Player Matchup

Fenrir
Fenrir
HitPointShow
Fenrir
Level 4
God Stats
0W - 3L
1,147 SR
Queue Stats
2W - 4L
1,337 Elo+
Party 2
Cthulhu
Cthulhu
Kaiostheory
Cthulhu
Level 8
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Riolu8976
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
TheDarkestRat
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,337 Elo+
Party 2
Artemis
Artemis
mrtetris9
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,123 Elo+
Party 2
Team Averages
Level 5
1,467 SR
1,360 Elo+

VS

Team Averages
Level 21
1,590 SR
1,396 Elo+
Amaterasu
Amaterasu
Lusro
Amaterasu
Level 29
God Stats
8W - 2L
1,840 SR
Queue Stats
99W - 111L
1,414 Elo+
Solo
Scylla
Scylla
Matrix3351
Scylla
Level 17
God Stats
5W - 6L
1,678 SR
Queue Stats
154W - 197L
1,389 Elo+
Party 1
Nemesis
Nemesis
SithLordCthulu
Nemesis
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
120W - 105L
1,421 Elo+
Solo
Artemis
Artemis
artemisinstalock
Artemis
Level 2
God Stats
2W - 2L
1,425 SR
Queue Stats
2W - 2L
1,347 Elo+
Solo
Cthulhu
Cthulhu
ludafish502
Cthulhu
Level 40
God Stats
7W - 13L
1,508 SR
Queue Stats
134W - 179L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 6 / 2
5,914
422
1,990
8,173
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Kaiostheory
Cthulhu
7
0 / 7 / 0
4,913
351
4,284
8,241
4,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Riolu8976
Bellona
8
1 / 8 / 1
5,274
377
885
6,234
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 6 / 0
8,096
578
9,371
7,304
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
mrtetris9
Artemis
7
0 / 9 / 0
4,807
343
2,825
6,773
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Lusro
Amaterasu
14
6 / 1 / 5
8,620
616
4,807
8,253
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Matrix3351
Scylla
13
2 / 2 / 1
7,492
535
2,333
6,712
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
12 / 1 / 4
8,671
619
8,216
7,191
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
10 / 0 / 5
8,477
606
9,335
7,954
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
ludafish502
Cthulhu
11
4 / 1 / 6
6,974
498
2,989
7,452
2,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
5
Kills
34
36
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
2
0.17
L
Cthulhu
Kaiostheory
Cthulhu
0
7
0
0
W
Amaterasu
Lusro
Amaterasu
6
1
5
8.5
W
Scylla
Matrix3351
Scylla
2
2
1
1.25
L
Bellona
Riolu8976
Bellona
1
8
1
0.19
W
12
1
4
14
L
4
6
0
0.67
W
10
0
5
12.5
W
Cthulhu
ludafish502
Cthulhu
4
1
6
7
L
Artemis
mrtetris9
Artemis
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,355
Damage
27,680
36,725
Taken
37,562
13,600
Mitigated
15,419
2,348
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,990
305
0
1,274
8,173
2,171
0
491
7,682
0
19,313
L
Cthulhu
Kaiostheory
Cthulhu
4,284
709
0
521
8,241
4,433
31
342
7,899
12,210
0
W
Amaterasu
Lusro
Amaterasu
4,807
1,493
0
2,078
8,253
4,115
759
1,864
6,154
0
36,676
W
Scylla
Matrix3351
Scylla
2,333
178
0
2,100
6,712
2,096
873
3,485
2,829
41,327
0
L
Bellona
Riolu8976
Bellona
885
695
0
0
6,234
2,972
0
883
5,351
0
5,432
W
8,216
5,373
0
1,349
7,191
3,626
0
2,038
5,037
0
53,515
L
9,371
1,638
0
553
7,304
2,053
603
3,137
3,941
33,909
0
W
9,335
7,245
0
4,381
7,954
2,787
1,878
2,459
5,225
0
48,220
W
Cthulhu
ludafish502
Cthulhu
2,989
772
408
2,526
7,452
2,795
82
2,693
4,662
26,723
0
L
Artemis
mrtetris9
Artemis
2,825
1,734
0
0
6,773
1,971
54
243
6,530
0
14,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,004
Gold Earned
40,234
161
Minions Killed
393
0
Camps Cleared
0
1,060,185
Distance Traveled
1,288,227
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,914
422
41
3
0
241,555
0
L
Cthulhu
4,913
351
18
1
0
243,281
5
W
Amaterasu
8,620
616
93
7
0
250,258
0
W
Scylla
7,492
535
81
6
0
233,444
0
L
Bellona
5,274
377
6
0
0
194,078
0
W
Nemesis
8,671
619
89
6
0
269,509
1
L
Zeus
8,096
578
66
5
0
187,637
0
W
Artemis
8,477
606
79
6
0
234,748
0
W
Cthulhu
6,974
498
51
4
0
300,268
0
L
Artemis
4,807
343
30
2
0
193,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role