Player Matchup

Nemesis
Nemesis
ChicaBonitas
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 100L
1,326 Elo+
Party 2
Jing Wei
Jing Wei
Jelly Carrot
Jing Wei
Level 102
God Stats
28W - 32L
1,575 SR
Queue Stats
393W - 309L
1,584 Elo+
Party 3
Scylla
Scylla
JesusaurusChrist
Scylla
Level 61
God Stats
83W - 56L
1,587 SR
Queue Stats
432W - 306L
1,591 Elo+
Party 3
Sobek
Sobek
PantEDrawper
Sobek
Level 29
God Stats
70W - 54L
1,671 SR
Queue Stats
103W - 81L
1,593 Elo+
Party 3
Cthulhu
Cthulhu
Pirata nino
Cthulhu
Level 47
God Stats
9W - 4L
1,701 SR
Queue Stats
92W - 103L
1,325 Elo+
Party 2
Team Averages
Level 53
1,607 SR
1,484 Elo+

VS

Team Averages
Level 116
1,636 SR
1,586 Elo+
Zeus
Zeus
BruceLee6Paths
Zeus
Level 147
God Stats
126W - 63L
1,713 SR
Queue Stats
204W - 133L
1,609 Elo+
Party 1
Skadi
Skadi
Raven_Nights924
Skadi
Level 141
God Stats
4W - 2L
1,577 SR
Queue Stats
166W - 112L
1,517 Elo+
Party 1
Khepri
Khepri
Spider-Katniss
Khepri
Level 13
God Stats
28W - 9L
1,786 SR
Queue Stats
28W - 10L
1,710 Elo+
Party 1
Achilles
Achilles
c2thah
Achilles
Level 153
God Stats
20W - 24L
1,458 SR
Queue Stats
938W - 1,168L
1,431 Elo+
Solo
Anubis
Anubis
xxFire-x-Boltxx
Anubis
Level 128
God Stats
26W - 11L
1,646 SR
Queue Stats
115W - 59L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChicaBonitas
Nemesis
15
0 / 5 / 3
9,339
849
2,800
12,935
4,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Jelly Carrot
Jing Wei
17
3 / 4 / 5
11,246
1,022
8,190
12,850
4,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 4
11,576
1,052
14,555
13,885
4,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 7 / 6
9,952
905
4,412
26,455
22,701
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Pirata nino
Cthulhu
16
2 / 3 / 3
10,168
924
11,392
13,889
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

173

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 11
12,068
1,097
26,766
7,444
3,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 11
11,295
1,027
13,652
5,161
2,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
2 / 0 / 16
10,691
972
10,913
7,928
8,839
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
c2thah
Achilles
17
2 / 1 / 11
10,188
926
9,432
11,759
11,694
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 7 / 12
10,818
983
12,154
11,996
7,117
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
11
Kills
22
22
Deaths
11
21
Assists
61
Player
Kills
Deaths
Assists
KDA
W
8
2
11
6.75
L
Nemesis
ChicaBonitas
Nemesis
0
5
3
0.3
L
Jing Wei
Jelly Carrot
Jing Wei
3
4
5
1.38
L
5
3
4
2.33
L
1
7
6
0.57
L
Cthulhu
Pirata nino
Cthulhu
2
3
3
1.17
W
6
1
11
11.5
W
2
0
16
10
W
Achilles
c2thah
Achilles
2
1
11
7.5
W
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,349
Damage
72,917
80,014
Taken
44,288
42,302
Mitigated
33,125
9,225
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,766
1,672
0
784
7,444
3,114
0
5,159
2,089
49,401
0
L
Nemesis
ChicaBonitas
Nemesis
2,800
1,429
672
867
12,935
4,646
0
8,373
4,562
4
10,474
L
Jing Wei
Jelly Carrot
Jing Wei
8,190
5,548
267
1,679
12,850
4,821
0
8,066
4,784
0
27,612
L
14,555
1,516
157
1,073
13,885
4,414
0
9,469
4,416
45,094
0
L
4,412
171
0
2,921
26,455
22,701
0
15,415
11,040
16,581
0
L
Cthulhu
Pirata nino
Cthulhu
11,392
634
483
1,106
13,889
5,720
0
8,760
5,129
30,568
0
W
13,652
8,017
0
0
5,161
2,361
0
4,312
750
0
26,145
W
10,913
208
1,216
1,056
7,928
8,839
0
4,960
2,777
22,216
0
W
Achilles
c2thah
Achilles
9,432
2,541
0
200
11,759
11,694
0
6,899
4,627
250
15,861
W
12,154
273
0
2,292
11,996
7,117
0
8,057
3,682
35,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,281
Gold Earned
55,060
190
Minions Killed
193
12
Camps Cleared
4
1,004,571
Distance Traveled
957,308
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,068
1,097
60
5
1
183,607
0
L
Nemesis
9,339
849
23
2
5
201,792
0
L
Jing Wei
11,246
1,022
36
3
5
206,002
1
L
Scylla
11,576
1,052
76
7
2
205,172
2
L
Sobek
9,952
905
8
1
0
182,015
0
L
Cthulhu
10,168
924
47
4
0
209,590
0
W
Skadi
11,295
1,027
46
4
1
206,270
0
W
Khepri
10,691
972
25
2
1
228,321
3
W
Achilles
10,188
926
10
1
1
198,177
0
W
Anubis
10,818
983
52
5
0
140,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role