Player Matchup

Gilgamesh
Gilgamesh
JMystikal
Gilgamesh
Level 104
God Stats
5W - 5L
1,998 SR
Queue Stats
245W - 212L
1,514 Elo+
Party 2
Neith
Neith
LetsHaveAForsm
Neith
Level 28
God Stats
17W - 10L
1,635 SR
Queue Stats
40W - 35L
1,470 Elo+
Party 2
Ares
Ares
N_E_W_T-96
Ares
Level 12
God Stats
1W - 1L
1,743 SR
Queue Stats
7W - 6L
1,676 Elo+
Party 2
Hercules
Hercules
TopChedz
Hercules
Level 20
God Stats
1W - 1L
1,240 SR
Queue Stats
66W - 57L
1,482 Elo+
Party 2
Merlin
Merlin
connais10
Merlin
Level 68
God Stats
7W - 10L
1,705 SR
Queue Stats
371W - 361L
1,486 Elo+
Party 2
Team Averages
Level 46
1,664 SR
1,525 Elo+

VS

Team Averages
Level 60
1,501 SR
1,516 Elo+
Freya
Freya
 
Freya
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
AlexVAn2
Kumbhakarna
Level 38
God Stats
19W - 12L
1,583 SR
Queue Stats
65W - 62L
1,521 Elo+
Party 1
Skadi
Skadi
IDKStar
Skadi
Level 67
God Stats
7W - 4L
1,608 SR
Queue Stats
176W - 145L
1,603 Elo+
Party 1
Olorun
Olorun
Vrenr
Olorun
Level 105
God Stats
2W - 3L
1,282 SR
Queue Stats
242W - 227L
1,433 Elo+
Party 1
Odin
Odin
ZTULC
Odin
Level 32
God Stats
8W - 7L
1,532 SR
Queue Stats
57W - 50L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JMystikal
Gilgamesh
11
5 / 1 / 1
6,551
546
7,741
8,044
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 2
4,458
372
1,516
2,894
833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 0
4,917
410
549
6,964
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
TopChedz
Hercules
10
0 / 3 / 0
5,829
486
2,059
9,154
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
connais10
Merlin
11
1 / 2 / 2
5,846
487
3,529
3,368
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
3 / 2 / 0
6,637
553
4,459
10,377
3,143
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kumbhakarna
AlexVAn2
Kumbhakarna
10
1 / 0 / 5
6,807
567
3,981
4,587
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
IDKStar
Skadi
12
5 / 1 / 1
7,375
615
4,284
4,414
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Vrenr
Olorun
12
1 / 3 / 3
7,230
603
2,357
6,083
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Odin
ZTULC
Odin
14
2 / 0 / 0
7,763
647
5,158
5,683
2,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
12
12
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
2
0
1.5
W
Kumbhakarna
AlexVAn2
Kumbhakarna
1
0
5
3.5
W
Skadi
IDKStar
Skadi
5
1
1
5.5
L
Gilgamesh
JMystikal
Gilgamesh
5
1
1
5.5
L
0
1
2
1
L
0
5
0
0
L
Hercules
TopChedz
Hercules
0
3
0
0
W
Olorun
Vrenr
Olorun
1
3
3
0.83
W
Odin
ZTULC
Odin
2
0
0
2
L
Merlin
connais10
Merlin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,394
Damage
20,239
30,424
Taken
31,144
12,375
Mitigated
12,013
5,602
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,459
1,562
0
5,298
10,377
3,143
37
0
10,377
34,764
0
W
Kumbhakarna
AlexVAn2
Kumbhakarna
3,981
501
0
1,362
4,587
2,313
64
744
3,813
18,620
0
W
Skadi
IDKStar
Skadi
4,284
2,667
0
2,437
4,414
1,188
0
314
4,058
0
43,485
L
Gilgamesh
JMystikal
Gilgamesh
7,741
3,091
0
1,439
8,044
2,891
0
4,080
3,964
0
40,318
L
1,516
649
0
517
2,894
833
0
1,394
1,500
0
8,738
L
549
236
0
408
6,964
2,947
0
1,717
5,247
10,571
0
L
Hercules
TopChedz
Hercules
2,059
904
0
2,729
9,154
4,628
0
1,165
7,569
0
26,636
W
Olorun
Vrenr
Olorun
2,357
576
302
2,030
6,083
2,390
631
2,496
3,135
37,182
1,355
W
Odin
ZTULC
Odin
5,158
1,585
0
2,404
5,683
2,979
632
0
5,683
0
43,629
L
Merlin
connais10
Merlin
3,529
37
0
509
3,368
1,076
0
2,373
995
27,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
35,812
227
Minions Killed
375
0
Camps Cleared
0
1,010,045
Distance Traveled
1,127,216
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,637
553
81
7
0
223,181
2
W
Kumbhakarna
6,807
567
31
3
0
266,117
5
W
Skadi
7,375
615
78
7
0
214,575
2
L
Gilgamesh
6,551
546
69
6
0
234,017
3
L
Neith
4,458
372
18
2
0
150,868
0
L
Ares
4,917
410
15
1
0
211,307
0
L
Hercules
5,829
486
66
6
0
215,790
0
W
Olorun
7,230
603
92
8
0
217,425
2
W
Odin
7,763
647
93
8
0
205,918
3
L
Merlin
5,846
487
59
5
0
198,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role