Player Matchup

Sobek
Sobek
A HIGHAHOLIC
Sobek
Level 69
God Stats
6W - 10L
1,294 SR
Queue Stats
76W - 90L
1,423 Elo+
Party 3
Izanami
Izanami
BobbyB88
Izanami
Level 62
God Stats
17W - 14L
1,346 SR
Queue Stats
189W - 226L
1,569 Elo+
Party 1
Ravana
Ravana
CrayolaTeeth
Ravana
Level 154
God Stats
16W - 13L
1,537 SR
Queue Stats
397W - 381L
1,482 Elo+
Party 3
Athena
Athena
HobbleScotch
Athena
Level 106
God Stats
17W - 14L
1,644 SR
Queue Stats
720W - 803L
1,569 Elo+
Party 1
Neith
Neith
NALGERO 009
Neith
Level 144
God Stats
3W - 2L
1,482 SR
Queue Stats
120W - 132L
1,485 Elo+
Solo
Team Averages
Level 107
1,461 SR
1,505 Elo+

VS

Team Averages
Level 77
1,502 SR
1,532 Elo+
Horus
Horus
 
Horus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ChuckNorris Vic
Aphrodite
Level 121
God Stats
4W - 2L
1,729 SR
Queue Stats
1,117W - 1,071L
1,485 Elo+
Solo
Sobek
Sobek
DrChimchar
Sobek
Level 62
God Stats
3W - 2L
1,447 SR
Queue Stats
227W - 204L
1,553 Elo+
Party 2
Heimdallr
Heimdallr
Nomadkiler
Heimdallr
Level 66
God Stats
8W - 4L
1,579 SR
Queue Stats
114W - 101L
1,575 Elo+
Party 2
Fenrir
Fenrir
SharukaChan
Fenrir
Level 69
God Stats
3W - 8L
1,252 SR
Queue Stats
121W - 99L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 5
5,390
490
3,116
8,144
3,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
BobbyB88
Izanami
11
4 / 2 / 3
6,648
604
6,987
6,153
1,600
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
12
7 / 4 / 6
7,478
680
6,891
7,346
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
11
4 / 0 / 3
6,571
597
3,494
6,335
3,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 3
7,445
677
4,422
6,958
2,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 3 / 0
5,743
522
4,610
7,265
4,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
ChuckNorris Vic
Aphrodite
8
0 / 7 / 6
5,163
469
3,331
7,007
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sobek
9
1 / 2 / 5
5,770
525
2,023
8,436
2,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
Nomadkiler
Heimdallr
10
2 / 4 / 1
6,380
580
2,962
6,313
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
4 / 2 / 4
6,361
578
6,924
7,538
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
18
Kills
9
9
Deaths
18
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
0
0.67
W
0
3
5
0.83
W
Izanami
BobbyB88
Izanami
4
2
3
2.75
L
Aphrodite
ChuckNorris Vic
Aphrodite
0
7
6
0.43
W
Ravana
7
4
6
2.5
L
Sobek
1
2
5
1.75
W
Athena
4
0
3
5.5
W
3
0
3
4.5
L
Heimdallr
Nomadkiler
Heimdallr
2
4
1
0.63
L
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,910
Damage
19,850
34,936
Taken
36,559
13,780
Mitigated
13,508
10,973
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,610
1,836
140
3,037
7,265
4,220
0
684
6,581
0
23,697
W
3,116
230
0
2,835
8,144
3,415
0
1,957
6,138
9,902
0
W
Izanami
BobbyB88
Izanami
6,987
5,315
0
1,826
6,153
1,600
50
239
5,914
0
44,545
L
Aphrodite
ChuckNorris Vic
Aphrodite
3,331
138
78
1,685
7,007
2,202
0
1,006
6,001
20,316
0
W
Ravana
6,891
2,468
0
1,008
7,346
2,999
0
2,037
5,249
0
35,427
L
Sobek
2,023
223
0
2,867
8,436
2,773
0
1,770
6,666
11,455
0
W
Athena
3,494
1,140
0
2,330
6,335
3,677
41
1,121
5,214
32,578
0
W
4,422
1,329
0
2,974
6,958
2,089
38
0
6,598
0
44,867
L
Heimdallr
Nomadkiler
Heimdallr
2,962
1,825
0
1,086
6,313
1,747
0
919
5,394
0
31,975
L
Fenrir
6,924
2,019
0
2,722
7,538
2,566
0
2,231
5,307
0
31,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
29,417
338
Minions Killed
239
0
Camps Cleared
0
1,113,098
Distance Traveled
1,039,175
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,743
522
48
4
0
208,377
2
W
Sobek
5,390
490
9
1
0
274,592
0
W
Izanami
6,648
604
94
9
0
183,458
8
L
Aphrodite
5,163
469
38
3
0
178,351
3
W
Ravana
7,478
680
66
6
0
212,630
3
L
Sobek
5,770
525
22
2
0
209,975
2
W
Athena
6,571
597
72
7
0
243,242
6
W
Neith
7,445
677
97
9
0
199,176
3
L
Heimdallr
6,380
580
69
6
0
190,196
2
L
Fenrir
6,361
578
62
6
0
252,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role