Player Matchup

Ullr
Ullr
 
Ullr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Ozsiel
Cthulhu
Level 4
God Stats
6W - 2L
1,973 SR
Queue Stats
6W - 2L
1,876 Elo+
Party 1
Sol
Sol
Streetbeast21
Sol
Level 57
God Stats
5W - 7L
1,424 SR
Queue Stats
216W - 201L
1,680 Elo+
Party 4
Team Averages
Level 62
1,579 SR
1,611 Elo+

VS

Team Averages
Level 87
1,472 SR
1,528 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
FireFang26
Apollo
Level 127
God Stats
6W - 6L
1,565 SR
Queue Stats
174W - 168L
1,498 Elo+
Party 2
Thor
Thor
IBELCANIBEL
Thor
Level 20
God Stats
5W - 4L
1,548 SR
Queue Stats
6W - 7L
1,529 Elo+
Party 3
Ganesha
Ganesha
LeMillión
Ganesha
Level 94
God Stats
4W - 2L
1,543 SR
Queue Stats
29W - 28L
1,565 Elo+
Party 3
Ah Puch
Ah Puch
RaygunIsGod
Ah Puch
Level 47
God Stats
2W - 5L
1,205 SR
Queue Stats
446W - 401L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
1 / 2 / 2
5,496
500
2,483
5,187
1,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
 
Merlin
9
0 / 7 / 0
5,275
480
1,050
6,068
1,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
 
Nemesis
9
0 / 1 / 1
5,273
479
1,611
4,998
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Ozsiel
Cthulhu
8
0 / 3 / 2
5,033
458
1,922
5,665
2,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,084
553
1,723
5,959
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
11 / 0 / 0
8,104
737
6,586
6,371
4,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
FireFang26
Apollo
12
3 / 0 / 0
6,545
595
2,114
3,368
945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 0 / 6
5,671
516
1,230
4,835
1,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
LeMillión
Ganesha
9
0 / 2 / 5
5,665
515
2,345
6,907
2,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
RaygunIsGod
Ah Puch
12
0 / 1 / 1
6,520
593
3,800
3,571
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
2
Kills
14
14
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
2
1
L
Merlin
 
Merlin
0
7
0
0
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Cu Chulainn
 
Cu Chulainn
11
0
0
11
W
Apollo
FireFang26
Apollo
3
0
0
3
W
0
0
6
3
W
Ganesha
LeMillión
Ganesha
0
2
5
1.25
L
Cthulhu
Ozsiel
Cthulhu
0
3
2
0.33
W
Ah Puch
RaygunIsGod
Ah Puch
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,789
Damage
16,075
27,877
Taken
25,052
8,907
Mitigated
10,379
5,669
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,483
1,259
0
1,331
5,187
1,426
0
1,503
3,684
0
28,874
L
Merlin
 
Merlin
1,050
114
0
278
6,068
1,822
0
0
6,068
27,544
0
L
Nemesis
 
Nemesis
1,611
812
0
327
4,998
1,499
0
604
4,394
0
28,285
W
Cu Chulainn
 
Cu Chulainn
6,586
774
0
703
6,371
4,228
97
1,050
5,321
0
42,347
W
Apollo
FireFang26
Apollo
2,114
1,933
0
1,604
3,368
945
476
614
2,754
0
40,431
W
1,230
0
0
2,288
4,835
1,274
0
79
4,756
0
25,755
W
Ganesha
LeMillión
Ganesha
2,345
78
0
2,026
6,907
2,706
16
1,240
5,667
16,618
0
L
Cthulhu
Ozsiel
Cthulhu
1,922
305
106
632
5,665
2,462
0
1,246
4,419
12,706
0
W
Ah Puch
RaygunIsGod
Ah Puch
3,800
184
0
924
3,571
1,226
0
1,712
1,859
46,458
0
L
1,723
300
0
2,995
5,959
1,698
0
2,792
3,167
39,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,161
Gold Earned
32,505
313
Minions Killed
360
0
Camps Cleared
0
948,159
Distance Traveled
1,075,815
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,496
500
78
7
0
172,161
0
L
Merlin
5,275
480
50
5
0
167,143
2
L
Nemesis
5,273
479
61
6
0
224,593
1
W
Cu Chulainn
8,104
737
94
9
0
252,768
3
W
Apollo
6,545
595
100
9
0
196,091
3
W
Thor
5,671
516
59
5
0
214,530
0
W
Ganesha
5,665
515
7
1
0
211,969
6
L
Cthulhu
5,033
458
13
1
0
187,778
0
W
Ah Puch
6,520
593
100
9
0
200,457
3
L
Sol
6,084
553
111
10
0
196,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role