Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
BaneQ2
Sobek
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 120L
1,525 Elo+
Party 2
Arachne
Arachne
HenryHiIl
Arachne
Level 29
God Stats
52W - 30L
1,675 SR
Queue Stats
146W - 125L
1,531 Elo+
Party 2
Jing Wei
Jing Wei
PlainMiIk
Jing Wei
Level 66
God Stats
1W - 1L
1,320 SR
Queue Stats
134W - 129L
1,528 Elo+
Party 2
Merlin
Merlin
TrexGaming13
Merlin
Level 29
God Stats
22W - 16L
1,597 SR
Queue Stats
45W - 37L
1,503 Elo+
Party 2
Team Averages
Level 47
1,518 SR
1,518 Elo+

VS

Team Averages
Level 46
1,494 SR
1,399 Elo+
Gilgamesh
Gilgamesh
KlutchKash_YT
Gilgamesh
Level 33
God Stats
21W - 25L
1,371 SR
Queue Stats
236W - 281L
1,376 Elo+
Party 3
Athena
Athena
LightTology
Athena
Level 44
God Stats
1W - 4L
1,203 SR
Queue Stats
27W - 36L
1,293 Elo+
Solo
Izanami
Izanami
Raven_Tale
Izanami
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 294L
1,342 Elo+
Party 3
Fenrir
Fenrir
Scottwolf084
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,515 Elo+
Party 1
Hera
Hera
ThynameisPrice
Hera
Level 98
God Stats
7W - 5L
1,895 SR
Queue Stats
95W - 77L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 1 / 2
5,890
589
2,899
6,700
4,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
BaneQ2
Sobek
9
1 / 0 / 7
5,885
589
3,263
8,243
3,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
HenryHiIl
Arachne
11
8 / 2 / 0
6,688
669
4,686
5,879
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
PlainMiIk
Jing Wei
9
5 / 0 / 1
5,485
549
4,915
4,619
1,270
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
9
0 / 4 / 1
5,181
518
2,759
4,969
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KlutchKash_YT
Gilgamesh
10
2 / 5 / 0
5,558
556
4,217
7,660
3,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
6
0 / 3 / 0
4,377
438
2,193
6,125
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Raven_Tale
Izanami
7
0 / 5 / 0
4,338
434
4,965
7,385
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
10
1 / 1 / 1
5,556
556
2,175
6,400
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 1
6,582
658
4,695
5,520
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
15
Kills
7
7
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
2
2
W
Sobek
BaneQ2
Sobek
1
0
7
4.5
W
Arachne
HenryHiIl
Arachne
8
2
0
4
L
Gilgamesh
KlutchKash_YT
Gilgamesh
2
5
0
0.4
L
Athena
0
3
0
0
W
Jing Wei
PlainMiIk
Jing Wei
5
0
1
5.5
L
Izanami
Raven_Tale
Izanami
0
5
0
0
L
Fenrir
1
1
1
1.5
L
4
1
1
4.5
W
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,522
Damage
18,245
30,410
Taken
33,090
12,923
Mitigated
11,572
11,215
Healing
8,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,899
1,002
0
2,908
6,700
4,521
0
0
6,700
0
30,740
W
Sobek
BaneQ2
Sobek
3,263
700
0
4,191
8,243
3,527
348
1,489
6,722
10,859
0
W
Arachne
HenryHiIl
Arachne
4,686
3,339
0
1,398
5,879
2,361
176
1,328
4,481
0
32,244
L
Gilgamesh
KlutchKash_YT
Gilgamesh
4,217
1,784
0
901
7,660
3,844
0
0
7,660
0
25,332
L
Athena
2,193
603
0
1,343
6,125
2,338
25
1,105
5,020
10,315
0
W
Jing Wei
PlainMiIk
Jing Wei
4,915
4,359
0
2,718
4,619
1,270
884
854
3,765
0
23,459
L
Izanami
Raven_Tale
Izanami
4,965
3,854
0
1,988
7,385
1,780
0
1,341
6,044
0
21,584
L
Fenrir
2,175
587
0
2,039
6,400
1,991
0
503
5,889
0
33,613
L
4,695
697
0
1,954
5,520
1,619
135
2,797
2,455
34,555
0
W
Merlin
2,759
126
0
0
4,969
1,244
136
2,894
1,854
23,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,129
Gold Earned
26,411
225
Minions Killed
263
0
Camps Cleared
0
885,056
Distance Traveled
875,451
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,890
589
64
6
0
172,527
0
W
Sobek
5,885
589
15
2
0
183,497
1
W
Arachne
6,688
669
63
6
0
176,757
0
L
Gilgamesh
5,558
556
57
6
0
187,825
0
L
Athena
4,377
438
13
1
0
150,805
0
W
Jing Wei
5,485
549
39
4
0
171,524
2
L
Izanami
4,338
434
42
4
0
159,273
0
L
Fenrir
5,556
556
69
7
0
186,492
2
L
Hera
6,582
658
82
8
0
191,056
3
W
Merlin
5,181
518
44
4
0
180,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role