Player Matchup

Scylla
Scylla
Brewpacabra
Scylla
Level 153
God Stats
2W - 4L
1,647 SR
Queue Stats
353W - 324L
1,566 Elo+
Party 2
Ne Zha
Ne Zha
HUR0KI
Ne Zha
Level 84
God Stats
12W - 16L
1,500 SR
Queue Stats
232W - 225L
1,583 Elo+
Party 2
Khepri
Khepri
Jabr0nie
Khepri
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 177L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
Richie33
Cthulhu
Level 47
God Stats
5W - 5L
1,529 SR
Queue Stats
97W - 77L
1,555 Elo+
Solo
Chiron
Chiron
brewsucks
Chiron
Level 107
God Stats
0W - 2L
1,276 SR
Queue Stats
71W - 78L
1,484 Elo+
Party 2
Team Averages
Level 82
1,490 SR
1,554 Elo+

VS

Team Averages
Level 76
1,513 SR
1,550 Elo+
Merlin
Merlin
 
Merlin
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
KomradeKermit
Kuzenbo
Level 83
God Stats
7W - 10L
1,710 SR
Queue Stats
197W - 161L
1,639 Elo+
Party 1
Mulan
Mulan
RisingSona
Mulan
Level 69
God Stats
1W - 1L
1,322 SR
Queue Stats
80W - 75L
1,586 Elo+
Party 1
Apollo
Apollo
RorosOnlyFans
Apollo
Level 144
God Stats
30W - 31L
1,531 SR
Queue Stats
540W - 548L
1,511 Elo+
Solo
Bakasura
Bakasura
VizualCrow
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
13 / 5 / 4
12,694
529
19,353
14,556
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
HUR0KI
Ne Zha
19
5 / 6 / 6
12,169
507
13,174
20,512
9,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
Jabr0nie
Khepri
17
5 / 8 / 12
11,246
469
9,763
18,514
9,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Richie33
Cthulhu
16
3 / 6 / 13
10,787
449
11,831
22,664
20,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
brewsucks
Chiron
13
1 / 4 / 3
8,957
373
3,803
15,415
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 6 / 7
13,311
555
13,999
12,611
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
17
1 / 3 / 16
12,745
531
11,276
22,858
30,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
17
3 / 10 / 2
10,972
457
9,864
19,985
14,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
14 / 3 / 4
15,530
647
18,637
17,107
6,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
VizualCrow
Bakasura
18
1 / 5 / 6
11,574
482
5,685
15,173
6,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
61
27
Kills
26
29
Deaths
27
38
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
6
7
1.75
L
Scylla
13
5
4
3
L
Ne Zha
HUR0KI
Ne Zha
5
6
6
1.33
L
Khepri
Jabr0nie
Khepri
5
8
12
1.38
W
Kuzenbo
1
3
16
3
L
Cthulhu
Richie33
Cthulhu
3
6
13
1.58
W
Mulan
3
10
2
0.4
W
14
3
4
5.33
W
Bakasura
VizualCrow
Bakasura
1
5
6
0.8
L
Chiron
brewsucks
Chiron
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,924
Damage
59,461
91,661
Taken
87,734
54,085
Mitigated
63,198
23,025
Healing
11,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,999
266
0
286
12,611
4,967
583
6,494
5,833
90,838
0
L
Scylla
19,353
2,391
0
3,020
14,556
5,010
0
6,092
8,053
83,741
0
L
Ne Zha
HUR0KI
Ne Zha
13,174
4,541
0
7,370
20,512
9,611
0
7,729
12,783
0
101,494
L
Khepri
Jabr0nie
Khepri
9,763
728
0
1,804
18,514
9,575
0
5,246
13,045
43,081
0
W
Kuzenbo
11,276
4,707
0
3,661
22,858
30,994
360
11,066
11,167
37,965
0
L
Cthulhu
Richie33
Cthulhu
11,831
1,080
540
5,045
22,664
20,571
567
8,726
13,938
52,615
0
W
Mulan
9,864
2,212
0
1,978
19,985
14,561
1,213
11,070
8,311
0
50,169
W
18,637
10,199
0
4,027
17,107
6,119
5,791
5,645
11,290
9,644
131,682
W
Bakasura
VizualCrow
Bakasura
5,685
4,118
0
1,958
15,173
6,557
336
7,468
7,457
0
77,082
L
Chiron
brewsucks
Chiron
3,803
1,317
1,020
4,226
15,415
9,318
0
3,520
11,895
0
39,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,853
Gold Earned
64,132
490
Minions Killed
618
0
Camps Cleared
0
1,987,599
Distance Traveled
1,982,143
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,311
555
148
6
0
364,958
3
L
Scylla
12,694
529
128
5
0
420,155
6
L
Ne Zha
12,169
507
154
6
0
422,122
6
L
Khepri
11,246
469
56
2
0
372,867
2
W
Kuzenbo
12,745
531
34
1
0
386,999
2
L
Cthulhu
10,787
449
93
4
0
420,521
3
W
Mulan
10,972
457
98
4
0
356,681
0
W
Apollo
15,530
647
200
8
0
432,621
3
W
Bakasura
11,574
482
138
6
0
440,884
1
L
Chiron
8,957
373
59
2
0
351,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role