja
1
10
12
0.7
L
4
4
10
2.25
L
Apollo
2
12
8
0.5
W
Hercules
11
2
12
8.5
W
11
2
13
8.75
L
Kukulkan
SQEAKYREACTS
Kukulkan
1
13
9
0.42
L
Loki
8
1
5
10.5
W
Anhur
XxSehtxX
Anhur
5
2
19
7.25
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,759
Damage
56,070
63,840
Taken
100,337
47,489
Mitigated
54,972
12,086
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,406
3,035
98
1,032
12,392
6,394
0
6,662
5,730
41,134
0
W
Yemoja
7,778
2,164
1,046
1,406
18,246
20,681
0
6,585
11,661
14,345
0
L
12,630
5,466
1,216
2,663
14,284
6,775
0
8,728
5,556
28,407
0
L
Apollo
6,561
2,945
0
0
24,856
10,170
0
15,943
8,913
0
13,168
W
Hercules
15,276
4,955
795
3,654
14,518
11,899
0
7,315
7,203
0
26,226
W
37,231
1,377
1,755
1,708
7,247
3,365
0
1,525
5,722
99,951
0
L
Kukulkan
SQEAKYREACTS
Kukulkan
13,522
4,453
0
0
19,463
9,319
0
9,187
10,276
23,006
0
L
Loki
14,385
3,909
0
0
12,125
5,634
0
8,940
3,185
0
70,632
W
Anhur
XxSehtxX
Anhur
13,068
7,576
0
592
11,437
5,150
0
4,231
7,206
0
17,441
L
8,972
2,383
0
706
29,609
23,074
0
22,617
6,992
180
27,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,338
Gold Earned
64,337
250
Minions Killed
246
8
Camps Cleared
7
1,123,364
Distance Traveled
1,106,753
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,755
1,058
61
5
2
244,204
0
W
Yemoja
12,054
927
10
1
0
179,922
2
L
Olorun
13,115
1,009
51
4
0
189,655
1
L
Apollo
11,716
901
10
1
0
220,610
0
W
Hercules
14,559
1,120
27
2
1
246,635
2
W
Merlin
14,717
1,132
145
11
3
223,350
0
L
Kukulkan
12,292
946
19
1
1
209,437
2
L
Loki
14,963
1,151
122
9
5
257,647
1
W
Anhur
13,253
1,019
7
1
2
229,253
0
L
Mulan
12,251
942
44
3
1
229,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role