Player Matchup

Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
BellSack
Cernunnos
Level 88
God Stats
2W - 4L
1,220 SR
Queue Stats
569W - 527L
1,608 Elo+
Party 1
Achilles
Achilles
JohnW_a_y_n_e
Achilles
Level 157
God Stats
19W - 14L
1,675 SR
Queue Stats
836W - 781L
1,643 Elo+
Party 1
Janus
Janus
Kaohukai
Janus
Level 28
God Stats
11W - 5L
1,729 SR
Queue Stats
225W - 177L
1,582 Elo+
Party 1
The Morrigan
The Morrigan
VenaticCone602
The Morrigan
Level 158
God Stats
11W - 8L
1,718 SR
Queue Stats
231W - 182L
1,610 Elo+
Party 1
Team Averages
Level 100
1,568 SR
1,589 Elo+

VS

Team Averages
Level 88
1,615 SR
1,546 Elo+
Arachne
Arachne
ArckKnight
Arachne
Level 129
God Stats
7W - 5L
1,590 SR
Queue Stats
326W - 305L
1,573 Elo+
Party 2
Ymir
Ymir
MrCook224
Ymir
Level 64
God Stats
237W - 186L
1,670 SR
Queue Stats
515W - 471L
1,600 Elo+
Solo
Chiron
Chiron
Trixel__
Chiron
Level 86
God Stats
12W - 4L
1,906 SR
Queue Stats
46W - 34L
1,594 Elo+
Party 2
Chaac
Chaac
WagglyOdin
Chaac
Level 123
God Stats
36W - 36L
1,590 SR
Queue Stats
218W - 207L
1,568 Elo+
Party 2
Fenrir
Fenrir
alergarcia175
Fenrir
Level 36
God Stats
7W - 20L
1,320 SR
Queue Stats
20W - 27L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 2 / 1
4,789
435
4,493
7,315
5,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
BellSack
Cernunnos
11
2 / 1 / 0
6,332
576
4,861
4,817
1,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
JohnW_a_y_n_e
Achilles
12
2 / 0 / 2
6,866
624
7,046
8,354
4,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
Kaohukai
Janus
10
1 / 1 / 1
5,722
520
4,737
4,631
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
VenaticCone602
The Morrigan
11
4 / 1 / 0
6,139
558
3,582
4,851
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArckKnight
Arachne
10
2 / 2 / 1
5,784
526
3,775
9,423
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
10
0 / 3 / 0
5,560
505
4,083
8,617
4,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Trixel__
Chiron
9
1 / 1 / 2
5,100
464
2,868
4,912
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Chaac
9
0 / 2 / 2
5,390
490
5,251
9,933
4,133
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 2
5,276
480
1,824
5,893
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
9
Kills
4
5
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
1
0.25
L
Arachne
ArckKnight
Arachne
2
2
1
1.25
W
Cernunnos
BellSack
Cernunnos
2
1
0
2
W
Achilles
JohnW_a_y_n_e
Achilles
2
0
2
3
W
Janus
Kaohukai
Janus
1
1
1
1.5
L
Ymir
0
3
0
0
L
Chiron
Trixel__
Chiron
1
1
2
2
W
The Morrigan
VenaticCone602
The Morrigan
4
1
0
4
L
Chaac
0
2
2
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,719
Damage
17,801
29,968
Taken
38,778
13,956
Mitigated
14,539
11,566
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,493
1,059
0
3,321
7,315
5,287
0
0
7,315
0
18,988
L
Arachne
ArckKnight
Arachne
3,775
2,589
0
2,711
9,423
2,934
0
2,195
7,228
0
32,632
W
Cernunnos
BellSack
Cernunnos
4,861
2,348
0
2,373
4,817
1,258
215
0
4,817
0
39,681
W
Achilles
JohnW_a_y_n_e
Achilles
7,046
2,245
0
3,281
8,354
4,844
0
4,083
4,271
0
41,039
W
Janus
Kaohukai
Janus
4,737
935
0
809
4,631
1,184
423
0
4,631
34,151
0
L
Ymir
4,083
1,398
0
2,689
8,617
4,214
0
422
8,195
30,622
0
L
Chiron
Trixel__
Chiron
2,868
1,311
650
2,347
4,912
1,059
0
0
4,912
0
28,242
W
The Morrigan
VenaticCone602
The Morrigan
3,582
971
0
1,782
4,851
1,383
0
0
4,851
29,338
1,934
L
Chaac
5,251
506
0
2,922
9,933
4,133
0
3,697
6,236
0
31,419
L
1,824
241
0
1,279
5,893
2,199
0
992
4,901
0
11,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,848
Gold Earned
27,110
335
Minions Killed
254
0
Camps Cleared
0
1,044,262
Distance Traveled
1,027,653
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,789
435
30
3
0
220,061
1
L
Arachne
5,784
526
67
6
0
225,880
0
W
Cernunnos
6,332
576
84
8
0
206,253
2
W
Achilles
6,866
624
81
7
0
220,307
0
W
Janus
5,722
520
73
7
0
200,077
1
L
Ymir
5,560
505
58
5
0
184,030
3
L
Chiron
5,100
464
51
5
0
182,584
4
W
The Morrigan
6,139
558
67
6
0
197,564
2
L
Chaac
5,390
490
56
5
0
207,462
2
L
Fenrir
5,276
480
22
2
0
227,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role